<?xml version="1.0"?>
<doc>
    <assembly>
        <name>NAudio</name>
    </assembly>
    <members>
        <member name="T:NAudio.Codecs.ALawDecoder">
            <summary>
            a-law decoder
            based on code from:
            http://hazelware.luggle.com/tutorials/mulawcompression.html
            </summary>
        </member>
        <member name="F:NAudio.Codecs.ALawDecoder.ALawDecompressTable">
            <summary>
            only 512 bytes required, so just use a lookup
            </summary>
        </member>
        <member name="M:NAudio.Codecs.ALawDecoder.ALawToLinearSample(System.Byte)">
            <summary>
            Converts an a-law encoded byte to a 16 bit linear sample
            </summary>
            <param name="aLaw">a-law encoded byte</param>
            <returns>Linear sample</returns>
        </member>
        <member name="T:NAudio.Codecs.ALawEncoder">
            <summary>
            A-law encoder
            </summary>
        </member>
        <member name="M:NAudio.Codecs.ALawEncoder.LinearToALawSample(System.Int16)">
            <summary>
            Encodes a single 16 bit sample to a-law
            </summary>
            <param name="sample">16 bit PCM sample</param>
            <returns>a-law encoded byte</returns>
        </member>
        <member name="T:NAudio.Codecs.G722Codec">
            <summary>
            SpanDSP - a series of DSP components for telephony
            
            g722_decode.c - The ITU G.722 codec, decode part.
            
            Written by Steve Underwood &lt;steveu@coppice.org&gt;
            
            Copyright (C) 2005 Steve Underwood
            Ported to C# by Mark Heath 2011
            
            Despite my general liking of the GPL, I place my own contributions 
            to this code in the public domain for the benefit of all mankind -
            even the slimy ones who might try to proprietize my work and use it
            to my detriment.
             
            Based in part on a single channel G.722 codec which is:
            Copyright (c) CMU 1993
            Computer Science, Speech Group
            Chengxiang Lu and Alex Hauptmann
            </summary>
        </member>
        <member name="M:NAudio.Codecs.G722Codec.Saturate(System.Int32)">
            <summary>
            hard limits to 16 bit samples
            </summary>
        </member>
        <member name="M:NAudio.Codecs.G722Codec.Decode(NAudio.Codecs.G722CodecState,System.Int16[],System.Byte[],System.Int32)">
            <summary>
            Decodes a buffer of G722
            </summary>
            <param name="state">Codec state</param>
            <param name="outputBuffer">Output buffer (to contain decompressed PCM samples)</param>
            <param name="inputG722Data"></param>
            <param name="inputLength">Number of bytes in input G722 data to decode</param>
            <returns>Number of samples written into output buffer</returns>
        </member>
        <member name="M:NAudio.Codecs.G722Codec.Encode(NAudio.Codecs.G722CodecState,System.Byte[],System.Int16[],System.Int32)">
            <summary>
            Encodes a buffer of G722
            </summary>
            <param name="state">Codec state</param>
            <param name="outputBuffer">Output buffer (to contain encoded G722)</param>
            <param name="inputBuffer">PCM 16 bit samples to encode</param>
            <param name="inputBufferCount">Number of samples in the input buffer to encode</param>
            <returns>Number of encoded bytes written into output buffer</returns>
        </member>
        <member name="T:NAudio.Codecs.G722CodecState">
            <summary>
            Stores state to be used between calls to Encode or Decode
            </summary>
        </member>
        <member name="M:NAudio.Codecs.G722CodecState.#ctor(System.Int32,NAudio.Codecs.G722Flags)">
            <summary>
            Creates a new instance of G722 Codec State for a 
            new encode or decode session
            </summary>
            <param name="rate">Bitrate (typically 64000)</param>
            <param name="options">Special options</param>
        </member>
        <member name="P:NAudio.Codecs.G722CodecState.ItuTestMode">
            <summary>
            ITU Test Mode
            TRUE if the operating in the special ITU test mode, with the band split filters disabled.
            </summary>
        </member>
        <member name="P:NAudio.Codecs.G722CodecState.Packed">
            <summary>
            TRUE if the G.722 data is packed
            </summary>
        </member>
        <member name="P:NAudio.Codecs.G722CodecState.EncodeFrom8000Hz">
            <summary>
            8kHz Sampling
            TRUE if encode from 8k samples/second
            </summary>
        </member>
        <member name="P:NAudio.Codecs.G722CodecState.BitsPerSample">
            <summary>
            Bits Per Sample
            6 for 48000kbps, 7 for 56000kbps, or 8 for 64000kbps.
            </summary>
        </member>
        <member name="P:NAudio.Codecs.G722CodecState.QmfSignalHistory">
            <summary>
            Signal history for the QMF (x)
            </summary>
        </member>
        <member name="P:NAudio.Codecs.G722CodecState.Band">
            <summary>
            Band
            </summary>
        </member>
        <member name="P:NAudio.Codecs.G722CodecState.InBuffer">
            <summary>
            In bit buffer
            </summary>
        </member>
        <member name="P:NAudio.Codecs.G722CodecState.InBits">
            <summary>
            Number of bits in InBuffer
            </summary>
        </member>
        <member name="P:NAudio.Codecs.G722CodecState.OutBuffer">
            <summary>
            Out bit buffer
            </summary>
        </member>
        <member name="P:NAudio.Codecs.G722CodecState.OutBits">
            <summary>
            Number of bits in OutBuffer
            </summary>
        </member>
        <member name="T:NAudio.Codecs.Band">
            <summary>
            Band data for G722 Codec
            </summary>
        </member>
        <member name="F:NAudio.Codecs.Band.s">
            <summary>s</summary>
        </member>
        <member name="F:NAudio.Codecs.Band.sp">
            <summary>sp</summary>
        </member>
        <member name="F:NAudio.Codecs.Band.sz">
            <summary>sz</summary>
        </member>
        <member name="F:NAudio.Codecs.Band.r">
            <summary>r</summary>
        </member>
        <member name="F:NAudio.Codecs.Band.a">
            <summary>a</summary>
        </member>
        <member name="F:NAudio.Codecs.Band.ap">
            <summary>ap</summary>
        </member>
        <member name="F:NAudio.Codecs.Band.p">
            <summary>p</summary>
        </member>
        <member name="F:NAudio.Codecs.Band.d">
            <summary>d</summary>
        </member>
        <member name="F:NAudio.Codecs.Band.b">
            <summary>b</summary>
        </member>
        <member name="F:NAudio.Codecs.Band.bp">
            <summary>bp</summary>
        </member>
        <member name="F:NAudio.Codecs.Band.sg">
            <summary>sg</summary>
        </member>
        <member name="F:NAudio.Codecs.Band.nb">
            <summary>nb</summary>
        </member>
        <member name="F:NAudio.Codecs.Band.det">
            <summary>det</summary>
        </member>
        <member name="T:NAudio.Codecs.G722Flags">
            <summary>
            G722 Flags
            </summary>
        </member>
        <member name="F:NAudio.Codecs.G722Flags.None">
            <summary>
            None
            </summary>
        </member>
        <member name="F:NAudio.Codecs.G722Flags.SampleRate8000">
            <summary>
            Using a G722 sample rate of 8000
            </summary>
        </member>
        <member name="F:NAudio.Codecs.G722Flags.Packed">
            <summary>
            Packed
            </summary>
        </member>
        <member name="T:NAudio.Codecs.MuLawDecoder">
            <summary>
            mu-law decoder
            based on code from:
            http://hazelware.luggle.com/tutorials/mulawcompression.html
            </summary>
        </member>
        <member name="F:NAudio.Codecs.MuLawDecoder.MuLawDecompressTable">
            <summary>
            only 512 bytes required, so just use a lookup
            </summary>
        </member>
        <member name="M:NAudio.Codecs.MuLawDecoder.MuLawToLinearSample(System.Byte)">
            <summary>
            Converts a mu-law encoded byte to a 16 bit linear sample
            </summary>
            <param name="muLaw">mu-law encoded byte</param>
            <returns>Linear sample</returns>
        </member>
        <member name="T:NAudio.Codecs.MuLawEncoder">
            <summary>
            mu-law encoder
            based on code from:
            http://hazelware.luggle.com/tutorials/mulawcompression.html
            </summary>
        </member>
        <member name="M:NAudio.Codecs.MuLawEncoder.LinearToMuLawSample(System.Int16)">
            <summary>
            Encodes a single 16 bit sample to mu-law
            </summary>
            <param name="sample">16 bit PCM sample</param>
            <returns>mu-law encoded byte</returns>
        </member>
        <member name="T:NAudio.CoreAudioApi.AudioCaptureClient">
            <summary>
            Audio Capture Client
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.AudioCaptureClient.GetBuffer(System.Int32@,NAudio.CoreAudioApi.AudioClientBufferFlags@,System.Int64@,System.Int64@)">
            <summary>
            Gets a pointer to the buffer
            </summary>
            <returns>Pointer to the buffer</returns>
        </member>
        <member name="M:NAudio.CoreAudioApi.AudioCaptureClient.GetBuffer(System.Int32@,NAudio.CoreAudioApi.AudioClientBufferFlags@)">
            <summary>
            Gets a pointer to the buffer
            </summary>
            <param name="numFramesToRead">Number of frames to read</param>
            <param name="bufferFlags">Buffer flags</param>
            <returns>Pointer to the buffer</returns>
        </member>
        <member name="M:NAudio.CoreAudioApi.AudioCaptureClient.GetNextPacketSize">
            <summary>
            Gets the size of the next packet
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.AudioCaptureClient.ReleaseBuffer(System.Int32)">
            <summary>
            Release buffer
            </summary>
            <param name="numFramesWritten">Number of frames written</param>
        </member>
        <member name="M:NAudio.CoreAudioApi.AudioCaptureClient.Dispose">
            <summary>
            Release the COM object
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.AudioClient">
            <summary>
            Windows Vista CoreAudio AudioClient
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.AudioClient.Initialize(NAudio.CoreAudioApi.AudioClientShareMode,NAudio.CoreAudioApi.AudioClientStreamFlags,System.Int64,System.Int64,NAudio.Wave.WaveFormat,System.Guid)">
            <summary>
            Initialize the Audio Client
            </summary>
            <param name="shareMode">Share Mode</param>
            <param name="streamFlags">Stream Flags</param>
            <param name="bufferDuration">Buffer Duration</param>
            <param name="periodicity">Periodicity</param>
            <param name="waveFormat">Wave Format</param>
            <param name="audioSessionGuid">Audio Session GUID (can be null)</param>
        </member>
        <member name="M:NAudio.CoreAudioApi.AudioClient.IsFormatSupported(NAudio.CoreAudioApi.AudioClientShareMode,NAudio.Wave.WaveFormat)">
            <summary>
            Determines whether if the specified output format is supported
            </summary>
            <param name="shareMode">The share mode.</param>
            <param name="desiredFormat">The desired format.</param>
            <returns>
            	<c>true</c> if [is format supported] [the specified share mode]; otherwise, <c>false</c>.
            </returns>
        </member>
        <member name="M:NAudio.CoreAudioApi.AudioClient.IsFormatSupported(NAudio.CoreAudioApi.AudioClientShareMode,NAudio.Wave.WaveFormat,NAudio.Wave.WaveFormatExtensible@)">
            <summary>
            Determines if the specified output format is supported in shared mode
            </summary>
            <param name="shareMode">Share Mode</param>
            <param name="desiredFormat">Desired Format</param>
            <param name="closestMatchFormat">Output The closest match format.</param>
            <returns>
            	<c>true</c> if [is format supported] [the specified share mode]; otherwise, <c>false</c>.
            </returns>
        </member>
        <member name="M:NAudio.CoreAudioApi.AudioClient.Start">
            <summary>
            Starts the audio stream
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.AudioClient.Stop">
            <summary>
            Stops the audio stream.
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.AudioClient.SetEventHandle(System.Threading.EventWaitHandle)">
            <summary>
            Set the Event Handle for buffer synchro.
            </summary>
            <param name="eventWaitHandle">The Wait Handle to setup</param>
        </member>
        <member name="M:NAudio.CoreAudioApi.AudioClient.Reset">
            <summary>
            Resets the audio stream
            Reset is a control method that the client calls to reset a stopped audio stream. 
            Resetting the stream flushes all pending data and resets the audio clock stream 
            position to 0. This method fails if it is called on a stream that is not stopped
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.AudioClient.Dispose">
            <summary>
            Dispose
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioClient.MixFormat">
            <summary>
            Mix Format,
            Can be called before initialize
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioClient.BufferSize">
            <summary>
            Gets the buffer size (must initialize first)
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioClient.StreamLatency">
            <summary>
            Gets the stream latency (must initialize first)
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioClient.CurrentPadding">
            <summary>
            Gets the current padding (must initialize first)
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioClient.DefaultDevicePeriod">
            <summary>
            Gets the default device period (can be called before initialize)
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioClient.MinimumDevicePeriod">
            <summary>
            Gets the minimum device period (can be called before initialize)
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioClient.AudioRenderClient">
            <summary>
            Gets the AudioRenderClient service
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioClient.AudioCaptureClient">
            <summary>
            Gets the AudioCaptureClient service
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.AudioClientBufferFlags">
            <summary>
            Audio Client Buffer Flags
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.AudioClientBufferFlags.None">
            <summary>
            None
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.AudioClientBufferFlags.DataDiscontinuity">
            <summary>
            AUDCLNT_BUFFERFLAGS_DATA_DISCONTINUITY
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.AudioClientBufferFlags.Silent">
            <summary>
            AUDCLNT_BUFFERFLAGS_SILENT
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.AudioClientBufferFlags.TimestampError">
            <summary>
            AUDCLNT_BUFFERFLAGS_TIMESTAMP_ERROR
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.AudioClientShareMode">
            <summary>
            AUDCLNT_SHAREMODE
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.AudioClientShareMode.Shared">
            <summary>
            AUDCLNT_SHAREMODE_SHARED,
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.AudioClientShareMode.Exclusive">
            <summary>
            AUDCLNT_SHAREMODE_EXCLUSIVE
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.AudioClientStreamFlags">
            <summary>
            AUDCLNT_STREAMFLAGS
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.AudioClientStreamFlags.None">
            <summary>
            None
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.AudioClientStreamFlags.CrossProcess">
            <summary>
            AUDCLNT_STREAMFLAGS_CROSSPROCESS
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.AudioClientStreamFlags.Loopback">
            <summary>
            AUDCLNT_STREAMFLAGS_LOOPBACK
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.AudioClientStreamFlags.EventCallback">
            <summary>
            AUDCLNT_STREAMFLAGS_EVENTCALLBACK 
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.AudioClientStreamFlags.NoPersist">
            <summary>
            AUDCLNT_STREAMFLAGS_NOPERSIST     
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.AudioEndpointVolumeChannel">
            <summary>
            Audio Endpoint Volume Channel
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioEndpointVolumeChannel.VolumeLevel">
            <summary>
            Volume Level
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioEndpointVolumeChannel.VolumeLevelScalar">
            <summary>
            Volume Level Scalar
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.AudioEndpointVolumeChannels">
            <summary>
            Audio Endpoint Volume Channels
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioEndpointVolumeChannels.Count">
            <summary>
            Channel Count
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioEndpointVolumeChannels.Item(System.Int32)">
            <summary>
            Indexer - get a specific channel
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.AudioEndpointVolumeNotificationDelegate">
            <summary>
            Audio Endpoint Volume Notifiaction Delegate
            </summary>
            <param name="data">Audio Volume Notification Data</param>
        </member>
        <member name="T:NAudio.CoreAudioApi.AudioEndpointVolumeStepInformation">
            <summary>
            Audio Endpoint Volume Step Information
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioEndpointVolumeStepInformation.Step">
            <summary>
            Step
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioEndpointVolumeStepInformation.StepCount">
            <summary>
            StepCount
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.AudioEndpointVolumeVolumeRange">
            <summary>
            Audio Endpoint Volume Volume Range
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioEndpointVolumeVolumeRange.MinDecibels">
            <summary>
            Minimum Decibels
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioEndpointVolumeVolumeRange.MaxDecibels">
            <summary>
            Maximum Decibels
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioEndpointVolumeVolumeRange.IncrementDecibels">
            <summary>
            Increment Decibels
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.AudioMeterInformationChannels">
            <summary>
            Audio Meter Information Channels
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioMeterInformationChannels.Count">
            <summary>
            Metering Channel Count
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioMeterInformationChannels.Item(System.Int32)">
            <summary>
            Get Peak value
            </summary>
            <param name="index">Channel index</param>
            <returns>Peak value</returns>
        </member>
        <member name="T:NAudio.CoreAudioApi.AudioRenderClient">
            <summary>
            Audio Render Client
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.AudioRenderClient.GetBuffer(System.Int32)">
            <summary>
            Gets a pointer to the buffer
            </summary>
            <param name="numFramesRequested">Number of frames requested</param>
            <returns>Pointer to the buffer</returns>
        </member>
        <member name="M:NAudio.CoreAudioApi.AudioRenderClient.ReleaseBuffer(System.Int32,NAudio.CoreAudioApi.AudioClientBufferFlags)">
            <summary>
            Release buffer
            </summary>
            <param name="numFramesWritten">Number of frames written</param>
            <param name="bufferFlags">Buffer flags</param>
        </member>
        <member name="M:NAudio.CoreAudioApi.AudioRenderClient.Dispose">
            <summary>
            Release the COM object
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.AudioVolumeNotificationData">
            <summary>
            Audio Volume Notification Data
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.AudioVolumeNotificationData.#ctor(System.Guid,System.Boolean,System.Single,System.Single[])">
            <summary>
            Audio Volume Notification Data
            </summary>
            <param name="eventContext"></param>
            <param name="muted"></param>
            <param name="masterVolume"></param>
            <param name="channelVolume"></param>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioVolumeNotificationData.EventContext">
            <summary>
            Event Context
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioVolumeNotificationData.Muted">
            <summary>
            Muted
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioVolumeNotificationData.MasterVolume">
            <summary>
            Master Volume
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioVolumeNotificationData.Channels">
            <summary>
            Channels
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioVolumeNotificationData.ChannelVolume">
            <summary>
            Channel Volume
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.Interfaces.AudioClientErrors.NotInitialized">
            <summary>
            AUDCLNT_E_NOT_INITIALIZED
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.Interfaces.AudioClientErrors.UnsupportedFormat">
            <summary>
            AUDCLNT_E_UNSUPPORTED_FORMAT
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.Interfaces.AudioClientErrors.DeviceInUse">
            <summary>
            AUDCLNT_E_DEVICE_IN_USE
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.MMDeviceCollection">
            <summary>
            Multimedia Device Collection
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.MMDeviceCollection.GetEnumerator">
            <summary>
            Get Enumerator
            </summary>
            <returns>Device enumerator</returns>
        </member>
        <member name="P:NAudio.CoreAudioApi.MMDeviceCollection.Count">
            <summary>
            Device count
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.MMDeviceCollection.Item(System.Int32)">
            <summary>
            Get device by index
            </summary>
            <param name="index">Device index</param>
            <returns>Device at the specified index</returns>
        </member>
        <member name="T:NAudio.CoreAudioApi.PropertyKeys">
            <summary>
            Property Keys
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_DeviceInterface_FriendlyName">
            <summary>
            PKEY_DeviceInterface_FriendlyName
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_AudioEndpoint_FormFactor">
            <summary>
            PKEY_AudioEndpoint_FormFactor
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_AudioEndpoint_ControlPanelPageProvider">
            <summary>
            PKEY_AudioEndpoint_ControlPanelPageProvider
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_AudioEndpoint_Association">
            <summary>
            PKEY_AudioEndpoint_Association
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_AudioEndpoint_PhysicalSpeakers">
            <summary>
            PKEY_AudioEndpoint_PhysicalSpeakers
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_AudioEndpoint_GUID">
            <summary>
            PKEY_AudioEndpoint_GUID
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_AudioEndpoint_Disable_SysFx">
            <summary>
            PKEY_AudioEndpoint_Disable_SysFx 
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_AudioEndpoint_FullRangeSpeakers">
            <summary>
            PKEY_AudioEndpoint_FullRangeSpeakers 
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_AudioEndpoint_Supports_EventDriven_Mode">
            <summary>
            PKEY_AudioEndpoint_Supports_EventDriven_Mode 
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_AudioEndpoint_JackSubType">
            <summary>
            PKEY_AudioEndpoint_JackSubType
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_AudioEngine_DeviceFormat">
            <summary>
            PKEY_AudioEngine_DeviceFormat 
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_AudioEngine_OEMFormat">
            <summary>
            PKEY_AudioEngine_OEMFormat
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.PropertyKeys.PKEY_Device_FriendlyName">
            <summary>
            PKEY _Devie_FriendlyName
            </summary>
        </member>
        <member name="M:NAudio.FileFormats.Wav.WaveFileChunkReader.ReadDs64Chunk(System.IO.BinaryReader)">
            <summary>
            http://tech.ebu.ch/docs/tech/tech3306-2009.pdf
            </summary>
        </member>
        <member name="P:NAudio.FileFormats.Wav.WaveFileChunkReader.WaveFormat">
            <summary>
            WaveFormat
            </summary>
        </member>
        <member name="P:NAudio.FileFormats.Wav.WaveFileChunkReader.DataChunkPosition">
            <summary>
            Data Chunk Position
            </summary>
        </member>
        <member name="P:NAudio.FileFormats.Wav.WaveFileChunkReader.DataChunkLength">
            <summary>
            Data Chunk Length
            </summary>
        </member>
        <member name="P:NAudio.FileFormats.Wav.WaveFileChunkReader.RiffChunks">
            <summary>
            Riff Chunks
            </summary>
        </member>
        <member name="T:NAudio.Midi.MidiInMessageEventArgs">
            <summary>
            MIDI In Message Information
            </summary>
        </member>
        <member name="M:NAudio.Midi.MidiInMessageEventArgs.#ctor(System.Int32,System.Int32)">
            <summary>
            Create a new MIDI In Message EventArgs
            </summary>
            <param name="message"></param>
            <param name="timestamp"></param>
        </member>
        <member name="P:NAudio.Midi.MidiInMessageEventArgs.RawMessage">
            <summary>
            The Raw message received from the MIDI In API
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiInMessageEventArgs.MidiEvent">
            <summary>
            The raw message interpreted as a MidiEvent
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiInMessageEventArgs.Timestamp">
            <summary>
            The timestamp in milliseconds for this message
            </summary>
        </member>
        <member name="T:NAudio.Utils.ByteArrayExtensions">
            <summary>
            these will become extension methods once we move to .NET 3.5
            </summary>
        </member>
        <member name="M:NAudio.Utils.ByteArrayExtensions.IsEntirelyNull(System.Byte[])">
            <summary>
            Checks if the buffer passed in is entirely full of nulls
            </summary>
        </member>
        <member name="M:NAudio.Utils.ByteArrayExtensions.DescribeAsHex(System.Byte[],System.String,System.Int32)">
            <summary>
            Converts to a string containing the buffer described in hex
            </summary>
        </member>
        <member name="M:NAudio.Utils.ByteArrayExtensions.DecodeAsString(System.Byte[],System.Int32,System.Int32,System.Text.Encoding)">
            <summary>
            Decodes the buffer using the specified encoding, stopping at the first null
            </summary>
        </member>
        <member name="M:NAudio.Utils.ByteArrayExtensions.Concat(System.Byte[][])">
            <summary>
            Concatenates the given arrays into a single array.
            </summary>
            <param name="byteArrays">The arrays to concatenate</param>
            <returns>The concatenated resulting array.</returns>
        </member>
        <member name="T:NAudio.Wave.Asio.AsioDriverCapability">
            <summary>
            ASIODriverCapability holds all the information from the ASIODriver.
            Use ASIODriverExt to get the Capabilities
            </summary>
        </member>
        <member name="T:NAudio.Wave.Asio.AsioSampleType">
            <summary>
            ASIO Sample Type
            </summary>
        </member>
        <member name="F:NAudio.Wave.Asio.AsioSampleType.Int16MSB">
            <summary>
            Int 16 MSB
            </summary>
        </member>
        <member name="F:NAudio.Wave.Asio.AsioSampleType.Int24MSB">
            <summary>
            Int 24 MSB (used for 20 bits as well)
            </summary>
        </member>
        <member name="F:NAudio.Wave.Asio.AsioSampleType.Int32MSB">
            <summary>
            Int 32 MSB
            </summary>
        </member>
        <member name="F:NAudio.Wave.Asio.AsioSampleType.Float32MSB">
            <summary>
            IEEE 754 32 bit float
            </summary>
        </member>
        <member name="F:NAudio.Wave.Asio.AsioSampleType.Float64MSB">
            <summary>
            IEEE 754 64 bit double float
            </summary>
        </member>
        <member name="F:NAudio.Wave.Asio.AsioSampleType.Int32MSB16">
            <summary>
            32 bit data with 16 bit alignment
            </summary>
        </member>
        <member name="F:NAudio.Wave.Asio.AsioSampleType.Int32MSB18">
            <summary>
            32 bit data with 18 bit alignment
            </summary>
        </member>
        <member name="F:NAudio.Wave.Asio.AsioSampleType.Int32MSB20">
            <summary>
            32 bit data with 20 bit alignment
            </summary>
        </member>
        <member name="F:NAudio.Wave.Asio.AsioSampleType.Int32MSB24">
            <summary>
            32 bit data with 24 bit alignment
            </summary>
        </member>
        <member name="F:NAudio.Wave.Asio.AsioSampleType.Int16LSB">
            <summary>
            Int 16 LSB
            </summary>
        </member>
        <member name="F:NAudio.Wave.Asio.AsioSampleType.Int24LSB">
            <summary>
            Int 24 LSB
            used for 20 bits as well
            </summary>
        </member>
        <member name="F:NAudio.Wave.Asio.AsioSampleType.Int32LSB">
            <summary>
            Int 32 LSB
            </summary>
        </member>
        <member name="F:NAudio.Wave.Asio.AsioSampleType.Float32LSB">
            <summary>
            IEEE 754 32 bit float, as found on Intel x86 architecture
            </summary>
        </member>
        <member name="F:NAudio.Wave.Asio.AsioSampleType.Float64LSB">
            <summary>
            IEEE 754 64 bit double float, as found on Intel x86 architecture
            </summary>
        </member>
        <member name="F:NAudio.Wave.Asio.AsioSampleType.Int32LSB16">
            <summary>
            32 bit data with 16 bit alignment
            </summary>
        </member>
        <member name="F:NAudio.Wave.Asio.AsioSampleType.Int32LSB18">
            <summary>
            32 bit data with 18 bit alignment
            </summary>
        </member>
        <member name="F:NAudio.Wave.Asio.AsioSampleType.Int32LSB20">
            <summary>
            32 bit data with 20 bit alignment
            </summary>
        </member>
        <member name="F:NAudio.Wave.Asio.AsioSampleType.Int32LSB24">
            <summary>
            32 bit data with 24 bit alignment
            </summary>
        </member>
        <member name="F:NAudio.Wave.Asio.AsioSampleType.DSDInt8LSB1">
            <summary>
            DSD 1 bit data, 8 samples per byte. First sample in Least significant bit.
            </summary>
        </member>
        <member name="F:NAudio.Wave.Asio.AsioSampleType.DSDInt8MSB1">
            <summary>
            DSD 1 bit data, 8 samples per byte. First sample in Most significant bit.
            </summary>
        </member>
        <member name="F:NAudio.Wave.Asio.AsioSampleType.DSDInt8NER8">
            <summary>
            DSD 8 bit data, 1 sample per byte. No Endianness required.
            </summary>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.FadeInOutSampleProvider">
            <summary>
            Sample Provider to allow fading in and out
            </summary>
        </member>
        <member name="T:NAudio.Wave.ISampleProvider">
            <summary>
            Like IWaveProvider, but makes it much simpler to put together a 32 bit floating
            point mixing engine
            </summary>
        </member>
        <member name="M:NAudio.Wave.ISampleProvider.Read(System.Single[],System.Int32,System.Int32)">
            <summary>
            Fill the specified buffer with 32 bit floating point samples
            </summary>
            <param name="buffer">The buffer to fill with samples.</param>
            <param name="offset">Offset into buffer</param>
            <param name="count">The number of samples to read</param>
            <returns>the number of samples written to the buffer.</returns>
        </member>
        <member name="P:NAudio.Wave.ISampleProvider.WaveFormat">
            <summary>
            Gets the WaveFormat of this Sample Provider.
            </summary>
            <value>The wave format.</value>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.FadeInOutSampleProvider.#ctor(NAudio.Wave.ISampleProvider,System.Boolean)">
            <summary>
            Creates a new FadeInOutSampleProvider
            </summary>
            <param name="source">The source stream with the audio to be faded in or out</param>
            <param name="initiallySilent">If true, we start faded out</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.FadeInOutSampleProvider.BeginFadeIn(System.Double)">
            <summary>
            Requests that a fade-in begins (will start on the next call to Read)
            </summary>
            <param name="fadeDurationInMilliseconds">Duration of fade in milliseconds</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.FadeInOutSampleProvider.BeginFadeOut(System.Double)">
            <summary>
            Requests that a fade-out begins (will start on the next call to Read)
            </summary>
            <param name="fadeDurationInMilliseconds">Duration of fade in milliseconds</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.FadeInOutSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
            <summary>
            Reads samples from this sample provider
            </summary>
            <param name="buffer">Buffer to read into</param>
            <param name="offset">Offset within buffer to write to</param>
            <param name="count">Number of samples desired</param>
            <returns>Number of samples read</returns>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.FadeInOutSampleProvider.WaveFormat">
            <summary>
            WaveFormat of this SampleProvider
            </summary>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.MultiplexingSampleProvider">
            <summary>
            Allows any number of inputs to be patched to outputs
            Uses could include swapping left and right channels, turning mono into stereo,
            feeding different input sources to different soundcard outputs etc
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.MultiplexingSampleProvider.#ctor(System.Collections.Generic.IEnumerable{NAudio.Wave.ISampleProvider},System.Int32)">
            <summary>
            Creates a multiplexing sample provider, allowing re-patching of input channels to different
            output channels
            </summary>
            <param name="inputs">Input sample providers. Must all be of the same sample rate, but can have any number of channels</param>
            <param name="numberOfOutputChannels">Desired number of output channels.</param>
        </member>
        <member name="F:NAudio.Wave.SampleProviders.MultiplexingSampleProvider.inputBuffer">
            <summary>
            persistent temporary buffer to prevent creating work for garbage collector
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.MultiplexingSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
            <summary>
            Reads samples from this sample provider
            </summary>
            <param name="buffer">Buffer to be filled with sample data</param>
            <param name="offset">Offset into buffer to start writing to, usually 0</param>
            <param name="count">Number of samples required</param>
            <returns>Number of samples read</returns>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.MultiplexingSampleProvider.ConnectInputToOutput(System.Int32,System.Int32)">
            <summary>
            Connects a specified input channel to an output channel
            </summary>
            <param name="inputChannel">Input Channel index (zero based). Must be less than InputChannelCount</param>
            <param name="outputChannel">Output Channel index (zero based). Must be less than OutputChannelCount</param>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.MultiplexingSampleProvider.WaveFormat">
            <summary>
            The output WaveFormat for this SampleProvider
            </summary>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.MultiplexingSampleProvider.InputChannelCount">
            <summary>
            The number of input channels. Note that this is not the same as the number of input wave providers. If you pass in
            one stereo and one mono input provider, the number of input channels is three.
            </summary>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.MultiplexingSampleProvider.OutputChannelCount">
            <summary>
            The number of output channels, as specified in the constructor.
            </summary>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.OffsetSampleProvider">
            <summary>
            Allows you to:
            1. insert a pre-delay of silence before the source begins
            2. optionally skip over a certain amount of the source
            3. optionally take only a set amount 
            4. 
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.OffsetSampleProvider.#ctor(NAudio.Wave.ISampleProvider)">
            <summary>
            Creates a new instance of offsetSampleProvider
            </summary>
            <param name="sourceProvider">The Source Sample Provider to read from</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.OffsetSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
            <summary>
            Reads from this sample provider
            </summary>
            <param name="buffer">Sample buffer</param>
            <param name="offset">Offset within sample buffer to read to</param>
            <param name="count">Number of samples required</param>
            <returns>Number of samples read</returns>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.OffsetSampleProvider.DelayBySamples">
            <summary>
            Number of samples of silence to insert before playing source
            </summary>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.OffsetSampleProvider.SkipOverSamples">
            <summary>
            Number of samples in source to discard
            </summary>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.OffsetSampleProvider.TakeSamples">
            <summary>
            Number of samples to read from source (if 0, then read it all)
            </summary>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.OffsetSampleProvider.LeadOutSamples">
            <summary>
            Number of samples of silence to insert after playing source
            </summary>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.OffsetSampleProvider.WaveFormat">
            <summary>
            The WaveFormat of this SampleProvider
            </summary>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.Pcm32BitToSampleProvider">
            <summary>
            Converts an IWaveProvider containing 32 bit PCM to an
            ISampleProvider
            </summary>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.SampleProviderConverterBase">
            <summary>
            Helper base class for classes converting to ISampleProvider
            </summary>
        </member>
        <member name="F:NAudio.Wave.SampleProviders.SampleProviderConverterBase.source">
            <summary>
            Source Wave Provider
            </summary>
        </member>
        <member name="F:NAudio.Wave.SampleProviders.SampleProviderConverterBase.sourceBuffer">
            <summary>
            Source buffer (to avoid constantly creating small buffers during playback)
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.SampleProviderConverterBase.#ctor(NAudio.Wave.IWaveProvider)">
            <summary>
            Initialises a new instance of SampleProviderConverterBase
            </summary>
            <param name="source">Source Wave provider</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.SampleProviderConverterBase.Read(System.Single[],System.Int32,System.Int32)">
            <summary>
            Reads samples from the source wave provider
            </summary>
            <param name="buffer">Sample buffer</param>
            <param name="offset">Offset into sample buffer</param>
            <param name="count">Number of samples required</param>
            <returns>Number of samples read</returns>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.SampleProviderConverterBase.EnsureSourceBuffer(System.Int32)">
            <summary>
            Ensure the source buffer exists and is big enough
            </summary>
            <param name="sourceBytesRequired">Bytes required</param>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.SampleProviderConverterBase.WaveFormat">
            <summary>
            Wave format of this wave provider
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.Pcm32BitToSampleProvider.#ctor(NAudio.Wave.IWaveProvider)">
            <summary>
            Initialises a new instance of Pcm32BitToSampleProvider
            </summary>
            <param name="source">Source Wave Provider</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.Pcm32BitToSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
            <summary>
            Reads floating point samples from this sample provider
            </summary>
            <param name="buffer">sample buffer</param>
            <param name="offset">offset within sample buffer to write to</param>
            <param name="count">number of samples required</param>
            <returns>number of samples provided</returns>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.SampleProviderConverters">
            <summary>
            Utility class for converting to SampleProvider
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.SampleProviderConverters.ConvertWaveProviderIntoSampleProvider(NAudio.Wave.IWaveProvider)">
            <summary>
            Helper function to go from IWaveProvider to a SampleProvider
            Must already be PCM or IEEE float
            </summary>
            <param name="waveProvider">The WaveProvider to convert</param>
            <returns>A sample provider</returns>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.SampleToWaveProvider16">
            <summary>
            Converts a sample provider to 16 bit PCM, optionally clipping and adjusting volume along the way
            </summary>
        </member>
        <member name="T:NAudio.Wave.IWaveProvider">
            <summary>
            Generic interface for all WaveProviders.
            </summary>
        </member>
        <member name="M:NAudio.Wave.IWaveProvider.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Fill the specified buffer with wave data.
            </summary>
            <param name="buffer">The buffer to fill of wave data.</param>
            <param name="offset">Offset into buffer</param>
            <param name="count">The number of bytes to read</param>
            <returns>the number of bytes written to the buffer.</returns>
        </member>
        <member name="P:NAudio.Wave.IWaveProvider.WaveFormat">
            <summary>
            Gets the WaveFormat of this WaveProvider.
            </summary>
            <value>The wave format.</value>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.SampleToWaveProvider16.#ctor(NAudio.Wave.ISampleProvider)">
            <summary>
            Creates a new SampleToWaveProvider16
            </summary>
            <param name="sourceProvider">the source provider</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.SampleToWaveProvider16.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Reads bytes from this wave stream
            </summary>
            <param name="destBuffer">The destination buffer</param>
            <param name="offset">Offset into the destination buffer</param>
            <param name="numBytes">Number of bytes read</param>
            <returns>Number of bytes read.</returns>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.SampleToWaveProvider16.WaveFormat">
            <summary>
            <see cref="P:NAudio.Wave.IWaveProvider.WaveFormat"/>
            </summary>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.SampleToWaveProvider16.Volume">
            <summary>
            Volume of this channel. 1.0 = full scale
            </summary>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.WaveToSampleProvider64">
            <summary>
            Helper class turning an already 64 bit floating point IWaveProvider
            into an ISampleProvider - hopefully not needed for most applications
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.WaveToSampleProvider64.#ctor(NAudio.Wave.IWaveProvider)">
            <summary>
            Initializes a new instance of the WaveToSampleProvider class
            </summary>
            <param name="source">Source wave provider, must be IEEE float</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.WaveToSampleProvider64.Read(System.Single[],System.Int32,System.Int32)">
            <summary>
            Reads from this provider
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveInEvent">
            <summary>
            Recording using waveIn api with event callbacks.
            Use this for recording in non-gui applications
            Events are raised as recorded buffers are made available
            </summary>
        </member>
        <member name="T:NAudio.Wave.IWaveIn">
            <summary>
            Generic interface for wave recording
            </summary>
        </member>
        <member name="M:NAudio.Wave.IWaveIn.StartRecording">
            <summary>
            Start Recording
            </summary>
        </member>
        <member name="M:NAudio.Wave.IWaveIn.StopRecording">
            <summary>
            Stop Recording
            </summary>
        </member>
        <member name="P:NAudio.Wave.IWaveIn.WaveFormat">
            <summary>
            Recording WaveFormat
            </summary>
        </member>
        <member name="E:NAudio.Wave.IWaveIn.DataAvailable">
            <summary>
            Indicates recorded data is available 
            </summary>
        </member>
        <member name="E:NAudio.Wave.IWaveIn.RecordingStopped">
            <summary>
            Indicates that all recorded data has now been received.
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveInEvent.#ctor">
            <summary>
            Prepares a Wave input device for recording
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveInEvent.GetCapabilities(System.Int32)">
            <summary>
            Retrieves the capabilities of a waveIn device
            </summary>
            <param name="devNumber">Device to test</param>
            <returns>The WaveIn device capabilities</returns>
        </member>
        <member name="M:NAudio.Wave.WaveInEvent.StartRecording">
            <summary>
            Start recording
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveInEvent.StopRecording">
            <summary>
            Stop recording
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveInEvent.Dispose(System.Boolean)">
            <summary>
            Dispose pattern
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveInEvent.GetMixerLine">
            <summary>
            Microphone Level
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveInEvent.Dispose">
            <summary>
            Dispose method
            </summary>
        </member>
        <member name="E:NAudio.Wave.WaveInEvent.DataAvailable">
            <summary>
            Indicates recorded data is available 
            </summary>
        </member>
        <member name="E:NAudio.Wave.WaveInEvent.RecordingStopped">
            <summary>
            Indicates that all recorded data has now been received.
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveInEvent.DeviceCount">
            <summary>
            Returns the number of Wave In devices available in the system
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveInEvent.BufferMilliseconds">
            <summary>
            Milliseconds for the buffer. Recommended value is 100ms
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveInEvent.NumberOfBuffers">
            <summary>
            Number of Buffers to use (usually 2 or 3)
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveInEvent.DeviceNumber">
            <summary>
            The device number to use
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveInEvent.WaveFormat">
            <summary>
            WaveFormat we are recording in
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.WasapiCapture">
            <summary>
            Audio Capture using Wasapi
            See http://msdn.microsoft.com/en-us/library/dd370800%28VS.85%29.aspx
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.WasapiCapture.#ctor">
            <summary>
            Initialises a new instance of the WASAPI capture class
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.WasapiCapture.#ctor(NAudio.CoreAudioApi.MMDevice)">
            <summary>
            Initialises a new instance of the WASAPI capture class
            </summary>
            <param name="captureDevice">Capture device to use</param>
        </member>
        <member name="M:NAudio.CoreAudioApi.WasapiCapture.GetDefaultCaptureDevice">
            <summary>
            Gets the default audio capture device
            </summary>
            <returns>The default audio capture device</returns>
        </member>
        <member name="M:NAudio.CoreAudioApi.WasapiCapture.GetAudioClientStreamFlags">
            <summary>
            To allow overrides to specify different flags (e.g. loopback)
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.WasapiCapture.StartRecording">
            <summary>
            Start Recording
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.WasapiCapture.StopRecording">
            <summary>
            Stop Recording
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.WasapiCapture.Dispose">
            <summary>
            Dispose
            </summary>
        </member>
        <member name="E:NAudio.CoreAudioApi.WasapiCapture.DataAvailable">
            <summary>
            Indicates recorded data is available 
            </summary>
        </member>
        <member name="E:NAudio.CoreAudioApi.WasapiCapture.RecordingStopped">
            <summary>
            Indicates that all recorded data has now been received.
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.WasapiCapture.WaveFormat">
            <summary>
            Recording wave format
            </summary>
        </member>
        <member name="T:NAudio.Dmo.DmoDescriptor">
            <summary>
            Contains the name and CLSID of a DirectX Media Object
            </summary>
        </member>
        <member name="M:NAudio.Dmo.DmoDescriptor.#ctor(System.String,System.Guid)">
            <summary>
            Initializes a new instance of DmoDescriptor
            </summary>
        </member>
        <member name="P:NAudio.Dmo.DmoDescriptor.Name">
            <summary>
            Name
            </summary>
        </member>
        <member name="P:NAudio.Dmo.DmoDescriptor.Clsid">
            <summary>
            Clsid
            </summary>
        </member>
        <member name="T:NAudio.Dmo.DmoEnumerator">
            <summary>
            DirectX Media Object Enumerator
            </summary>
        </member>
        <member name="M:NAudio.Dmo.DmoEnumerator.GetAudioEffectNames">
            <summary>
            Get audio effect names
            </summary>
            <returns>Audio effect names</returns>
        </member>
        <member name="M:NAudio.Dmo.DmoEnumerator.GetAudioEncoderNames">
            <summary>
            Get audio encoder names
            </summary>
            <returns>Audio encoder names</returns>
        </member>
        <member name="M:NAudio.Dmo.DmoEnumerator.GetAudioDecoderNames">
            <summary>
            Get audio decoder names
            </summary>
            <returns>Audio decoder names</returns>
        </member>
        <member name="T:NAudio.Dmo.DmoGuids">
            <summary>
            DMO Guids for use with DMOEnum
            dmoreg.h
            </summary>
        </member>
        <member name="T:NAudio.Dmo.DmoHResults">
            <summary>
            MediaErr.h
            </summary>
        </member>
        <member name="T:NAudio.Dmo.DmoPartialMediaType">
            <summary>
            DMO_PARTIAL_MEDIATYPE
            </summary>
        </member>
        <member name="T:NAudio.Dmo.IMediaParamInfo">
            <summary>
            defined in Medparam.h
            </summary>
        </member>
        <member name="T:NAudio.Dmo.IWMResamplerProps">
            <summary>
            Windows Media Resampler Props
            wmcodecdsp.h
            </summary>
        </member>
        <member name="M:NAudio.Dmo.IWMResamplerProps.SetHalfFilterLength(System.Int32)">
            <summary>
            Range is 1 to 60
            </summary>
        </member>
        <member name="T:NAudio.Dmo.MediaBuffer">
            <summary>
            Attempting to implement the COM IMediaBuffer interface as a .NET object
            Not sure what will happen when I pass this to an unmanaged object
            </summary>
        </member>
        <member name="T:NAudio.Dmo.IMediaBuffer">
            <summary>
            IMediaBuffer Interface
            </summary>
        </member>
        <member name="M:NAudio.Dmo.IMediaBuffer.SetLength(System.Int32)">
            <summary>
            Set Length
            </summary>
            <param name="length">Length</param>
            <returns>HRESULT</returns>
        </member>
        <member name="M:NAudio.Dmo.IMediaBuffer.GetMaxLength(System.Int32@)">
            <summary>
            Get Max Length
            </summary>
            <param name="maxLength">Max Length</param>
            <returns>HRESULT</returns>
        </member>
        <member name="M:NAudio.Dmo.IMediaBuffer.GetBufferAndLength(System.IntPtr,System.IntPtr)">
            <summary>
            Get Buffer and Length
            </summary>
            <param name="bufferPointerPointer">Pointer to variable into which to write the Buffer Pointer </param>
            <param name="validDataLengthPointer">Pointer to variable into which to write the Valid Data Length</param>
            <returns>HRESULT</returns>
        </member>
        <member name="M:NAudio.Dmo.MediaBuffer.#ctor(System.Int32)">
            <summary>
            Creates a new Media Buffer
            </summary>
            <param name="maxLength">Maximum length in bytes</param>
        </member>
        <member name="M:NAudio.Dmo.MediaBuffer.Dispose">
            <summary>
            Dispose and free memory for buffer
            </summary>
        </member>
        <member name="M:NAudio.Dmo.MediaBuffer.Finalize">
            <summary>
            Finalizer
            </summary>
        </member>
        <member name="M:NAudio.Dmo.MediaBuffer.NAudio#Dmo#IMediaBuffer#SetLength(System.Int32)">
            <summary>
            Set length of valid data in the buffer
            </summary>
            <param name="length">length</param>
            <returns>HRESULT</returns>
        </member>
        <member name="M:NAudio.Dmo.MediaBuffer.NAudio#Dmo#IMediaBuffer#GetMaxLength(System.Int32@)">
            <summary>
            Gets the maximum length of the buffer
            </summary>
            <param name="maxLength">Max length (output parameter)</param>
            <returns>HRESULT</returns>
        </member>
        <member name="M:NAudio.Dmo.MediaBuffer.NAudio#Dmo#IMediaBuffer#GetBufferAndLength(System.IntPtr,System.IntPtr)">
            <summary>
            Gets buffer and / or length
            </summary>
            <param name="bufferPointerPointer">Pointer to variable into which buffer pointer should be written</param>
            <param name="validDataLengthPointer">Pointer to variable into which valid data length should be written</param>
            <returns>HRESULT</returns>
        </member>
        <member name="M:NAudio.Dmo.MediaBuffer.LoadData(System.Byte[],System.Int32)">
            <summary>
            Loads data into this buffer
            </summary>
            <param name="data">Data to load</param>
            <param name="bytes">Number of bytes to load</param>
        </member>
        <member name="M:NAudio.Dmo.MediaBuffer.RetrieveData(System.Byte[],System.Int32)">
            <summary>
            Retrieves the data in the output buffer
            </summary>
            <param name="data">buffer to retrieve into</param>
            <param name="offset">offset within that buffer</param>
        </member>
        <member name="P:NAudio.Dmo.MediaBuffer.Length">
            <summary>
            Length of data in the media buffer
            </summary>
        </member>
        <member name="T:NAudio.Dmo.MediaObject">
            <summary>
            Media Object
            </summary>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.#ctor(NAudio.Dmo.IMediaObject)">
            <summary>
            Creates a new Media Object
            </summary>
            <param name="mediaObject">Media Object COM interface</param>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.GetInputType(System.Int32,System.Int32)">
            <summary>
            Gets the input media type for the specified input stream
            </summary>
            <param name="inputStream">Input stream index</param>
            <param name="inputTypeIndex">Input type index</param>
            <returns>DMO Media Type or null if there are no more input types</returns>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.GetOutputType(System.Int32,System.Int32)">
            <summary>
            Gets the DMO Media Output type
            </summary>
            <param name="outputStream">The output stream</param>
            <param name="outputTypeIndex">Output type index</param>
            <returns>DMO Media Type or null if no more available</returns>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.GetOutputCurrentType(System.Int32)">
            <summary>
            retrieves the media type that was set for an output stream, if any
            </summary>
            <param name="outputStreamIndex">Output stream index</param>
            <returns>DMO Media Type or null if no more available</returns>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.GetInputTypes(System.Int32)">
            <summary>
            Enumerates the supported input types
            </summary>
            <param name="inputStreamIndex">Input stream index</param>
            <returns>Enumeration of input types</returns>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.GetOutputTypes(System.Int32)">
            <summary>
            Enumerates the output types
            </summary>
            <param name="outputStreamIndex">Output stream index</param>
            <returns>Enumeration of supported output types</returns>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.SupportsInputType(System.Int32,NAudio.Dmo.DmoMediaType)">
            <summary>
            Querys whether a specified input type is supported
            </summary>
            <param name="inputStreamIndex">Input stream index</param>
            <param name="mediaType">Media type to check</param>
            <returns>true if supports</returns>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.SetInputType(System.Int32,NAudio.Dmo.DmoMediaType,NAudio.Dmo.DmoSetTypeFlags)">
            <summary>
            Sets the input type helper method
            </summary>
            <param name="inputStreamIndex">Input stream index</param>
            <param name="mediaType">Media type</param>
            <param name="flags">Flags (can be used to test rather than set)</param>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.SetInputType(System.Int32,NAudio.Dmo.DmoMediaType)">
            <summary>
            Sets the input type
            </summary>
            <param name="inputStreamIndex">Input stream index</param>
            <param name="mediaType">Media Type</param>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.SetInputWaveFormat(System.Int32,NAudio.Wave.WaveFormat)">
            <summary>
            Sets the input type to the specified Wave format
            </summary>
            <param name="inputStreamIndex">Input stream index</param>
            <param name="waveFormat">Wave format</param>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.SupportsInputWaveFormat(System.Int32,NAudio.Wave.WaveFormat)">
            <summary>
            Requests whether the specified Wave format is supported as an input
            </summary>
            <param name="inputStreamIndex">Input stream index</param>
            <param name="waveFormat">Wave format</param>
            <returns>true if supported</returns>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.CreateDmoMediaTypeForWaveFormat(NAudio.Wave.WaveFormat)">
            <summary>
            Helper function to make a DMO Media Type to represent a particular WaveFormat
            </summary>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.SupportsOutputType(System.Int32,NAudio.Dmo.DmoMediaType)">
            <summary>
            Checks if a specified output type is supported
            n.b. you may need to set the input type first
            </summary>
            <param name="outputStreamIndex">Output stream index</param>
            <param name="mediaType">Media type</param>
            <returns>True if supported</returns>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.SupportsOutputWaveFormat(System.Int32,NAudio.Wave.WaveFormat)">
            <summary>
            Tests if the specified Wave Format is supported for output
            n.b. may need to set the input type first
            </summary>
            <param name="outputStreamIndex">Output stream index</param>
            <param name="waveFormat">Wave format</param>
            <returns>True if supported</returns>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.SetOutputType(System.Int32,NAudio.Dmo.DmoMediaType,NAudio.Dmo.DmoSetTypeFlags)">
            <summary>
            Helper method to call SetOutputType
            </summary>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.SetOutputType(System.Int32,NAudio.Dmo.DmoMediaType)">
            <summary>
            Sets the output type
            n.b. may need to set the input type first
            </summary>
            <param name="outputStreamIndex">Output stream index</param>
            <param name="mediaType">Media type to set</param>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.SetOutputWaveFormat(System.Int32,NAudio.Wave.WaveFormat)">
            <summary>
            Set output type to the specified wave format
            n.b. may need to set input type first
            </summary>
            <param name="outputStreamIndex">Output stream index</param>
            <param name="waveFormat">Wave format</param>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.GetInputSizeInfo(System.Int32)">
            <summary>
            Get Input Size Info
            </summary>
            <param name="inputStreamIndex">Input Stream Index</param>
            <returns>Input Size Info</returns>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.GetOutputSizeInfo(System.Int32)">
            <summary>
            Get Output Size Info
            </summary>
            <param name="outputStreamIndex">Output Stream Index</param>
            <returns>Output Size Info</returns>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.ProcessInput(System.Int32,NAudio.Dmo.IMediaBuffer,NAudio.Dmo.DmoInputDataBufferFlags,System.Int64,System.Int64)">
            <summary>
            Process Input
            </summary>
            <param name="inputStreamIndex">Input Stream index</param>
            <param name="mediaBuffer">Media Buffer</param>
            <param name="flags">Flags</param>
            <param name="timestamp">Timestamp</param>
            <param name="duration">Duration</param>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.ProcessOutput(NAudio.Dmo.DmoProcessOutputFlags,System.Int32,NAudio.Dmo.DmoOutputDataBuffer[])">
            <summary>
            Process Output
            </summary>
            <param name="flags">Flags</param>
            <param name="outputBufferCount">Output buffer count</param>
            <param name="outputBuffers">Output buffers</param>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.AllocateStreamingResources">
            <summary>
            Gives the DMO a chance to allocate any resources needed for streaming
            </summary>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.FreeStreamingResources">
            <summary>
            Tells the DMO to free any resources needed for streaming
            </summary>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.GetInputMaxLatency(System.Int32)">
            <summary>
            Gets maximum input latency
            </summary>
            <param name="inputStreamIndex">input stream index</param>
            <returns>Maximum input latency as a ref-time</returns>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.Flush">
            <summary>
            Flushes all buffered data
            </summary>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.Discontinuity(System.Int32)">
            <summary>
            Report a discontinuity on the specified input stream
            </summary>
            <param name="inputStreamIndex">Input Stream index</param>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.IsAcceptingData(System.Int32)">
            <summary>
            Is this input stream accepting data?
            </summary>
            <param name="inputStreamIndex">Input Stream index</param>
            <returns>true if accepting data</returns>
        </member>
        <member name="M:NAudio.Dmo.MediaObject.Dispose">
            <summary>
            Experimental code, not currently being called
            Not sure if it is necessary anyway
            </summary>
        </member>
        <member name="P:NAudio.Dmo.MediaObject.InputStreamCount">
            <summary>
            Number of input streams
            </summary>
        </member>
        <member name="P:NAudio.Dmo.MediaObject.OutputStreamCount">
            <summary>
            Number of output streams
            </summary>
        </member>
        <member name="T:NAudio.Dmo.MediaObjectSizeInfo">
            <summary>
            Media Object Size Info
            </summary>
        </member>
        <member name="M:NAudio.Dmo.MediaObjectSizeInfo.#ctor(System.Int32,System.Int32,System.Int32)">
            <summary>
            Media Object Size Info
            </summary>
        </member>
        <member name="M:NAudio.Dmo.MediaObjectSizeInfo.ToString">
            <summary>
            ToString
            </summary>        
        </member>
        <member name="P:NAudio.Dmo.MediaObjectSizeInfo.Size">
            <summary>
            Minimum Buffer Size, in bytes
            </summary>
        </member>
        <member name="P:NAudio.Dmo.MediaObjectSizeInfo.MaxLookahead">
            <summary>
            Max Lookahead
            </summary>
        </member>
        <member name="P:NAudio.Dmo.MediaObjectSizeInfo.Alignment">
            <summary>
            Alignment
            </summary>
        </member>
        <member name="T:NAudio.Dmo.MediaParamInfo">
            <summary>
            MP_PARAMINFO
            </summary>
        </member>
        <member name="T:NAudio.Dmo.MediaParamType">
            <summary>
            MP_TYPE
            </summary>
        </member>
        <member name="F:NAudio.Dmo.MediaParamType.Int">
            <summary>
            MPT_INT
            </summary>
        </member>
        <member name="F:NAudio.Dmo.MediaParamType.Float">
            <summary>
            MPT_FLOAT
            </summary>
        </member>
        <member name="F:NAudio.Dmo.MediaParamType.Bool">
            <summary>
            MPT_BOOL
            </summary>
        </member>
        <member name="F:NAudio.Dmo.MediaParamType.Enum">
            <summary>
            MPT_ENUM
            </summary>
        </member>
        <member name="F:NAudio.Dmo.MediaParamType.Max">
            <summary>
            MPT_MAX
            </summary>
        </member>
        <member name="T:NAudio.Dmo.MediaParamCurveType">
            <summary>
            MP_CURVE_TYPE
            </summary>
        </member>
        <member name="T:NAudio.Dmo.MediaTypes">
            <summary>
            uuids.h, ksuuids.h
            </summary>
        </member>
        <member name="T:NAudio.Dmo.WindowsMediaMp3DecoderComObject">
            <summary>
            implements IMediaObject  (DirectX Media Object)
            implements IMFTransform (Media Foundation Transform)
            On Windows XP, it is always an MM (if present at all)
            </summary>
        </member>
        <member name="T:NAudio.Dmo.WindowsMediaMp3Decoder">
            <summary>
            Windows Media MP3 Decoder (as a DMO)
            WORK IN PROGRESS - DO NOT USE!
            </summary>
        </member>
        <member name="M:NAudio.Dmo.WindowsMediaMp3Decoder.#ctor">
            <summary>
            Creates a new Resampler based on the DMO Resampler
            </summary>
        </member>
        <member name="M:NAudio.Dmo.WindowsMediaMp3Decoder.Dispose">
            <summary>
            Dispose code - experimental at the moment
            Was added trying to track down why Resampler crashes NUnit
            This code not currently being called by ResamplerDmoStream
            </summary>
        </member>
        <member name="P:NAudio.Dmo.WindowsMediaMp3Decoder.MediaObject">
            <summary>
            Media Object
            </summary>
        </member>
        <member name="M:NAudio.Dsp.BiQuadFilter.LowPassFilter(System.Single,System.Single,System.Single)">
            <summary>
            H(s) = 1 / (s^2 + s/Q + 1)
            </summary>
        </member>
        <member name="M:NAudio.Dsp.BiQuadFilter.HighPassFilter(System.Single,System.Single,System.Single)">
            <summary>
            H(s) = s^2 / (s^2 + s/Q + 1)
            </summary>
        </member>
        <member name="M:NAudio.Dsp.BiQuadFilter.BandPassFilterConstantSkirtGain(System.Single,System.Single,System.Single)">
            <summary>
            H(s) = s / (s^2 + s/Q + 1)  (constant skirt gain, peak gain = Q)
            </summary>
        </member>
        <member name="M:NAudio.Dsp.BiQuadFilter.BandPassFilterConstantPeakGain(System.Single,System.Single,System.Single)">
            <summary>
            H(s) = (s/Q) / (s^2 + s/Q + 1)      (constant 0 dB peak gain)
            </summary>
        </member>
        <member name="M:NAudio.Dsp.BiQuadFilter.NotchFilter(System.Single,System.Single,System.Single)">
            <summary>
            H(s) = (s^2 + 1) / (s^2 + s/Q + 1)
            </summary>
        </member>
        <member name="M:NAudio.Dsp.BiQuadFilter.AllPassFilter(System.Single,System.Single,System.Single)">
            <summary>
            H(s) = (s^2 - s/Q + 1) / (s^2 + s/Q + 1)
            </summary>
        </member>
        <member name="M:NAudio.Dsp.BiQuadFilter.PeakingEQ(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            H(s) = (s^2 + s*(A/Q) + 1) / (s^2 + s/(A*Q) + 1)
            </summary>
        </member>
        <member name="M:NAudio.Dsp.BiQuadFilter.LowShelf(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            H(s) = A * (s^2 + (sqrt(A)/Q)*s + A)/(A*s^2 + (sqrt(A)/Q)*s + 1)
            </summary>
            <param name="sampleRate"></param>
            <param name="cutoffFrequency"></param>
            <param name="shelfSlope">a "shelf slope" parameter (for shelving EQ only).  
            When S = 1, the shelf slope is as steep as it can be and remain monotonically
            increasing or decreasing gain with frequency.  The shelf slope, in dB/octave, 
            remains proportional to S for all other values for a fixed f0/Fs and dBgain.</param>
            <param name="dbGain">Gain in decibels</param>
        </member>
        <member name="M:NAudio.Dsp.BiQuadFilter.HighShelf(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            H(s) = A * (A*s^2 + (sqrt(A)/Q)*s + 1)/(s^2 + (sqrt(A)/Q)*s + A)
            </summary>
            <param name="sampleRate"></param>
            <param name="cutoffFrequency"></param>
            <param name="shelfSlope"></param>
            <param name="dbGain"></param>
            <returns></returns>
        </member>
        <member name="T:NAudio.Dsp.Complex">
            <summary>
            Type to represent complex number
            </summary>
        </member>
        <member name="F:NAudio.Dsp.Complex.X">
            <summary>
            Real Part
            </summary>
        </member>
        <member name="F:NAudio.Dsp.Complex.Y">
            <summary>
            Imaginary Part
            </summary>
        </member>
        <member name="T:NAudio.Dsp.FastFourierTransform">
            <summary>
            Summary description for FastFourierTransform.
            </summary>
        </member>
        <member name="M:NAudio.Dsp.FastFourierTransform.FFT(System.Boolean,System.Int32,NAudio.Dsp.Complex[])">
            <summary>
            This computes an in-place complex-to-complex FFT 
            x and y are the real and imaginary arrays of 2^m points.
            </summary>
        </member>
        <member name="M:NAudio.Dsp.FastFourierTransform.HammingWindow(System.Int32,System.Int32)">
            <summary>
            Applies a Hamming Window
            </summary>
            <param name="n">Index into frame</param>
            <param name="frameSize">Frame size (e.g. 1024)</param>
            <returns>Multiplier for Hamming window</returns>
        </member>
        <member name="M:NAudio.Dsp.FastFourierTransform.HannWindow(System.Int32,System.Int32)">
            <summary>
            Applies a Hann Window
            </summary>
            <param name="n">Index into frame</param>
            <param name="frameSize">Frame size (e.g. 1024)</param>
            <returns>Multiplier for Hann window</returns>
        </member>
        <member name="M:NAudio.Dsp.FastFourierTransform.BlackmannHarrisWindow(System.Int32,System.Int32)">
            <summary>
            Applies a Blackman-Harris Window
            </summary>
            <param name="n">Index into frame</param>
            <param name="frameSize">Frame size (e.g. 1024)</param>
            <returns>Multiplier for Blackmann-Harris window</returns>
        </member>
        <member name="T:NAudio.Dsp.ImpulseResponseConvolution">
            <summary>
            Summary description for ImpulseResponseConvolution.
            </summary>
        </member>
        <member name="M:NAudio.Dsp.ImpulseResponseConvolution.Convolve(System.Single[],System.Single[])">
            <summary>
            A very simple mono convolution algorithm
            </summary>
            <remarks>
            This will be very slow
            </remarks>
        </member>
        <member name="M:NAudio.Dsp.ImpulseResponseConvolution.Normalize(System.Single[])">
            <summary>
            This is actually a downwards normalize for data that will clip
            </summary>
        </member>
        <member name="T:NAudio.Dsp.ShiftBuffer">
            <summary>
            A shift buffer
            </summary>
        </member>
        <member name="M:NAudio.Dsp.ShiftBuffer.#ctor(System.Int32)">
            <summary>
            creates a new shift buffer
            </summary>
        </member>
        <member name="M:NAudio.Dsp.ShiftBuffer.Add(System.Double[])">
            <summary>
            Add samples to the buffer
            </summary>
        </member>
        <member name="P:NAudio.Dsp.ShiftBuffer.Item(System.Int32)">
            <summary>
            Return samples from the buffer
            </summary>
        </member>
        <member name="T:NAudio.FileFormats.Map.CakewalkDrumMapping">
            <summary>
            Represents an entry in a Cakewalk drum map
            </summary>
        </member>
        <member name="M:NAudio.FileFormats.Map.CakewalkDrumMapping.ToString">
            <summary>
            Describes this drum map entry
            </summary>
        </member>
        <member name="P:NAudio.FileFormats.Map.CakewalkDrumMapping.NoteName">
            <summary>
            User customisable note name
            </summary>
        </member>
        <member name="P:NAudio.FileFormats.Map.CakewalkDrumMapping.InNote">
            <summary>
            Input MIDI note number
            </summary>
        </member>
        <member name="P:NAudio.FileFormats.Map.CakewalkDrumMapping.OutNote">
            <summary>
            Output MIDI note number
            </summary>
        </member>
        <member name="P:NAudio.FileFormats.Map.CakewalkDrumMapping.OutPort">
            <summary>
            Output port
            </summary>
        </member>
        <member name="P:NAudio.FileFormats.Map.CakewalkDrumMapping.Channel">
            <summary>
            Output MIDI Channel
            </summary>
        </member>
        <member name="P:NAudio.FileFormats.Map.CakewalkDrumMapping.VelocityAdjust">
            <summary>
            Velocity adjustment
            </summary>
        </member>
        <member name="P:NAudio.FileFormats.Map.CakewalkDrumMapping.VelocityScale">
            <summary>
            Velocity scaling - in percent
            </summary>
        </member>
        <member name="T:NAudio.FileFormats.Map.CakewalkMapFile">
            <summary>
            Represents a Cakewalk Drum Map file (.map)
            </summary>
        </member>
        <member name="M:NAudio.FileFormats.Map.CakewalkMapFile.#ctor(System.String)">
            <summary>
            Parses a Cakewalk Drum Map file
            </summary>
            <param name="filename">Path of the .map file</param>
        </member>
        <member name="M:NAudio.FileFormats.Map.CakewalkMapFile.ToString">
            <summary>
            Describes this drum map
            </summary>
        </member>
        <member name="P:NAudio.FileFormats.Map.CakewalkMapFile.DrumMappings">
            <summary>
            The drum mappings in this drum map
            </summary>
        </member>
        <member name="T:NAudio.Wave.ChannelMode">
            <summary>
            Channel Mode
            </summary>
        </member>
        <member name="F:NAudio.Wave.ChannelMode.Stereo">
            <summary>
            Stereo
            </summary>
        </member>
        <member name="F:NAudio.Wave.ChannelMode.JointStereo">
            <summary>
            Joint Stereo
            </summary>
        </member>
        <member name="F:NAudio.Wave.ChannelMode.DualChannel">
            <summary>
            Dual Channel
            </summary>
        </member>
        <member name="F:NAudio.Wave.ChannelMode.Mono">
            <summary>
            Mono
            </summary>
        </member>
        <member name="T:NAudio.FileFormats.Mp3.DmoMp3FrameDecompressor">
            <summary>
            MP3 Frame decompressor using the Windows Media MP3 Decoder DMO object
            </summary>
        </member>
        <member name="T:NAudio.Wave.IMp3FrameDecompressor">
            <summary>
            Interface for MP3 frame by frame decoder
            </summary>
        </member>
        <member name="M:NAudio.Wave.IMp3FrameDecompressor.DecompressFrame(NAudio.Wave.Mp3Frame,System.Byte[],System.Int32)">
            <summary>
            Decompress a single MP3 frame
            </summary>
            <param name="frame">Frame to decompress</param>
            <param name="dest">Output buffer</param>
            <param name="destOffset">Offset within output buffer</param>
            <returns>Bytes written to output buffer</returns>
        </member>
        <member name="M:NAudio.Wave.IMp3FrameDecompressor.Reset">
            <summary>
            Tell the decoder that we have repositioned
            </summary>
        </member>
        <member name="P:NAudio.Wave.IMp3FrameDecompressor.OutputFormat">
            <summary>
            PCM format that we are converting into
            </summary>
        </member>
        <member name="M:NAudio.FileFormats.Mp3.DmoMp3FrameDecompressor.#ctor(NAudio.Wave.WaveFormat)">
            <summary>
            Initializes a new instance of the DMO MP3 Frame decompressor
            </summary>
            <param name="sourceFormat"></param>
        </member>
        <member name="M:NAudio.FileFormats.Mp3.DmoMp3FrameDecompressor.DecompressFrame(NAudio.Wave.Mp3Frame,System.Byte[],System.Int32)">
            <summary>
            Decompress a single frame of MP3
            </summary>
        </member>
        <member name="M:NAudio.FileFormats.Mp3.DmoMp3FrameDecompressor.Reset">
            <summary>
            Alerts us that a reposition has occured so the MP3 decoder needs to reset its state
            </summary>
        </member>
        <member name="M:NAudio.FileFormats.Mp3.DmoMp3FrameDecompressor.Dispose">
            <summary>
            Dispose of this obejct and clean up resources
            </summary>
        </member>
        <member name="P:NAudio.FileFormats.Mp3.DmoMp3FrameDecompressor.OutputFormat">
            <summary>
            Converted PCM WaveFormat
            </summary>
        </member>
        <member name="T:NAudio.Wave.Id3v2Tag">
            <summary>
            An ID3v2 Tag
            </summary>
        </member>
        <member name="M:NAudio.Wave.Id3v2Tag.ReadTag(System.IO.Stream)">
            <summary>
            Reads an ID3v2 tag from a stream
            </summary>
        </member>
        <member name="M:NAudio.Wave.Id3v2Tag.Create(System.Collections.Generic.IEnumerable{System.Collections.Generic.KeyValuePair{System.String,System.String}})">
            <summary>
            Creates a new ID3v2 tag from a collection of key-value pairs.
            </summary>
            <param name="tags">A collection of key-value pairs containing the tags to include in the ID3v2 tag.</param>
            <returns>A new ID3v2 tag</returns>
        </member>
        <member name="M:NAudio.Wave.Id3v2Tag.FrameSizeToBytes(System.Int32)">
            <summary>
            Convert the frame size to a byte array.
            </summary>
            <param name="n">The frame body size.</param>
            <returns></returns>
        </member>
        <member name="M:NAudio.Wave.Id3v2Tag.CreateId3v2Frame(System.String,System.String)">
            <summary>
            Creates an ID3v2 frame for the given key-value pair.
            </summary>
            <param name="key"></param>
            <param name="value"></param>
            <returns></returns>
        </member>
        <member name="M:NAudio.Wave.Id3v2Tag.GetId3TagHeaderSize(System.Int32)">
            <summary>
            Gets the Id3v2 Header size. The size is encoded so that only 7 bits per byte are actually used.
            </summary>
            <param name="size"></param>
            <returns></returns>
        </member>
        <member name="M:NAudio.Wave.Id3v2Tag.CreateId3v2TagHeader(System.Collections.Generic.IEnumerable{System.Byte[]})">
            <summary>
            Creates the Id3v2 tag header and returns is as a byte array.
            </summary>
            <param name="frames">The Id3v2 frames that will be included in the file. This is used to calculate the ID3v2 tag size.</param>
            <returns></returns>
        </member>
        <member name="M:NAudio.Wave.Id3v2Tag.CreateId3v2TagStream(System.Collections.Generic.IEnumerable{System.Collections.Generic.KeyValuePair{System.String,System.String}})">
            <summary>
            Creates the Id3v2 tag for the given key-value pairs and returns it in the a stream.
            </summary>
            <param name="tags"></param>
            <returns></returns>
        </member>
        <member name="P:NAudio.Wave.Id3v2Tag.RawData">
            <summary>
            Raw data from this tag
            </summary>
        </member>
        <member name="T:NAudio.Wave.Mp3Frame">
            <summary>
            Represents an MP3 Frame
            </summary>
        </member>
        <member name="M:NAudio.Wave.Mp3Frame.LoadFromStream(System.IO.Stream)">
            <summary>
            Reads an MP3 frame from a stream
            </summary>
            <param name="input">input stream</param>
            <returns>A valid MP3 frame, or null if none found</returns>
        </member>
        <member name="M:NAudio.Wave.Mp3Frame.LoadFromStream(System.IO.Stream,System.Boolean)">
            <summary>Reads an MP3Frame from a stream</summary>
            <remarks>http://mpgedit.org/mpgedit/mpeg_format/mpeghdr.htm has some good info
            also see http://www.codeproject.com/KB/audio-video/mpegaudioinfo.aspx
            </remarks>
            <returns>A valid MP3 frame, or null if none found</returns>
        </member>
        <member name="M:NAudio.Wave.Mp3Frame.#ctor">
            <summary>
            Constructs an MP3 frame
            </summary>
        </member>
        <member name="M:NAudio.Wave.Mp3Frame.IsValidHeader(System.Byte[],NAudio.Wave.Mp3Frame)">
            <summary>
            checks if the four bytes represent a valid header,
            if they are, will parse the values into Mp3Frame
            </summary>
        </member>
        <member name="P:NAudio.Wave.Mp3Frame.SampleRate">
            <summary>
            Sample rate of this frame
            </summary>
        </member>
        <member name="P:NAudio.Wave.Mp3Frame.FrameLength">
            <summary>
            Frame length in bytes
            </summary>
        </member>
        <member name="P:NAudio.Wave.Mp3Frame.BitRate">
            <summary>
            Bit Rate
            </summary>
        </member>
        <member name="P:NAudio.Wave.Mp3Frame.RawData">
            <summary>
            Raw frame data (includes header bytes)
            </summary>
        </member>
        <member name="P:NAudio.Wave.Mp3Frame.MpegVersion">
            <summary>
            MPEG Version
            </summary>
        </member>
        <member name="P:NAudio.Wave.Mp3Frame.MpegLayer">
            <summary>
            MPEG Layer
            </summary>
        </member>
        <member name="P:NAudio.Wave.Mp3Frame.ChannelMode">
            <summary>
            Channel Mode
            </summary>
        </member>
        <member name="P:NAudio.Wave.Mp3Frame.SampleCount">
            <summary>
            The number of samples in this frame
            </summary>
        </member>
        <member name="P:NAudio.Wave.Mp3Frame.ChannelExtension">
            <summary>
            The channel extension bits
            </summary>
        </member>
        <member name="P:NAudio.Wave.Mp3Frame.BitRateIndex">
            <summary>
            The bitrate index (directly from the header)
            </summary>
        </member>
        <member name="P:NAudio.Wave.Mp3Frame.Copyright">
            <summary>
            Whether the Copyright bit is set
            </summary>
        </member>
        <member name="P:NAudio.Wave.Mp3Frame.CrcPresent">
            <summary>
            Whether a CRC is present
            </summary>
        </member>
        <member name="T:NAudio.Wave.AcmMp3FrameDecompressor">
            <summary>
            MP3 Frame Decompressor using ACM
            </summary>
        </member>
        <member name="M:NAudio.Wave.AcmMp3FrameDecompressor.#ctor(NAudio.Wave.WaveFormat)">
            <summary>
            Creates a new ACM frame decompressor
            </summary>
            <param name="sourceFormat">The MP3 source format</param>
        </member>
        <member name="M:NAudio.Wave.AcmMp3FrameDecompressor.DecompressFrame(NAudio.Wave.Mp3Frame,System.Byte[],System.Int32)">
            <summary>
            Decompresses a frame
            </summary>
            <param name="frame">The MP3 frame</param>
            <param name="dest">destination buffer</param>
            <param name="destOffset">Offset within destination buffer</param>
            <returns>Bytes written into destination buffer</returns>
        </member>
        <member name="M:NAudio.Wave.AcmMp3FrameDecompressor.Reset">
            <summary>
            Resets the MP3 Frame Decompressor after a reposition operation
            </summary>
        </member>
        <member name="M:NAudio.Wave.AcmMp3FrameDecompressor.Dispose">
            <summary>
            Disposes of this MP3 frame decompressor
            </summary>
        </member>
        <member name="M:NAudio.Wave.AcmMp3FrameDecompressor.Finalize">
            <summary>
            Finalizer ensuring that resources get released properly
            </summary>
        </member>
        <member name="P:NAudio.Wave.AcmMp3FrameDecompressor.OutputFormat">
            <summary>
            Output format (PCM)
            </summary>
        </member>
        <member name="T:NAudio.Wave.MpegLayer">
            <summary>
            MPEG Layer flags
            </summary>
        </member>
        <member name="F:NAudio.Wave.MpegLayer.Reserved">
            <summary>
            Reserved
            </summary>
        </member>
        <member name="F:NAudio.Wave.MpegLayer.Layer3">
            <summary>
            Layer 3
            </summary>
        </member>
        <member name="F:NAudio.Wave.MpegLayer.Layer2">
            <summary>
            Layer 2
            </summary>
        </member>
        <member name="F:NAudio.Wave.MpegLayer.Layer1">
            <summary>
            Layer 1
            </summary>
        </member>
        <member name="T:NAudio.Wave.MpegVersion">
            <summary>
            MPEG Version Flags
            </summary>
        </member>
        <member name="F:NAudio.Wave.MpegVersion.Version25">
            <summary>
            Version 2.5
            </summary>
        </member>
        <member name="F:NAudio.Wave.MpegVersion.Reserved">
            <summary>
            Reserved
            </summary>
        </member>
        <member name="F:NAudio.Wave.MpegVersion.Version2">
            <summary>
            Version 2
            </summary>
        </member>
        <member name="F:NAudio.Wave.MpegVersion.Version1">
            <summary>
            Version 1
            </summary>
        </member>
        <member name="T:NAudio.Wave.XingHeader">
            <summary>
            Represents a Xing VBR header
            </summary>
        </member>
        <member name="M:NAudio.Wave.XingHeader.LoadXingHeader(NAudio.Wave.Mp3Frame)">
            <summary>
            Load Xing Header
            </summary>
            <param name="frame">Frame</param>
            <returns>Xing Header</returns>
        </member>
        <member name="M:NAudio.Wave.XingHeader.#ctor">
            <summary>
            Sees if a frame contains a Xing header
            </summary>
        </member>
        <member name="P:NAudio.Wave.XingHeader.Frames">
            <summary>
            Number of frames
            </summary>
        </member>
        <member name="P:NAudio.Wave.XingHeader.Bytes">
            <summary>
            Number of bytes
            </summary>
        </member>
        <member name="P:NAudio.Wave.XingHeader.VbrScale">
            <summary>
            VBR Scale property
            </summary>
        </member>
        <member name="P:NAudio.Wave.XingHeader.Mp3Frame">
            <summary>
            The MP3 frame
            </summary>
        </member>
        <member name="T:NAudio.SoundFont.Generator">
            <summary>
            Soundfont generator
            </summary>
        </member>
        <member name="M:NAudio.SoundFont.Generator.ToString">
            <summary>
            <see cref="M:System.Object.ToString"/>
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.Generator.GeneratorType">
            <summary>
            Gets the generator type
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.Generator.UInt16Amount">
            <summary>
            Generator amount as an unsigned short
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.Generator.Int16Amount">
            <summary>
            Generator amount as a signed short
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.Generator.LowByteAmount">
            <summary>
            Low byte amount
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.Generator.HighByteAmount">
            <summary>
            High byte amount
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.Generator.Instrument">
            <summary>
            Instrument
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.Generator.SampleHeader">
            <summary>
            Sample Header
            </summary>
        </member>
        <member name="T:NAudio.SoundFont.StructureBuilder">
            <summary>
            base class for structures that can read themselves
            </summary>
        </member>
        <member name="T:NAudio.SoundFont.GeneratorEnum">
            <summary>
            Generator types
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.StartAddressOffset">
            <summary>Start address offset</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.EndAddressOffset">
            <summary>End address offset</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.StartLoopAddressOffset">
            <summary>Start loop address offset</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.EndLoopAddressOffset">
            <summary>End loop address offset</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.StartAddressCoarseOffset">
            <summary>Start address coarse offset</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.ModulationLFOToPitch">
            <summary>Modulation LFO to pitch</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.VibratoLFOToPitch">
            <summary>Vibrato LFO to pitch</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.ModulationEnvelopeToPitch">
            <summary>Modulation envelope to pitch</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.InitialFilterCutoffFrequency">
            <summary>Initial filter cutoff frequency</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.InitialFilterQ">
            <summary>Initial filter Q</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.ModulationLFOToFilterCutoffFrequency">
            <summary>Modulation LFO to filter Cutoff frequency</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.ModulationEnvelopeToFilterCutoffFrequency">
            <summary>Modulation envelope to filter cutoff frequency</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.EndAddressCoarseOffset">
            <summary>End address coarse offset</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.ModulationLFOToVolume">
            <summary>Modulation LFO to volume</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.Unused1">
            <summary>Unused</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.ChorusEffectsSend">
            <summary>Chorus effects send</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.ReverbEffectsSend">
            <summary>Reverb effects send</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.Pan">
            <summary>Pan</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.Unused2">
            <summary>Unused</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.Unused3">
            <summary>Unused</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.Unused4">
            <summary>Unused</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.DelayModulationLFO">
            <summary>Delay modulation LFO</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.FrequencyModulationLFO">
            <summary>Frequency modulation LFO</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.DelayVibratoLFO">
            <summary>Delay vibrato LFO</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.FrequencyVibratoLFO">
            <summary>Frequency vibrato LFO</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.DelayModulationEnvelope">
            <summary>Delay modulation envelope</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.AttackModulationEnvelope">
            <summary>Attack modulation envelope</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.HoldModulationEnvelope">
            <summary>Hold modulation envelope</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.DecayModulationEnvelope">
            <summary>Decay modulation envelope</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.SustainModulationEnvelope">
            <summary>Sustain modulation envelop</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.ReleaseModulationEnvelope">
            <summary>Release modulation envelope</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.KeyNumberToModulationEnvelopeHold">
            <summary>Key number to modulation envelope hold</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.KeyNumberToModulationEnvelopeDecay">
            <summary>Key number to modulation envelope decay</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.DelayVolumeEnvelope">
            <summary>Delay volume envelope</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.AttackVolumeEnvelope">
            <summary>Attack volume envelope</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.HoldVolumeEnvelope">
            <summary>Hold volume envelope</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.DecayVolumeEnvelope">
            <summary>Decay volume envelope</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.SustainVolumeEnvelope">
            <summary>Sustain volume envelope</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.ReleaseVolumeEnvelope">
            <summary>Release volume envelope</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.KeyNumberToVolumeEnvelopeHold">
            <summary>Key number to volume envelope hold</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.KeyNumberToVolumeEnvelopeDecay">
            <summary>Key number to volume envelope decay</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.Instrument">
            <summary>Instrument</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.Reserved1">
            <summary>Reserved</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.KeyRange">
            <summary>Key range</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.VelocityRange">
            <summary>Velocity range</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.StartLoopAddressCoarseOffset">
            <summary>Start loop address coarse offset</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.KeyNumber">
            <summary>Key number</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.Velocity">
            <summary>Velocity</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.InitialAttenuation">
            <summary>Initial attenuation</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.Reserved2">
            <summary>Reserved</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.EndLoopAddressCoarseOffset">
            <summary>End loop address coarse offset</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.CoarseTune">
            <summary>Coarse tune</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.FineTune">
            <summary>Fine tune</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.SampleID">
            <summary>Sample ID</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.SampleModes">
            <summary>Sample modes</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.Reserved3">
            <summary>Reserved</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.ScaleTuning">
            <summary>Scale tuning</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.ExclusiveClass">
            <summary>Exclusive class</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.OverridingRootKey">
            <summary>Overriding root key</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.Unused5">
            <summary>Unused</summary>
        </member>
        <member name="F:NAudio.SoundFont.GeneratorEnum.UnusedEnd">
            <summary>Unused</summary>
        </member>
        <member name="T:NAudio.SoundFont.InfoChunk">
            <summary>
            A soundfont info chunk
            </summary>
        </member>
        <member name="M:NAudio.SoundFont.InfoChunk.ToString">
            <summary>
            <see cref="M:System.Object.ToString"/>
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.InfoChunk.SoundFontVersion">
            <summary>
            SoundFont Version
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.InfoChunk.WaveTableSoundEngine">
            <summary>
            WaveTable sound engine
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.InfoChunk.BankName">
            <summary>
            Bank name
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.InfoChunk.DataROM">
            <summary>
            Data ROM
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.InfoChunk.CreationDate">
            <summary>
            Creation Date
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.InfoChunk.Author">
            <summary>
            Author
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.InfoChunk.TargetProduct">
            <summary>
            Target Product
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.InfoChunk.Copyright">
            <summary>
            Copyright
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.InfoChunk.Comments">
            <summary>
            Comments
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.InfoChunk.Tools">
            <summary>
            Tools
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.InfoChunk.ROMVersion">
            <summary>
            ROM Version
            </summary>
        </member>
        <member name="T:NAudio.SoundFont.Instrument">
            <summary>
            SoundFont instrument
            </summary>
        </member>
        <member name="M:NAudio.SoundFont.Instrument.ToString">
            <summary>
            <see cref="M:System.Object.ToString"/>
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.Instrument.Name">
            <summary>
            instrument name
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.Instrument.Zones">
            <summary>
            Zones
            </summary>
        </member>
        <member name="T:NAudio.SoundFont.InstrumentBuilder">
            <summary>
            Instrument Builder
            </summary>
        </member>
        <member name="T:NAudio.SoundFont.TransformEnum">
            <summary>
            Transform Types
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.TransformEnum.Linear">
            <summary>
            Linear
            </summary>
        </member>
        <member name="T:NAudio.SoundFont.Modulator">
            <summary>
            Modulator
            </summary>
        </member>
        <member name="M:NAudio.SoundFont.Modulator.ToString">
            <summary>
            <see cref="M:System.Object.ToString"/>
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.Modulator.SourceModulationData">
            <summary>
            Source Modulation data type
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.Modulator.DestinationGenerator">
            <summary>
            Destination generator type
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.Modulator.Amount">
            <summary>
            Amount
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.Modulator.SourceModulationAmount">
            <summary>
            Source Modulation Amount Type
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.Modulator.SourceTransform">
            <summary>
            Source Transform Type
            </summary>
        </member>
        <member name="T:NAudio.SoundFont.ControllerSourceEnum">
            <summary>
            Controller Sources
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.ControllerSourceEnum.NoController">
            <summary>
            No Controller
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.ControllerSourceEnum.NoteOnVelocity">
            <summary>
            Note On Velocity
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.ControllerSourceEnum.NoteOnKeyNumber">
            <summary>
            Note On Key Number
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.ControllerSourceEnum.PolyPressure">
            <summary>
            Poly Pressure
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.ControllerSourceEnum.ChannelPressure">
            <summary>
            Channel Pressure
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.ControllerSourceEnum.PitchWheel">
            <summary>
            Pitch Wheel
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.ControllerSourceEnum.PitchWheelSensitivity">
            <summary>
            Pitch Wheel Sensitivity
            </summary>
        </member>
        <member name="T:NAudio.SoundFont.SourceTypeEnum">
            <summary>
            Source Types
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SourceTypeEnum.Linear">
            <summary>
            Linear
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SourceTypeEnum.Concave">
            <summary>
            Concave
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SourceTypeEnum.Convex">
            <summary>
            Convex
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SourceTypeEnum.Switch">
            <summary>
            Switch
            </summary>
        </member>
        <member name="T:NAudio.SoundFont.ModulatorType">
            <summary>
            Modulator Type
            </summary>
        </member>
        <member name="M:NAudio.SoundFont.ModulatorType.ToString">
            <summary>
            <see cref="M:System.Object.ToString"/>
            </summary>
            <returns></returns>
        </member>
        <member name="T:NAudio.SoundFont.Preset">
            <summary>
            A SoundFont Preset
            </summary>
        </member>
        <member name="M:NAudio.SoundFont.Preset.ToString">
            <summary>
            <see cref="M:System.Object.ToString"/>
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.Preset.Name">
            <summary>
            Preset name
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.Preset.PatchNumber">
            <summary>
            Patch Number
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.Preset.Bank">
            <summary>
            Bank number
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.Preset.Zones">
            <summary>
            Zones
            </summary>
        </member>
        <member name="T:NAudio.SoundFont.PresetsChunk">
            <summary>
            Class to read the SoundFont file presets chunk
            </summary>
        </member>
        <member name="M:NAudio.SoundFont.PresetsChunk.ToString">
            <summary>
            <see cref="M:System.Object.ToString"/>
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.PresetsChunk.Presets">
            <summary>
            The Presets contained in this chunk
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.PresetsChunk.Instruments">
            <summary>
            The instruments contained in this chunk
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.PresetsChunk.SampleHeaders">
            <summary>
            The sample headers contained in this chunk
            </summary>
        </member>
        <member name="M:NAudio.SoundFont.RiffChunk.ReadChunkID">
            <summary>
            just reads a chunk ID at the current position
            </summary>
            <returns>chunk ID</returns>
        </member>
        <member name="M:NAudio.SoundFont.RiffChunk.ReadChunk">
            <summary>
            reads a chunk at the current position
            </summary>
        </member>
        <member name="M:NAudio.SoundFont.RiffChunk.GetNextSubChunk">
            <summary>
            creates a new riffchunk from current position checking that we're not
            at the end of this chunk first
            </summary>
            <returns>the new chunk</returns>
        </member>
        <member name="M:NAudio.SoundFont.RiffChunk.GetDataAsString">
            <summary>
            useful for chunks that just contain a string
            </summary>
            <returns>chunk as string</returns>
        </member>
        <member name="T:NAudio.SoundFont.SampleHeader">
            <summary>
            A SoundFont Sample Header
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SampleHeader.SampleName">
            <summary>
            The sample name
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SampleHeader.Start">
            <summary>
            Start offset
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SampleHeader.End">
            <summary>
            End offset
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SampleHeader.StartLoop">
            <summary>
            Start loop point
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SampleHeader.EndLoop">
            <summary>
            End loop point
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SampleHeader.SampleRate">
            <summary>
            Sample Rate
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SampleHeader.OriginalPitch">
            <summary>
            Original pitch
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SampleHeader.PitchCorrection">
            <summary>
            Pitch correction
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SampleHeader.SampleLink">
            <summary>
            Sample Link
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SampleHeader.SFSampleLink">
            <summary>
            SoundFont Sample Link Type
            </summary>
        </member>
        <member name="M:NAudio.SoundFont.SampleHeader.ToString">
            <summary>
            <see cref="M:System.Object.ToString"/>
            </summary>
        </member>
        <member name="T:NAudio.SoundFont.SampleMode">
            <summary>
            SoundFont sample modes
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SampleMode.NoLoop">
            <summary>
            No loop
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SampleMode.LoopContinuously">
            <summary>
            Loop Continuously
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SampleMode.ReservedNoLoop">
            <summary>
            Reserved no loop
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SampleMode.LoopAndContinue">
            <summary>
            Loop and continue
            </summary>
        </member>
        <member name="T:NAudio.SoundFont.SFSampleLink">
            <summary>
            Sample Link Type
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SFSampleLink.MonoSample">
            <summary>
            Mono Sample
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SFSampleLink.RightSample">
            <summary>
            Right Sample
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SFSampleLink.LeftSample">
            <summary>
            Left Sample
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SFSampleLink.LinkedSample">
            <summary>
            Linked Sample
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SFSampleLink.RomMonoSample">
            <summary>
            ROM Mono Sample
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SFSampleLink.RomRightSample">
            <summary>
            ROM Right Sample
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SFSampleLink.RomLeftSample">
            <summary>
            ROM Left Sample
            </summary>
        </member>
        <member name="F:NAudio.SoundFont.SFSampleLink.RomLinkedSample">
            <summary>
            ROM Linked Sample
            </summary>
        </member>
        <member name="T:NAudio.SoundFont.SFVersion">
            <summary>
            SoundFont Version Structure
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.SFVersion.Major">
            <summary>
            Major Version
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.SFVersion.Minor">
            <summary>
            Minor Version
            </summary>
        </member>
        <member name="T:NAudio.SoundFont.SFVersionBuilder">
            <summary>
            Builds a SoundFont version
            </summary>
        </member>
        <member name="M:NAudio.SoundFont.SFVersionBuilder.Read(System.IO.BinaryReader)">
            <summary>
            Reads a SoundFont Version structure
            </summary>
        </member>
        <member name="M:NAudio.SoundFont.SFVersionBuilder.Write(System.IO.BinaryWriter,System.Object)">
            <summary>
            Writes a SoundFont Version structure
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.SFVersionBuilder.Length">
            <summary>
            Gets the length of this structure
            </summary>
        </member>
        <member name="T:NAudio.SoundFont.SoundFont">
            <summary>
            Represents a SoundFont
            </summary>
        </member>
        <member name="M:NAudio.SoundFont.SoundFont.#ctor(System.String)">
            <summary>
            Loads a SoundFont from a file
            </summary>
            <param name="fileName">Filename of the SoundFont</param>
        </member>
        <member name="M:NAudio.SoundFont.SoundFont.ToString">
            <summary>
            <see cref="M:System.Object.ToString"/>
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.SoundFont.FileInfo">
            <summary>
            The File Info Chunk
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.SoundFont.Presets">
            <summary>
            The Presets
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.SoundFont.Instruments">
            <summary>
            The Instruments
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.SoundFont.SampleHeaders">
            <summary>
            The Sample Headers
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.SoundFont.SampleData">
            <summary>
            The Sample Data
            </summary>
        </member>
        <member name="T:NAudio.SoundFont.Zone">
            <summary>
            A SoundFont zone
            </summary>
        </member>
        <member name="M:NAudio.SoundFont.Zone.ToString">
            <summary>
            <see cref="M:System.Object.ToString"/>
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.Zone.Modulators">
            <summary>
            Modulators for this Zone
            </summary>
        </member>
        <member name="P:NAudio.SoundFont.Zone.Generators">
            <summary>
            Generators for this Zone
            </summary>
        </member>
        <member name="T:NAudio.Gui.Fader">
            <summary>
            Summary description for Fader.
            </summary>
        </member>
        <member name="F:NAudio.Gui.Fader.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:NAudio.Gui.Fader.#ctor">
            <summary>
            Creates a new Fader control
            </summary>
        </member>
        <member name="M:NAudio.Gui.Fader.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
        </member>
        <member name="M:NAudio.Gui.Fader.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            <see cref="M:System.Windows.Forms.Control.OnPaint(System.Windows.Forms.PaintEventArgs)"/>
            </summary>
        </member>
        <member name="M:NAudio.Gui.Fader.OnMouseDown(System.Windows.Forms.MouseEventArgs)">
            <summary>
            <see cref="M:System.Windows.Forms.Control.OnMouseDown(System.Windows.Forms.MouseEventArgs)"/>
            </summary>
        </member>
        <member name="M:NAudio.Gui.Fader.OnMouseMove(System.Windows.Forms.MouseEventArgs)">
            <summary>
            <see cref="M:System.Windows.Forms.Control.OnMouseMove(System.Windows.Forms.MouseEventArgs)"/>
            </summary>
        </member>
        <member name="M:NAudio.Gui.Fader.OnMouseUp(System.Windows.Forms.MouseEventArgs)">
            <summary>
            <see cref="M:System.Windows.Forms.Control.OnMouseUp(System.Windows.Forms.MouseEventArgs)"/>
            </summary>        
        </member>
        <member name="M:NAudio.Gui.Fader.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:NAudio.Gui.Fader.Minimum">
            <summary>
            Minimum value of this fader
            </summary>
        </member>
        <member name="P:NAudio.Gui.Fader.Maximum">
            <summary>
            Maximum value of this fader
            </summary>
        </member>
        <member name="P:NAudio.Gui.Fader.Value">
            <summary>
            Current value of this fader
            </summary>
        </member>
        <member name="P:NAudio.Gui.Fader.Orientation">
            <summary>
            Fader orientation
            </summary>
        </member>
        <member name="T:NAudio.Gui.Graph">
            <summary>
            Graph control
            </summary>
        </member>
        <member name="F:NAudio.Gui.Graph.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:NAudio.Gui.Graph.#ctor">
            <summary>
            Creates a new graph control
            </summary>
        </member>
        <member name="M:NAudio.Gui.Graph.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
        </member>
        <member name="M:NAudio.Gui.Graph.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="M:NAudio.Gui.Graph.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            <see cref="M:System.Windows.Forms.Control.OnPaint(System.Windows.Forms.PaintEventArgs)"/>
            </summary>
        </member>
        <member name="M:NAudio.Gui.Graph.SetData(System.Double[])">
            <summary>
            sets graph data
            </summary>
        </member>
        <member name="T:NAudio.Gui.LcdPanel">
            <summary>
            LCD panel control
            </summary>
        </member>
        <member name="F:NAudio.Gui.LcdPanel.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:NAudio.Gui.LcdPanel.#ctor">
            <summary>
            Creates a new LCD panel
            </summary>
        </member>
        <member name="M:NAudio.Gui.LcdPanel.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
        </member>
        <member name="M:NAudio.Gui.LcdPanel.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            <see cref="M:System.Windows.Forms.Control.OnPaint(System.Windows.Forms.PaintEventArgs)"/>
            </summary>
        </member>
        <member name="M:NAudio.Gui.LcdPanel.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:NAudio.Gui.LcdPanel.OffColor">
            <summary>
            Pixel colour for pixels turned off
            </summary>
        </member>
        <member name="P:NAudio.Gui.LcdPanel.OnColor">
            <summary>
            Pixel colour for pixels turned on
            </summary>
        </member>
        <member name="T:NAudio.Gui.PanSlider">
            <summary>
            Pan slider control
            </summary>
        </member>
        <member name="F:NAudio.Gui.PanSlider.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:NAudio.Gui.PanSlider.#ctor">
            <summary>
            Creates a new PanSlider control
            </summary>
        </member>
        <member name="M:NAudio.Gui.PanSlider.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
        </member>
        <member name="M:NAudio.Gui.PanSlider.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="M:NAudio.Gui.PanSlider.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            <see cref="M:System.Windows.Forms.Control.OnPaint(System.Windows.Forms.PaintEventArgs)"/>
            </summary>
        </member>
        <member name="M:NAudio.Gui.PanSlider.OnMouseMove(System.Windows.Forms.MouseEventArgs)">
            <summary>
            <see cref="M:System.Windows.Forms.Control.OnMouseMove(System.Windows.Forms.MouseEventArgs)"/>
            </summary>
        </member>
        <member name="M:NAudio.Gui.PanSlider.OnMouseDown(System.Windows.Forms.MouseEventArgs)">
            <summary>
            <see cref="M:System.Windows.Forms.Control.OnMouseDown(System.Windows.Forms.MouseEventArgs)"/>
            </summary>
            <param name="e"></param>
        </member>
        <member name="E:NAudio.Gui.PanSlider.PanChanged">
            <summary>
            True when pan value changed
            </summary>
        </member>
        <member name="P:NAudio.Gui.PanSlider.Pan">
            <summary>
            The current Pan setting
            </summary>
        </member>
        <member name="T:NAudio.Gui.Pot">
            <summary>
            Control that represents a potentiometer
            TODO list:
            Optional Log scale
            Optional reverse scale
            Keyboard control
            Optional bitmap mode
            Optional complete draw mode
            Tooltip support
            </summary>
        </member>
        <member name="M:NAudio.Gui.Pot.#ctor">
            <summary>
            Creates a new pot control
            </summary>
        </member>
        <member name="M:NAudio.Gui.Pot.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            Draws the control
            </summary>
        </member>
        <member name="M:NAudio.Gui.Pot.OnMouseDown(System.Windows.Forms.MouseEventArgs)">
            <summary>
            Handles the mouse down event to allow changing value by dragging
            </summary>
        </member>
        <member name="M:NAudio.Gui.Pot.OnMouseUp(System.Windows.Forms.MouseEventArgs)">
            <summary>
            Handles the mouse up event to allow changing value by dragging
            </summary>
        </member>
        <member name="M:NAudio.Gui.Pot.OnMouseMove(System.Windows.Forms.MouseEventArgs)">
            <summary>
            Handles the mouse down event to allow changing value by dragging
            </summary>
        </member>
        <member name="F:NAudio.Gui.Pot.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:NAudio.Gui.Pot.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:NAudio.Gui.Pot.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="E:NAudio.Gui.Pot.ValueChanged">
            <summary>
            Value changed event
            </summary>
        </member>
        <member name="P:NAudio.Gui.Pot.Minimum">
            <summary>
            Minimum Value of the Pot
            </summary>
        </member>
        <member name="P:NAudio.Gui.Pot.Maximum">
            <summary>
            Maximum Value of the Pot
            </summary>
        </member>
        <member name="P:NAudio.Gui.Pot.Value">
            <summary>
            The current value of the pot
            </summary>
        </member>
        <member name="T:NAudio.Gui.VolumeMeter">
            <summary>
            Implements a rudimentary volume meter
            </summary>
        </member>
        <member name="M:NAudio.Gui.VolumeMeter.#ctor">
            <summary>
            Basic volume meter
            </summary>
        </member>
        <member name="M:NAudio.Gui.VolumeMeter.OnForeColorChanged(System.EventArgs)">
            <summary>
            On Fore Color Changed
            </summary>
        </member>
        <member name="M:NAudio.Gui.VolumeMeter.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            Paints the volume meter
            </summary>
        </member>
        <member name="F:NAudio.Gui.VolumeMeter.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:NAudio.Gui.VolumeMeter.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:NAudio.Gui.VolumeMeter.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:NAudio.Gui.VolumeMeter.Amplitude">
            <summary>
            Current Value
            </summary>
        </member>
        <member name="P:NAudio.Gui.VolumeMeter.MinDb">
            <summary>
            Minimum decibels
            </summary>
        </member>
        <member name="P:NAudio.Gui.VolumeMeter.MaxDb">
            <summary>
            Maximum decibels
            </summary>
        </member>
        <member name="P:NAudio.Gui.VolumeMeter.Orientation">
            <summary>
            Meter orientation
            </summary>
        </member>
        <member name="T:NAudio.Gui.VolumeSlider">
            <summary>
            VolumeSlider control
            </summary>
        </member>
        <member name="F:NAudio.Gui.VolumeSlider.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:NAudio.Gui.VolumeSlider.#ctor">
            <summary>
            Creates a new VolumeSlider control
            </summary>
        </member>
        <member name="M:NAudio.Gui.VolumeSlider.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
        </member>
        <member name="M:NAudio.Gui.VolumeSlider.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="M:NAudio.Gui.VolumeSlider.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            <see cref="M:System.Windows.Forms.Control.OnPaint(System.Windows.Forms.PaintEventArgs)"/>
            </summary>
        </member>
        <member name="M:NAudio.Gui.VolumeSlider.OnMouseMove(System.Windows.Forms.MouseEventArgs)">
            <summary>
            <see cref="M:System.Windows.Forms.Control.OnMouseMove(System.Windows.Forms.MouseEventArgs)"/>
            </summary>
        </member>
        <member name="M:NAudio.Gui.VolumeSlider.OnMouseDown(System.Windows.Forms.MouseEventArgs)">
            <summary>
            <see cref="M:System.Windows.Forms.Control.OnMouseDown(System.Windows.Forms.MouseEventArgs)"/>
            </summary>
        </member>
        <member name="E:NAudio.Gui.VolumeSlider.VolumeChanged">
            <summary>
            Volume changed event
            </summary>
        </member>
        <member name="P:NAudio.Gui.VolumeSlider.Volume">
            <summary>
            The volume for this control
            </summary>
        </member>
        <member name="T:NAudio.Gui.WaveformPainter">
            <summary>
            Windows Forms control for painting audio waveforms
            </summary>
        </member>
        <member name="M:NAudio.Gui.WaveformPainter.#ctor">
            <summary>
            Constructs a new instance of the WaveFormPainter class
            </summary>
        </member>
        <member name="M:NAudio.Gui.WaveformPainter.OnResize(System.EventArgs)">
            <summary>
            On Resize
            </summary>
        </member>
        <member name="M:NAudio.Gui.WaveformPainter.OnForeColorChanged(System.EventArgs)">
            <summary>
            On ForeColor Changed
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:NAudio.Gui.WaveformPainter.AddMax(System.Single)">
            <summary>
            Add Max Value
            </summary>
            <param name="maxSample"></param>
        </member>
        <member name="M:NAudio.Gui.WaveformPainter.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            On Paint
            </summary>
        </member>
        <member name="F:NAudio.Gui.WaveformPainter.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:NAudio.Gui.WaveformPainter.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:NAudio.Gui.WaveformPainter.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="T:NAudio.Gui.WaveViewer">
            <summary>
            Control for viewing waveforms
            </summary>
        </member>
        <member name="F:NAudio.Gui.WaveViewer.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:NAudio.Gui.WaveViewer.#ctor">
            <summary>
            Creates a new WaveViewer control
            </summary>
        </member>
        <member name="M:NAudio.Gui.WaveViewer.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
        </member>
        <member name="M:NAudio.Gui.WaveViewer.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            <see cref="M:System.Windows.Forms.Control.OnPaint(System.Windows.Forms.PaintEventArgs)"/>
            </summary>
        </member>
        <member name="M:NAudio.Gui.WaveViewer.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:NAudio.Gui.WaveViewer.WaveStream">
            <summary>
            sets the associated wavestream
            </summary>
        </member>
        <member name="P:NAudio.Gui.WaveViewer.SamplesPerPixel">
            <summary>
            The zoom level, in samples per pixel
            </summary>
        </member>
        <member name="P:NAudio.Gui.WaveViewer.StartPosition">
            <summary>
            Start position (currently in bytes)
            </summary>
        </member>
        <member name="T:NAudio.Midi.ChannelAfterTouchEvent">
            <summary>
            Represents a MIDI Channel AfterTouch Event.
            </summary>
        </member>
        <member name="T:NAudio.Midi.MidiEvent">
            <summary>
            Represents an individual MIDI event
            </summary>
        </member>
        <member name="F:NAudio.Midi.MidiEvent.commandCode">
            <summary>The MIDI command code</summary>
        </member>
        <member name="M:NAudio.Midi.MidiEvent.FromRawMessage(System.Int32)">
            <summary>
            Creates a MidiEvent from a raw message received using
            the MME MIDI In APIs
            </summary>
            <param name="rawMessage">The short MIDI message</param>
            <returns>A new MIDI Event</returns>
        </member>
        <member name="M:NAudio.Midi.MidiEvent.ReadNextEvent(System.IO.BinaryReader,NAudio.Midi.MidiEvent)">
            <summary>
            Constructs a MidiEvent from a BinaryStream
            </summary>
            <param name="br">The binary stream of MIDI data</param>
            <param name="previous">The previous MIDI event (pass null for first event)</param>
            <returns>A new MidiEvent</returns>
        </member>
        <member name="M:NAudio.Midi.MidiEvent.GetAsShortMessage">
            <summary>
            Converts this MIDI event to a short message (32 bit integer) that
            can be sent by the Windows MIDI out short message APIs
            Cannot be implemented for all MIDI messages
            </summary>
            <returns>A short message</returns>
        </member>
        <member name="M:NAudio.Midi.MidiEvent.#ctor">
            <summary>
            Default constructor
            </summary>
        </member>
        <member name="M:NAudio.Midi.MidiEvent.#ctor(System.Int64,System.Int32,NAudio.Midi.MidiCommandCode)">
            <summary>
            Creates a MIDI event with specified parameters
            </summary>
            <param name="absoluteTime">Absolute time of this event</param>
            <param name="channel">MIDI channel number</param>
            <param name="commandCode">MIDI command code</param>
        </member>
        <member name="M:NAudio.Midi.MidiEvent.IsNoteOff(NAudio.Midi.MidiEvent)">
            <summary>
            Whether this is a note off event
            </summary>
        </member>
        <member name="M:NAudio.Midi.MidiEvent.IsNoteOn(NAudio.Midi.MidiEvent)">
            <summary>
            Whether this is a note on event
            </summary>
        </member>
        <member name="M:NAudio.Midi.MidiEvent.IsEndTrack(NAudio.Midi.MidiEvent)">
            <summary>
            Determines if this is an end track event
            </summary>
        </member>
        <member name="M:NAudio.Midi.MidiEvent.ToString">
            <summary>
            Displays a summary of the MIDI event
            </summary>
            <returns>A string containing a brief description of this MIDI event</returns>
        </member>
        <member name="M:NAudio.Midi.MidiEvent.ReadVarInt(System.IO.BinaryReader)">
            <summary>
            Utility function that can read a variable length integer from a binary stream
            </summary>
            <param name="br">The binary stream</param>
            <returns>The integer read</returns>
        </member>
        <member name="M:NAudio.Midi.MidiEvent.WriteVarInt(System.IO.BinaryWriter,System.Int32)">
            <summary>
            Writes a variable length integer to a binary stream
            </summary>
            <param name="writer">Binary stream</param>
            <param name="value">The value to write</param>
        </member>
        <member name="M:NAudio.Midi.MidiEvent.Export(System.Int64@,System.IO.BinaryWriter)">
            <summary>
            Exports this MIDI event's data
            Overriden in derived classes, but they should call this version
            </summary>
            <param name="absoluteTime">Absolute time used to calculate delta. 
            Is updated ready for the next delta calculation</param>
            <param name="writer">Stream to write to</param>
        </member>
        <member name="P:NAudio.Midi.MidiEvent.Channel">
            <summary>
            The MIDI Channel Number for this event (1-16)
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiEvent.DeltaTime">
            <summary>
            The Delta time for this event
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiEvent.AbsoluteTime">
            <summary>
            The absolute time for this event
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiEvent.CommandCode">
            <summary>
            The command code for this event
            </summary>
        </member>
        <member name="M:NAudio.Midi.ChannelAfterTouchEvent.#ctor(System.IO.BinaryReader)">
            <summary>
            Creates a new ChannelAfterTouchEvent from raw MIDI data
            </summary>
            <param name="br">A binary reader</param>
        </member>
        <member name="M:NAudio.Midi.ChannelAfterTouchEvent.#ctor(System.Int64,System.Int32,System.Int32)">
            <summary>
            Creates a new Channel After-Touch Event
            </summary>
            <param name="absoluteTime">Absolute time</param>
            <param name="channel">Channel</param>
            <param name="afterTouchPressure">After-touch pressure</param>
        </member>
        <member name="M:NAudio.Midi.ChannelAfterTouchEvent.Export(System.Int64@,System.IO.BinaryWriter)">
            <summary>
            Calls base class export first, then exports the data 
            specific to this event
            <seealso cref="M:NAudio.Midi.MidiEvent.Export(System.Int64@,System.IO.BinaryWriter)">MidiEvent.Export</seealso>
            </summary>
        </member>
        <member name="P:NAudio.Midi.ChannelAfterTouchEvent.AfterTouchPressure">
            <summary>
            The aftertouch pressure value
            </summary>
        </member>
        <member name="T:NAudio.Midi.ControlChangeEvent">
            <summary>
            Represents a MIDI control change event
            </summary>
        </member>
        <member name="M:NAudio.Midi.ControlChangeEvent.#ctor(System.IO.BinaryReader)">
            <summary>
            Reads a control change event from a MIDI stream
            </summary>
            <param name="br">Binary reader on the MIDI stream</param>
        </member>
        <member name="M:NAudio.Midi.ControlChangeEvent.#ctor(System.Int64,System.Int32,NAudio.Midi.MidiController,System.Int32)">
            <summary>
            Creates a control change event
            </summary>
            <param name="absoluteTime">Time</param>
            <param name="channel">MIDI Channel Number</param>
            <param name="controller">The MIDI Controller</param>
            <param name="controllerValue">Controller value</param>
        </member>
        <member name="M:NAudio.Midi.ControlChangeEvent.ToString">
            <summary>
            Describes this control change event
            </summary>
            <returns>A string describing this event</returns>
        </member>
        <member name="M:NAudio.Midi.ControlChangeEvent.GetAsShortMessage">
            <summary>
            <see cref="M:NAudio.Midi.MidiEvent.GetAsShortMessage"/>
            </summary>
        </member>
        <member name="M:NAudio.Midi.ControlChangeEvent.Export(System.Int64@,System.IO.BinaryWriter)">
            <summary>
            Calls base class export first, then exports the data 
            specific to this event
            <seealso cref="M:NAudio.Midi.MidiEvent.Export(System.Int64@,System.IO.BinaryWriter)">MidiEvent.Export</seealso>
            </summary>
        </member>
        <member name="P:NAudio.Midi.ControlChangeEvent.Controller">
            <summary>
            The controller number
            </summary>
        </member>
        <member name="P:NAudio.Midi.ControlChangeEvent.ControllerValue">
            <summary>
            The controller value
            </summary>
        </member>
        <member name="T:NAudio.Midi.KeySignatureEvent">
            <summary>
            Represents a MIDI key signature event event
            </summary>
        </member>
        <member name="T:NAudio.Midi.MetaEvent">
            <summary>
            Represents a MIDI meta event
            </summary>
        </member>
        <member name="M:NAudio.Midi.MetaEvent.#ctor">
            <summary>
            Empty constructor
            </summary>
        </member>
        <member name="M:NAudio.Midi.MetaEvent.#ctor(NAudio.Midi.MetaEventType,System.Int32,System.Int64)">
            <summary>
            Custom constructor for use by derived types, who will manage the data themselves
            </summary>
            <param name="metaEventType">Meta event type</param>
            <param name="metaDataLength">Meta data length</param>
            <param name="absoluteTime">Absolute time</param>
        </member>
        <member name="M:NAudio.Midi.MetaEvent.ReadMetaEvent(System.IO.BinaryReader)">
            <summary>
            Reads a meta-event from a stream
            </summary>
            <param name="br">A binary reader based on the stream of MIDI data</param>
            <returns>A new MetaEvent object</returns>
        </member>
        <member name="M:NAudio.Midi.MetaEvent.ToString">
            <summary>
            Describes this Meta event
            </summary>
            <returns>String describing the metaevent</returns>
        </member>
        <member name="M:NAudio.Midi.MetaEvent.Export(System.Int64@,System.IO.BinaryWriter)">
            <summary>
            <see cref="M:NAudio.Midi.MidiEvent.Export(System.Int64@,System.IO.BinaryWriter)"/>
            </summary>
        </member>
        <member name="P:NAudio.Midi.MetaEvent.MetaEventType">
            <summary>
            Gets the type of this meta event
            </summary>
        </member>
        <member name="M:NAudio.Midi.KeySignatureEvent.#ctor(System.IO.BinaryReader,System.Int32)">
            <summary>
            Reads a new track sequence number event from a MIDI stream
            </summary>
            <param name="br">The MIDI stream</param>
            <param name="length">the data length</param>
        </member>
        <member name="M:NAudio.Midi.KeySignatureEvent.#ctor(System.Int32,System.Int32,System.Int64)">
            <summary>
            Creates a new Key signature event with the specified data
            </summary>
        </member>
        <member name="M:NAudio.Midi.KeySignatureEvent.ToString">
            <summary>
            Describes this event
            </summary>
            <returns>String describing the event</returns>
        </member>
        <member name="M:NAudio.Midi.KeySignatureEvent.Export(System.Int64@,System.IO.BinaryWriter)">
            <summary>
            Calls base class export first, then exports the data 
            specific to this event
            <seealso cref="M:NAudio.Midi.MidiEvent.Export(System.Int64@,System.IO.BinaryWriter)">MidiEvent.Export</seealso>
            </summary>
        </member>
        <member name="P:NAudio.Midi.KeySignatureEvent.SharpsFlats">
            <summary>
            Number of sharps or flats
            </summary>
        </member>
        <member name="P:NAudio.Midi.KeySignatureEvent.MajorMinor">
            <summary>
            Major or Minor key
            </summary>
        </member>
        <member name="T:NAudio.Midi.MetaEventType">
            <summary>
            MIDI MetaEvent Type
            </summary>
        </member>
        <member name="F:NAudio.Midi.MetaEventType.TrackSequenceNumber">
            <summary>Track sequence number</summary>
        </member>
        <member name="F:NAudio.Midi.MetaEventType.TextEvent">
            <summary>Text event</summary>
        </member>
        <member name="F:NAudio.Midi.MetaEventType.Copyright">
            <summary>Copyright</summary>
        </member>
        <member name="F:NAudio.Midi.MetaEventType.SequenceTrackName">
            <summary>Sequence track name</summary>
        </member>
        <member name="F:NAudio.Midi.MetaEventType.TrackInstrumentName">
            <summary>Track instrument name</summary>
        </member>
        <member name="F:NAudio.Midi.MetaEventType.Lyric">
            <summary>Lyric</summary>
        </member>
        <member name="F:NAudio.Midi.MetaEventType.Marker">
            <summary>Marker</summary>
        </member>
        <member name="F:NAudio.Midi.MetaEventType.CuePoint">
            <summary>Cue point</summary>
        </member>
        <member name="F:NAudio.Midi.MetaEventType.ProgramName">
            <summary>Program (patch) name</summary>
        </member>
        <member name="F:NAudio.Midi.MetaEventType.DeviceName">
            <summary>Device (port) name</summary>
        </member>
        <member name="F:NAudio.Midi.MetaEventType.MidiChannel">
            <summary>MIDI Channel (not official?)</summary>
        </member>
        <member name="F:NAudio.Midi.MetaEventType.MidiPort">
            <summary>MIDI Port (not official?)</summary>
        </member>
        <member name="F:NAudio.Midi.MetaEventType.EndTrack">
            <summary>End track</summary>
        </member>
        <member name="F:NAudio.Midi.MetaEventType.SetTempo">
            <summary>Set tempo</summary>
        </member>
        <member name="F:NAudio.Midi.MetaEventType.SmpteOffset">
            <summary>SMPTE offset</summary>
        </member>
        <member name="F:NAudio.Midi.MetaEventType.TimeSignature">
            <summary>Time signature</summary>
        </member>
        <member name="F:NAudio.Midi.MetaEventType.KeySignature">
            <summary>Key signature</summary>
        </member>
        <member name="F:NAudio.Midi.MetaEventType.SequencerSpecific">
            <summary>Sequencer specific</summary>
        </member>
        <member name="T:NAudio.Midi.MidiCommandCode">
            <summary>
            MIDI command codes
            </summary>
        </member>
        <member name="F:NAudio.Midi.MidiCommandCode.NoteOff">
            <summary>Note Off</summary>
        </member>
        <member name="F:NAudio.Midi.MidiCommandCode.NoteOn">
            <summary>Note On</summary>
        </member>
        <member name="F:NAudio.Midi.MidiCommandCode.KeyAfterTouch">
            <summary>Key After-touch</summary>
        </member>
        <member name="F:NAudio.Midi.MidiCommandCode.ControlChange">
            <summary>Control change</summary>
        </member>
        <member name="F:NAudio.Midi.MidiCommandCode.PatchChange">
            <summary>Patch change</summary>
        </member>
        <member name="F:NAudio.Midi.MidiCommandCode.ChannelAfterTouch">
            <summary>Channel after-touch</summary>
        </member>
        <member name="F:NAudio.Midi.MidiCommandCode.PitchWheelChange">
            <summary>Pitch wheel change</summary>
        </member>
        <member name="F:NAudio.Midi.MidiCommandCode.Sysex">
            <summary>Sysex message</summary>
        </member>
        <member name="F:NAudio.Midi.MidiCommandCode.Eox">
            <summary>Eox (comes at end of a sysex message)</summary>
        </member>
        <member name="F:NAudio.Midi.MidiCommandCode.TimingClock">
            <summary>Timing clock (used when synchronization is required)</summary>
        </member>
        <member name="F:NAudio.Midi.MidiCommandCode.StartSequence">
            <summary>Start sequence</summary>
        </member>
        <member name="F:NAudio.Midi.MidiCommandCode.ContinueSequence">
            <summary>Continue sequence</summary>
        </member>
        <member name="F:NAudio.Midi.MidiCommandCode.StopSequence">
            <summary>Stop sequence</summary>
        </member>
        <member name="F:NAudio.Midi.MidiCommandCode.AutoSensing">
            <summary>Auto-Sensing</summary>
        </member>
        <member name="F:NAudio.Midi.MidiCommandCode.MetaEvent">
            <summary>Meta-event</summary>
        </member>
        <member name="T:NAudio.Midi.MidiController">
            <summary>
            MidiController enumeration
            </summary>
        </member>
        <member name="F:NAudio.Midi.MidiController.Modulation">
            <summary>Modulation</summary>
        </member>
        <member name="F:NAudio.Midi.MidiController.MainVolume">
            <summary>Main volume</summary>
        </member>
        <member name="F:NAudio.Midi.MidiController.Pan">
            <summary>Pan</summary>
        </member>
        <member name="F:NAudio.Midi.MidiController.Expression">
            <summary>Expression</summary>
        </member>
        <member name="F:NAudio.Midi.MidiController.Sustain">
            <summary>Sustain</summary>
        </member>
        <member name="F:NAudio.Midi.MidiController.ResetAllControllers">
            <summary>Reset all controllers</summary>
        </member>
        <member name="F:NAudio.Midi.MidiController.AllNotesOff">
            <summary>All notes off</summary>
        </member>
        <member name="T:NAudio.Midi.MidiEventCollection">
            <summary>
            A helper class to manage collection of MIDI events
            It has the ability to organise them in tracks
            </summary>
        </member>
        <member name="M:NAudio.Midi.MidiEventCollection.#ctor(System.Int32,System.Int32)">
            <summary>
            Creates a new Midi Event collection
            </summary>
            <param name="midiFileType">Initial file type</param>
            <param name="deltaTicksPerQuarterNote">Delta Ticks Per Quarter Note</param>
        </member>
        <member name="M:NAudio.Midi.MidiEventCollection.GetTrackEvents(System.Int32)">
            <summary>
            Gets events on a specified track
            </summary>
            <param name="trackNumber">Track number</param>
            <returns>The list of events</returns>
        </member>
        <member name="M:NAudio.Midi.MidiEventCollection.AddTrack">
            <summary>
            Adds a new track
            </summary>
            <returns>The new track event list</returns>
        </member>
        <member name="M:NAudio.Midi.MidiEventCollection.AddTrack(System.Collections.Generic.IList{NAudio.Midi.MidiEvent})">
            <summary>
            Adds a new track
            </summary>
            <param name="initialEvents">Initial events to add to the new track</param>
            <returns>The new track event list</returns>
        </member>
        <member name="M:NAudio.Midi.MidiEventCollection.RemoveTrack(System.Int32)">
            <summary>
            Removes a track
            </summary>
            <param name="track">Track number to remove</param>
        </member>
        <member name="M:NAudio.Midi.MidiEventCollection.Clear">
            <summary>
            Clears all events
            </summary>
        </member>
        <member name="M:NAudio.Midi.MidiEventCollection.AddEvent(NAudio.Midi.MidiEvent,System.Int32)">
            <summary>
            Adds an event to the appropriate track depending on file type
            </summary>
            <param name="midiEvent">The event to be added</param>
            <param name="originalTrack">The original (or desired) track number</param>
            <remarks>When adding events in type 0 mode, the originalTrack parameter
            is ignored. If in type 1 mode, it will use the original track number to
            store the new events. If the original track was 0 and this is a channel based
            event, it will create new tracks if necessary and put it on the track corresponding
            to its channel number</remarks>
        </member>
        <member name="M:NAudio.Midi.MidiEventCollection.PrepareForExport">
            <summary>
            Sorts, removes empty tracks and adds end track markers
            </summary>
        </member>
        <member name="M:NAudio.Midi.MidiEventCollection.GetEnumerator">
            <summary>
            Gets an enumerator for the lists of track events
            </summary>
        </member>
        <member name="M:NAudio.Midi.MidiEventCollection.System#Collections#IEnumerable#GetEnumerator">
            <summary>
            Gets an enumerator for the lists of track events
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiEventCollection.Tracks">
            <summary>
            The number of tracks
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiEventCollection.StartAbsoluteTime">
            <summary>
            The absolute time that should be considered as time zero
            Not directly used here, but useful for timeshifting applications
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiEventCollection.DeltaTicksPerQuarterNote">
            <summary>
            The number of ticks per quarter note
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiEventCollection.Item(System.Int32)">
            <summary>
            Gets events on a specific track
            </summary>
            <param name="trackNumber">Track number</param>
            <returns>The list of events</returns>
        </member>
        <member name="P:NAudio.Midi.MidiEventCollection.MidiFileType">
            <summary>
            The MIDI file type
            </summary>
        </member>
        <member name="T:NAudio.Midi.MidiEventComparer">
            <summary>
            Utility class for comparing MidiEvent objects
            </summary>
        </member>
        <member name="M:NAudio.Midi.MidiEventComparer.Compare(NAudio.Midi.MidiEvent,NAudio.Midi.MidiEvent)">
            <summary>
            Compares two MidiEvents
            Sorts by time, with EndTrack always sorted to the end
            </summary>
        </member>
        <member name="T:NAudio.Midi.MidiFile">
            <summary>
            Class able to read a MIDI file
            </summary>
        </member>
        <member name="M:NAudio.Midi.MidiFile.#ctor(System.String)">
            <summary>
            Opens a MIDI file for reading
            </summary>
            <param name="filename">Name of MIDI file</param>
        </member>
        <member name="M:NAudio.Midi.MidiFile.#ctor(System.String,System.Boolean)">
            <summary>
            Opens a MIDI file for reading
            </summary>
            <param name="filename">Name of MIDI file</param>
            <param name="strictChecking">If true will error on non-paired note events</param>
        </member>
        <member name="M:NAudio.Midi.MidiFile.ToString">
            <summary>
            Describes the MIDI file
            </summary>
            <returns>A string describing the MIDI file and its events</returns>
        </member>
        <member name="M:NAudio.Midi.MidiFile.Export(System.String,NAudio.Midi.MidiEventCollection)">
            <summary>
            Exports a MIDI file
            </summary>
            <param name="filename">Filename to export to</param>
            <param name="events">Events to export</param>
        </member>
        <member name="P:NAudio.Midi.MidiFile.FileFormat">
            <summary>
            MIDI File format
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiFile.Events">
            <summary>
            The collection of events in this MIDI file
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiFile.Tracks">
            <summary>
            Number of tracks in this MIDI file
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiFile.DeltaTicksPerQuarterNote">
            <summary>
            Delta Ticks Per Quarter Note
            </summary>
        </member>
        <member name="T:NAudio.Midi.MidiIn">
            <summary>
            Represents a MIDI in device
            </summary>
        </member>
        <member name="M:NAudio.Midi.MidiIn.#ctor(System.Int32)">
            <summary>
            Opens a specified MIDI in device
            </summary>
            <param name="deviceNo">The device number</param>
        </member>
        <member name="M:NAudio.Midi.MidiIn.Close">
            <summary>
            Closes this MIDI in device
            </summary>
        </member>
        <member name="M:NAudio.Midi.MidiIn.Dispose">
            <summary>
            Closes this MIDI in device
            </summary>
        </member>
        <member name="M:NAudio.Midi.MidiIn.Start">
            <summary>
            Start the MIDI in device
            </summary>
        </member>
        <member name="M:NAudio.Midi.MidiIn.Stop">
            <summary>
            Stop the MIDI in device
            </summary>
        </member>
        <member name="M:NAudio.Midi.MidiIn.Reset">
            <summary>
            Reset the MIDI in device
            </summary>
        </member>
        <member name="M:NAudio.Midi.MidiIn.DeviceInfo(System.Int32)">
            <summary>
            Gets the MIDI in device info
            </summary>
        </member>
        <member name="M:NAudio.Midi.MidiIn.Dispose(System.Boolean)">
            <summary>
            Closes the MIDI out device
            </summary>
            <param name="disposing">True if called from Dispose</param>
        </member>
        <member name="M:NAudio.Midi.MidiIn.Finalize">
            <summary>
            Cleanup
            </summary>
        </member>
        <member name="E:NAudio.Midi.MidiIn.MessageReceived">
            <summary>
            Called when a MIDI message is received
            </summary>
        </member>
        <member name="E:NAudio.Midi.MidiIn.ErrorReceived">
            <summary>
            An invalid MIDI message
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiIn.NumberOfDevices">
            <summary>
            Gets the number of MIDI input devices available in the system
            </summary>
        </member>
        <member name="T:NAudio.Midi.MidiInCapabilities">
            <summary>
            MIDI In Device Capabilities
            </summary>
        </member>
        <member name="F:NAudio.Midi.MidiInCapabilities.manufacturerId">
            <summary>
            wMid
            </summary>
        </member>
        <member name="F:NAudio.Midi.MidiInCapabilities.productId">
            <summary>
            wPid
            </summary>
        </member>
        <member name="F:NAudio.Midi.MidiInCapabilities.driverVersion">
            <summary>
            vDriverVersion
            </summary>
        </member>
        <member name="F:NAudio.Midi.MidiInCapabilities.productName">
            <summary>
            Product Name
            </summary>
        </member>
        <member name="F:NAudio.Midi.MidiInCapabilities.support">
            <summary>
            Support - Reserved
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiInCapabilities.Manufacturer">
            <summary>
            Gets the manufacturer of this device
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiInCapabilities.ProductId">
            <summary>
            Gets the product identifier (manufacturer specific)
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiInCapabilities.ProductName">
            <summary>
            Gets the product name
            </summary>
        </member>
        <member name="F:NAudio.Midi.MidiInterop.MidiInMessage.Open">
            <summary>
            MIM_OPEN
            </summary>
        </member>
        <member name="F:NAudio.Midi.MidiInterop.MidiInMessage.Close">
            <summary>
            MIM_CLOSE
            </summary>
        </member>
        <member name="F:NAudio.Midi.MidiInterop.MidiInMessage.Data">
            <summary>
            MIM_DATA
            </summary>
        </member>
        <member name="F:NAudio.Midi.MidiInterop.MidiInMessage.LongData">
            <summary>
            MIM_LONGDATA
            </summary>
        </member>
        <member name="F:NAudio.Midi.MidiInterop.MidiInMessage.Error">
            <summary>
            MIM_ERROR
            </summary>
        </member>
        <member name="F:NAudio.Midi.MidiInterop.MidiInMessage.LongError">
            <summary>
            MIM_LONGERROR
            </summary>
        </member>
        <member name="F:NAudio.Midi.MidiInterop.MidiInMessage.MoreData">
            <summary>
            MIM_MOREDATA
            </summary>
        </member>
        <member name="F:NAudio.Midi.MidiInterop.MidiOutMessage.Open">
            <summary>
            MOM_OPEN
            </summary>
        </member>
        <member name="F:NAudio.Midi.MidiInterop.MidiOutMessage.Close">
            <summary>
            MOM_CLOSE
            </summary>
        </member>
        <member name="F:NAudio.Midi.MidiInterop.MidiOutMessage.Done">
            <summary>
            MOM_DONE
            </summary>
        </member>
        <member name="T:NAudio.Midi.MidiMessage">
            <summary>
            Represents a MIDI message
            </summary>
        </member>
        <member name="M:NAudio.Midi.MidiMessage.#ctor(System.Int32,System.Int32,System.Int32)">
            <summary>
            Creates a new MIDI message
            </summary>
            <param name="status">Status</param>
            <param name="data1">Data parameter 1</param>
            <param name="data2">Data parameter 2</param>
        </member>
        <member name="M:NAudio.Midi.MidiMessage.#ctor(System.Int32)">
            <summary>
            Creates a new MIDI message from a raw message
            </summary>
            <param name="rawData">A packed MIDI message from an MMIO function</param>
        </member>
        <member name="M:NAudio.Midi.MidiMessage.StartNote(System.Int32,System.Int32,System.Int32)">
            <summary>
            Creates a Note On message
            </summary>
            <param name="note">Note number</param>
            <param name="volume">Volume</param>
            <param name="channel">MIDI channel</param>
            <returns>A new MidiMessage object</returns>
        </member>
        <member name="M:NAudio.Midi.MidiMessage.StopNote(System.Int32,System.Int32,System.Int32)">
            <summary>
            Creates a Note Off message
            </summary>
            <param name="note">Note number</param>
            <param name="volume">Volume</param>
            <param name="channel">MIDI channel (1-16)</param>
            <returns>A new MidiMessage object</returns>
        </member>
        <member name="M:NAudio.Midi.MidiMessage.ChangePatch(System.Int32,System.Int32)">
            <summary>
            Creates a patch change message
            </summary>
            <param name="patch">The patch number</param>
            <param name="channel">The MIDI channel number (1-16)</param>
            <returns>A new MidiMessageObject</returns>
        </member>
        <member name="M:NAudio.Midi.MidiMessage.ChangeControl(System.Int32,System.Int32,System.Int32)">
            <summary>
            Creates a Control Change message
            </summary>
            <param name="controller">The controller number to change</param>
            <param name="value">The value to set the controller to</param>
            <param name="channel">The MIDI channel number (1-16)</param>
            <returns>A new MidiMessageObject</returns>
        </member>
        <member name="P:NAudio.Midi.MidiMessage.RawData">
            <summary>
            Returns the raw MIDI message data
            </summary>
        </member>
        <member name="T:NAudio.Midi.MidiOut">
            <summary>
            Represents a MIDI out device
            </summary>
        </member>
        <member name="M:NAudio.Midi.MidiOut.DeviceInfo(System.Int32)">
            <summary>
            Gets the MIDI Out device info
            </summary>
        </member>
        <member name="M:NAudio.Midi.MidiOut.#ctor(System.Int32)">
            <summary>
            Opens a specified MIDI out device
            </summary>
            <param name="deviceNo">The device number</param>
        </member>
        <member name="M:NAudio.Midi.MidiOut.Close">
            <summary>
            Closes this MIDI out device
            </summary>
        </member>
        <member name="M:NAudio.Midi.MidiOut.Dispose">
            <summary>
            Closes this MIDI out device
            </summary>
        </member>
        <member name="M:NAudio.Midi.MidiOut.Reset">
            <summary>
            Resets the MIDI out device
            </summary>
        </member>
        <member name="M:NAudio.Midi.MidiOut.SendDriverMessage(System.Int32,System.Int32,System.Int32)">
            <summary>
            Sends a MIDI out message
            </summary>
            <param name="message">Message</param>
            <param name="param1">Parameter 1</param>
            <param name="param2">Parameter 2</param>
        </member>
        <member name="M:NAudio.Midi.MidiOut.Send(System.Int32)">
            <summary>
            Sends a MIDI message to the MIDI out device
            </summary>
            <param name="message">The message to send</param>
        </member>
        <member name="M:NAudio.Midi.MidiOut.Dispose(System.Boolean)">
            <summary>
            Closes the MIDI out device
            </summary>
            <param name="disposing">True if called from Dispose</param>
        </member>
        <member name="M:NAudio.Midi.MidiOut.Finalize">
            <summary>
            Cleanup
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiOut.NumberOfDevices">
            <summary>
            Gets the number of MIDI devices available in the system
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiOut.Volume">
            <summary>
            Gets or sets the volume for this MIDI out device
            </summary>
        </member>
        <member name="T:NAudio.Midi.MidiOutCapabilities">
            <summary>
            class representing the capabilities of a MIDI out device
            MIDIOUTCAPS: http://msdn.microsoft.com/en-us/library/dd798467%28VS.85%29.aspx
            </summary>
        </member>
        <member name="M:NAudio.Midi.MidiOutCapabilities.SupportsChannel(System.Int32)">
            <summary>
            Queries whether a particular channel is supported
            </summary>
            <param name="channel">Channel number to test</param>
            <returns>True if the channel is supported</returns>
        </member>
        <member name="P:NAudio.Midi.MidiOutCapabilities.Manufacturer">
            <summary>
            Gets the manufacturer of this device
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiOutCapabilities.ProductId">
            <summary>
            Gets the product identifier (manufacturer specific)
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiOutCapabilities.ProductName">
            <summary>
            Gets the product name
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiOutCapabilities.Voices">
            <summary>
            Returns the number of supported voices
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiOutCapabilities.Notes">
            <summary>
            Gets the polyphony of the device
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiOutCapabilities.SupportsAllChannels">
            <summary>
            Returns true if the device supports all channels
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiOutCapabilities.SupportsPatchCaching">
            <summary>
            Returns true if the device supports patch caching
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiOutCapabilities.SupportsSeparateLeftAndRightVolume">
            <summary>
            Returns true if the device supports separate left and right volume
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiOutCapabilities.SupportsMidiStreamOut">
            <summary>
            Returns true if the device supports MIDI stream out
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiOutCapabilities.SupportsVolumeControl">
            <summary>
            Returns true if the device supports volume control
            </summary>
        </member>
        <member name="P:NAudio.Midi.MidiOutCapabilities.Technology">
            <summary>
            Returns the type of technology used by this MIDI out device
            </summary>
        </member>
        <member name="F:NAudio.Midi.MidiOutCapabilities.MidiOutCapabilityFlags.Volume">
            <summary>
            MIDICAPS_VOLUME
            </summary>
        </member>
        <member name="F:NAudio.Midi.MidiOutCapabilities.MidiOutCapabilityFlags.LeftRightVolume">
            <summary>
            separate left-right volume control
            MIDICAPS_LRVOLUME
            </summary>
        </member>
        <member name="F:NAudio.Midi.MidiOutCapabilities.MidiOutCapabilityFlags.PatchCaching">
            <summary>
            MIDICAPS_CACHE
            </summary>
        </member>
        <member name="F:NAudio.Midi.MidiOutCapabilities.MidiOutCapabilityFlags.Stream">
            <summary>
            MIDICAPS_STREAM
            driver supports midiStreamOut directly
            </summary>
        </member>
        <member name="T:NAudio.Midi.MidiOutTechnology">
            <summary>
            Represents the different types of technology used by a MIDI out device
            </summary>
            <remarks>from mmsystem.h</remarks>
        </member>
        <member name="F:NAudio.Midi.MidiOutTechnology.MidiPort">
            <summary>The device is a MIDI port</summary>
        </member>
        <member name="F:NAudio.Midi.MidiOutTechnology.Synth">
            <summary>The device is a MIDI synth</summary>
        </member>
        <member name="F:NAudio.Midi.MidiOutTechnology.SquareWaveSynth">
            <summary>The device is a square wave synth</summary>
        </member>
        <member name="F:NAudio.Midi.MidiOutTechnology.FMSynth">
            <summary>The device is an FM synth</summary>
        </member>
        <member name="F:NAudio.Midi.MidiOutTechnology.MidiMapper">
            <summary>The device is a MIDI mapper</summary>
        </member>
        <member name="F:NAudio.Midi.MidiOutTechnology.WaveTableSynth">
            <summary>The device is a WaveTable synth</summary>
        </member>
        <member name="F:NAudio.Midi.MidiOutTechnology.SoftwareSynth">
            <summary>The device is a software synth</summary>
        </member>
        <member name="T:NAudio.Midi.NoteEvent">
            <summary>
            Represents a note MIDI event
            </summary>
        </member>
        <member name="M:NAudio.Midi.NoteEvent.#ctor(System.IO.BinaryReader)">
            <summary>
            Reads a NoteEvent from a stream of MIDI data
            </summary>
            <param name="br">Binary Reader for the stream</param>
        </member>
        <member name="M:NAudio.Midi.NoteEvent.#ctor(System.Int64,System.Int32,NAudio.Midi.MidiCommandCode,System.Int32,System.Int32)">
            <summary>
            Creates a MIDI Note Event with specified parameters
            </summary>
            <param name="absoluteTime">Absolute time of this event</param>
            <param name="channel">MIDI channel number</param>
            <param name="commandCode">MIDI command code</param>
            <param name="noteNumber">MIDI Note Number</param>
            <param name="velocity">MIDI Note Velocity</param>
        </member>
        <member name="M:NAudio.Midi.NoteEvent.GetAsShortMessage">
            <summary>
            <see cref="M:NAudio.Midi.MidiEvent.GetAsShortMessage"/>
            </summary>
        </member>
        <member name="M:NAudio.Midi.NoteEvent.ToString">
            <summary>
            Describes the Note Event
            </summary>
            <returns>Note event as a string</returns>
        </member>
        <member name="M:NAudio.Midi.NoteEvent.Export(System.Int64@,System.IO.BinaryWriter)">
            <summary>
            <see cref="M:NAudio.Midi.MidiEvent.Export(System.Int64@,System.IO.BinaryWriter)"/>
            </summary>
        </member>
        <member name="P:NAudio.Midi.NoteEvent.NoteNumber">
            <summary>
            The MIDI note number
            </summary>
        </member>
        <member name="P:NAudio.Midi.NoteEvent.Velocity">
            <summary>
            The note velocity
            </summary>
        </member>
        <member name="P:NAudio.Midi.NoteEvent.NoteName">
            <summary>
            The note name
            </summary>
        </member>
        <member name="T:NAudio.Midi.NoteOnEvent">
            <summary>
            Represents a MIDI note on event
            </summary>
        </member>
        <member name="M:NAudio.Midi.NoteOnEvent.#ctor(System.IO.BinaryReader)">
            <summary>
            Reads a new Note On event from a stream of MIDI data
            </summary>
            <param name="br">Binary reader on the MIDI data stream</param>
        </member>
        <member name="M:NAudio.Midi.NoteOnEvent.#ctor(System.Int64,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Creates a NoteOn event with specified parameters
            </summary>
            <param name="absoluteTime">Absolute time of this event</param>
            <param name="channel">MIDI channel number</param>
            <param name="noteNumber">MIDI note number</param>
            <param name="velocity">MIDI note velocity</param>
            <param name="duration">MIDI note duration</param>
        </member>
        <member name="M:NAudio.Midi.NoteOnEvent.ToString">
            <summary>
            Calls base class export first, then exports the data 
            specific to this event
            <seealso cref="M:NAudio.Midi.MidiEvent.Export(System.Int64@,System.IO.BinaryWriter)">MidiEvent.Export</seealso>
            </summary>
        </member>
        <member name="P:NAudio.Midi.NoteOnEvent.OffEvent">
            <summary>
            The associated Note off event
            </summary>
        </member>
        <member name="P:NAudio.Midi.NoteOnEvent.NoteNumber">
            <summary>
            Get or set the Note Number, updating the off event at the same time
            </summary>
        </member>
        <member name="P:NAudio.Midi.NoteOnEvent.Channel">
            <summary>
            Get or set the channel, updating the off event at the same time
            </summary>
        </member>
        <member name="P:NAudio.Midi.NoteOnEvent.NoteLength">
            <summary>
            The duration of this note
            </summary>
            <remarks>
            There must be a note off event
            </remarks>
        </member>
        <member name="T:NAudio.Midi.PatchChangeEvent">
            <summary>
            Represents a MIDI patch change event
            </summary>
        </member>
        <member name="M:NAudio.Midi.PatchChangeEvent.GetPatchName(System.Int32)">
            <summary>
            Gets the default MIDI instrument names
            </summary>
        </member>
        <member name="M:NAudio.Midi.PatchChangeEvent.#ctor(System.IO.BinaryReader)">
            <summary>
            Reads a new patch change event from a MIDI stream
            </summary>
            <param name="br">Binary reader for the MIDI stream</param>
        </member>
        <member name="M:NAudio.Midi.PatchChangeEvent.#ctor(System.Int64,System.Int32,System.Int32)">
            <summary>
            Creates a new patch change event
            </summary>
            <param name="absoluteTime">Time of the event</param>
            <param name="channel">Channel number</param>
            <param name="patchNumber">Patch number</param>
        </member>
        <member name="M:NAudio.Midi.PatchChangeEvent.ToString">
            <summary>
            Describes this patch change event
            </summary>
            <returns>String describing the patch change event</returns>
        </member>
        <member name="M:NAudio.Midi.PatchChangeEvent.GetAsShortMessage">
            <summary>
            Gets as a short message for sending with the midiOutShortMsg API
            </summary>
            <returns>short message</returns>
        </member>
        <member name="M:NAudio.Midi.PatchChangeEvent.Export(System.Int64@,System.IO.BinaryWriter)">
            <summary>
            Calls base class export first, then exports the data 
            specific to this event
            <seealso cref="M:NAudio.Midi.MidiEvent.Export(System.Int64@,System.IO.BinaryWriter)">MidiEvent.Export</seealso>
            </summary>
        </member>
        <member name="P:NAudio.Midi.PatchChangeEvent.Patch">
            <summary>
            The Patch Number
            </summary>
        </member>
        <member name="T:NAudio.Midi.PitchWheelChangeEvent">
            <summary>
            Represents a MIDI pitch wheel change event
            </summary>
        </member>
        <member name="M:NAudio.Midi.PitchWheelChangeEvent.#ctor(System.IO.BinaryReader)">
            <summary>
            Reads a pitch wheel change event from a MIDI stream
            </summary>
            <param name="br">The MIDI stream to read from</param>
        </member>
        <member name="M:NAudio.Midi.PitchWheelChangeEvent.#ctor(System.Int64,System.Int32,System.Int32)">
            <summary>
            Creates a new pitch wheel change event
            </summary>
            <param name="absoluteTime">Absolute event time</param>
            <param name="channel">Channel</param>
            <param name="pitchWheel">Pitch wheel value</param>
        </member>
        <member name="M:NAudio.Midi.PitchWheelChangeEvent.ToString">
            <summary>
            Describes this pitch wheel change event
            </summary>
            <returns>String describing this pitch wheel change event</returns>
        </member>
        <member name="M:NAudio.Midi.PitchWheelChangeEvent.GetAsShortMessage">
            <summary>
            Gets a short message
            </summary>
            <returns>Integer to sent as short message</returns>
        </member>
        <member name="M:NAudio.Midi.PitchWheelChangeEvent.Export(System.Int64@,System.IO.BinaryWriter)">
            <summary>
            Calls base class export first, then exports the data 
            specific to this event
            <seealso cref="M:NAudio.Midi.MidiEvent.Export(System.Int64@,System.IO.BinaryWriter)">MidiEvent.Export</seealso>
            </summary>
        </member>
        <member name="P:NAudio.Midi.PitchWheelChangeEvent.Pitch">
            <summary>
            Pitch Wheel Value 0 is minimum, 0x2000 (8192) is default, 0x4000 (16384) is maximum
            </summary>
        </member>
        <member name="T:NAudio.Midi.SequencerSpecificEvent">
            <summary>
            Represents a Sequencer Specific event
            </summary>
        </member>
        <member name="M:NAudio.Midi.SequencerSpecificEvent.#ctor(System.IO.BinaryReader,System.Int32)">
            <summary>
            Reads a new sequencer specific event from a MIDI stream
            </summary>
            <param name="br">The MIDI stream</param>
            <param name="length">The data length</param>
        </member>
        <member name="M:NAudio.Midi.SequencerSpecificEvent.#ctor(System.Byte[],System.Int64)">
            <summary>
            Creates a new Sequencer Specific event
            </summary>
            <param name="data">The sequencer specific data</param>
            <param name="absoluteTime">Absolute time of this event</param>
        </member>
        <member name="M:NAudio.Midi.SequencerSpecificEvent.ToString">
            <summary>
            Describes this MIDI text event
            </summary>
            <returns>A string describing this event</returns>
        </member>
        <member name="M:NAudio.Midi.SequencerSpecificEvent.Export(System.Int64@,System.IO.BinaryWriter)">
            <summary>
            Calls base class export first, then exports the data 
            specific to this event
            <seealso cref="M:NAudio.Midi.MidiEvent.Export(System.Int64@,System.IO.BinaryWriter)">MidiEvent.Export</seealso>
            </summary>
        </member>
        <member name="P:NAudio.Midi.SequencerSpecificEvent.Data">
            <summary>
            The contents of this sequencer specific
            </summary>
        </member>
        <member name="M:NAudio.Midi.SmpteOffsetEvent.#ctor(System.IO.BinaryReader,System.Int32)">
            <summary>
            Reads a new time signature event from a MIDI stream
            </summary>
            <param name="br">The MIDI stream</param>
            <param name="length">The data length</param>
        </member>
        <member name="M:NAudio.Midi.SmpteOffsetEvent.ToString">
            <summary>
            Describes this time signature event
            </summary>
            <returns>A string describing this event</returns>
        </member>
        <member name="M:NAudio.Midi.SmpteOffsetEvent.Export(System.Int64@,System.IO.BinaryWriter)">
            <summary>
            Calls base class export first, then exports the data 
            specific to this event
            <seealso cref="M:NAudio.Midi.MidiEvent.Export(System.Int64@,System.IO.BinaryWriter)">MidiEvent.Export</seealso>
            </summary>
        </member>
        <member name="P:NAudio.Midi.SmpteOffsetEvent.Hours">
            <summary>
            Hours
            </summary>
        </member>
        <member name="P:NAudio.Midi.SmpteOffsetEvent.Minutes">
            <summary>
            Minutes
            </summary>
        </member>
        <member name="P:NAudio.Midi.SmpteOffsetEvent.Seconds">
            <summary>
            Seconds
            </summary>
        </member>
        <member name="P:NAudio.Midi.SmpteOffsetEvent.Frames">
            <summary>
            Frames
            </summary>
        </member>
        <member name="P:NAudio.Midi.SmpteOffsetEvent.SubFrames">
            <summary>
            SubFrames
            </summary>
        </member>
        <member name="T:NAudio.Midi.SysexEvent">
            <summary>
            Represents a MIDI sysex message
            </summary>
        </member>
        <member name="M:NAudio.Midi.SysexEvent.ReadSysexEvent(System.IO.BinaryReader)">
            <summary>
            Reads a sysex message from a MIDI stream
            </summary>
            <param name="br">Stream of MIDI data</param>
            <returns>a new sysex message</returns>
        </member>
        <member name="M:NAudio.Midi.SysexEvent.ToString">
            <summary>
            Describes this sysex message
            </summary>
            <returns>A string describing the sysex message</returns>
        </member>
        <member name="M:NAudio.Midi.SysexEvent.Export(System.Int64@,System.IO.BinaryWriter)">
            <summary>
            Calls base class export first, then exports the data 
            specific to this event
            <seealso cref="M:NAudio.Midi.MidiEvent.Export(System.Int64@,System.IO.BinaryWriter)">MidiEvent.Export</seealso>
            </summary>
        </member>
        <member name="T:NAudio.Midi.TempoEvent">
            <summary>
            Represents a MIDI tempo event
            </summary>
        </member>
        <member name="M:NAudio.Midi.TempoEvent.#ctor(System.IO.BinaryReader,System.Int32)">
            <summary>
            Reads a new tempo event from a MIDI stream
            </summary>
            <param name="br">The MIDI stream</param>
            <param name="length">the data length</param>
        </member>
        <member name="M:NAudio.Midi.TempoEvent.#ctor(System.Int32,System.Int64)">
            <summary>
            Creates a new tempo event with specified settings
            </summary>
            <param name="microsecondsPerQuarterNote">Microseconds per quarter note</param>
            <param name="absoluteTime">Absolute time</param>
        </member>
        <member name="M:NAudio.Midi.TempoEvent.ToString">
            <summary>
            Describes this tempo event
            </summary>
            <returns>String describing the tempo event</returns>
        </member>
        <member name="M:NAudio.Midi.TempoEvent.Export(System.Int64@,System.IO.BinaryWriter)">
            <summary>
            Calls base class export first, then exports the data 
            specific to this event
            <seealso cref="M:NAudio.Midi.MidiEvent.Export(System.Int64@,System.IO.BinaryWriter)">MidiEvent.Export</seealso>
            </summary>
        </member>
        <member name="P:NAudio.Midi.TempoEvent.MicrosecondsPerQuarterNote">
            <summary>
            Microseconds per quarter note
            </summary>
        </member>
        <member name="P:NAudio.Midi.TempoEvent.Tempo">
            <summary>
            Tempo
            </summary>
        </member>
        <member name="T:NAudio.Midi.TextEvent">
            <summary>
            Represents a MIDI text event
            </summary>
        </member>
        <member name="M:NAudio.Midi.TextEvent.#ctor(System.IO.BinaryReader,System.Int32)">
            <summary>
            Reads a new text event from a MIDI stream
            </summary>
            <param name="br">The MIDI stream</param>
            <param name="length">The data length</param>
        </member>
        <member name="M:NAudio.Midi.TextEvent.#ctor(System.String,NAudio.Midi.MetaEventType,System.Int64)">
            <summary>
            Creates a new TextEvent
            </summary>
            <param name="text">The text in this type</param>
            <param name="metaEventType">MetaEvent type (must be one that is
            associated with text data)</param>
            <param name="absoluteTime">Absolute time of this event</param>
        </member>
        <member name="M:NAudio.Midi.TextEvent.ToString">
            <summary>
            Describes this MIDI text event
            </summary>
            <returns>A string describing this event</returns>
        </member>
        <member name="M:NAudio.Midi.TextEvent.Export(System.Int64@,System.IO.BinaryWriter)">
            <summary>
            Calls base class export first, then exports the data 
            specific to this event
            <seealso cref="M:NAudio.Midi.MidiEvent.Export(System.Int64@,System.IO.BinaryWriter)">MidiEvent.Export</seealso>
            </summary>
        </member>
        <member name="P:NAudio.Midi.TextEvent.Text">
            <summary>
            The contents of this text event
            </summary>
        </member>
        <member name="T:NAudio.Midi.TimeSignatureEvent">
            <summary>
            Represents a MIDI time signature event
            </summary>
        </member>
        <member name="M:NAudio.Midi.TimeSignatureEvent.#ctor(System.IO.BinaryReader,System.Int32)">
            <summary>
            Reads a new time signature event from a MIDI stream
            </summary>
            <param name="br">The MIDI stream</param>
            <param name="length">The data length</param>
        </member>
        <member name="M:NAudio.Midi.TimeSignatureEvent.#ctor(System.Int64,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Creates a new TimeSignatureEvent
            </summary>
            <param name="absoluteTime">Time at which to create this event</param>
            <param name="numerator">Numerator</param>
            <param name="denominator">Denominator</param>
            <param name="ticksInMetronomeClick">Ticks in Metronome Click</param>
            <param name="no32ndNotesInQuarterNote">No of 32nd Notes in Quarter Click</param>
        </member>
        <member name="M:NAudio.Midi.TimeSignatureEvent.#ctor(System.Int32,System.Int32,System.Int32,System.Int32,System.Int64)">
            <summary>
            Creates a new time signature event with the specified parameters
            </summary>
        </member>
        <member name="M:NAudio.Midi.TimeSignatureEvent.ToString">
            <summary>
            Describes this time signature event
            </summary>
            <returns>A string describing this event</returns>
        </member>
        <member name="M:NAudio.Midi.TimeSignatureEvent.Export(System.Int64@,System.IO.BinaryWriter)">
            <summary>
            Calls base class export first, then exports the data 
            specific to this event
            <seealso cref="M:NAudio.Midi.MidiEvent.Export(System.Int64@,System.IO.BinaryWriter)">MidiEvent.Export</seealso>
            </summary>
        </member>
        <member name="P:NAudio.Midi.TimeSignatureEvent.Numerator">
            <summary>
            Numerator (number of beats in a bar)
            </summary>
        </member>
        <member name="P:NAudio.Midi.TimeSignatureEvent.Denominator">
            <summary>
            Denominator (Beat unit),
            1 means 2, 2 means 4 (crochet), 3 means 8 (quaver), 4 means 16 and 5 means 32
            </summary>
        </member>
        <member name="P:NAudio.Midi.TimeSignatureEvent.TicksInMetronomeClick">
            <summary>
            Ticks in a metronome click
            </summary>
        </member>
        <member name="P:NAudio.Midi.TimeSignatureEvent.No32ndNotesInQuarterNote">
            <summary>
            Number of 32nd notes in a quarter note
            </summary>
        </member>
        <member name="P:NAudio.Midi.TimeSignatureEvent.TimeSignature">
            <summary>
            The time signature
            </summary>
        </member>
        <member name="T:NAudio.Midi.TrackSequenceNumberEvent">
            <summary>
            Represents a MIDI track sequence number event event
            </summary>
        </member>
        <member name="M:NAudio.Midi.TrackSequenceNumberEvent.#ctor(System.IO.BinaryReader,System.Int32)">
            <summary>
            Reads a new track sequence number event from a MIDI stream
            </summary>
            <param name="br">The MIDI stream</param>
            <param name="length">the data length</param>
        </member>
        <member name="M:NAudio.Midi.TrackSequenceNumberEvent.ToString">
            <summary>
            Describes this event
            </summary>
            <returns>String describing the event</returns>
        </member>
        <member name="M:NAudio.Midi.TrackSequenceNumberEvent.Export(System.Int64@,System.IO.BinaryWriter)">
            <summary>
            Calls base class export first, then exports the data 
            specific to this event
            <seealso cref="M:NAudio.Midi.MidiEvent.Export(System.Int64@,System.IO.BinaryWriter)">MidiEvent.Export</seealso>
            </summary>
        </member>
        <member name="T:NAudio.Mixer.BooleanMixerControl">
            <summary>
            Boolean mixer control
            </summary>
        </member>
        <member name="T:NAudio.Mixer.MixerControl">
            <summary>
            Represents a mixer control
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControl.mixerHandle">
            <summary>
            Mixer Handle
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControl.nChannels">
            <summary>
            Number of Channels
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControl.mixerHandleType">
            <summary>
            Mixer Handle Type
            </summary>
        </member>
        <member name="M:NAudio.Mixer.MixerControl.GetMixerControls(System.IntPtr,NAudio.Mixer.MixerLine,NAudio.Mixer.MixerFlags)">
            <summary>
            Gets all the mixer controls
            </summary>
            <param name="mixerHandle"></param>
            <param name="mixerLine"></param>
            <param name="mixerHandleType"></param>
            <returns></returns>
        </member>
        <member name="M:NAudio.Mixer.MixerControl.GetMixerControl(System.IntPtr,System.Int32,System.Int32,System.Int32,NAudio.Mixer.MixerFlags)">
            <summary>
            Gets a specified Mixer Control
            </summary>
            <param name="mixerHandle">Mixer Handle</param>
            <param name="nLineID">Line ID</param>
            <param name="controlId">Control ID</param>
            <param name="nChannels">Number of Channels</param>
            <param name="mixerFlags">Flags to use (indicates the meaning of mixerHandle)</param>
            <returns></returns>
        </member>
        <member name="M:NAudio.Mixer.MixerControl.GetControlDetails">
            <summary>
            Gets the control details
            </summary>
        </member>
        <member name="M:NAudio.Mixer.MixerControl.GetDetails(System.IntPtr)">
            <summary>
            Gets the control details
            </summary>
            <param name="pDetails"></param>
        </member>
        <member name="M:NAudio.Mixer.MixerControl.IsControlBoolean(NAudio.Mixer.MixerControlType)">
            <summary>
            Returns true if this is a boolean control
            </summary>
            <param name="controlType">Control type</param>
        </member>
        <member name="M:NAudio.Mixer.MixerControl.IsControlListText(NAudio.Mixer.MixerControlType)">
            <summary>
            Determines whether a specified mixer control type is a list text control
            </summary>
        </member>
        <member name="M:NAudio.Mixer.MixerControl.ToString">
            <summary>
            String representation for debug purposes
            </summary>
        </member>
        <member name="P:NAudio.Mixer.MixerControl.Name">
            <summary>
            Mixer control name
            </summary>
        </member>
        <member name="P:NAudio.Mixer.MixerControl.ControlType">
            <summary>
            Mixer control type
            </summary>
        </member>
        <member name="P:NAudio.Mixer.MixerControl.IsBoolean">
            <summary>
            Is this a boolean control
            </summary>
        </member>
        <member name="P:NAudio.Mixer.MixerControl.IsListText">
            <summary>
            True if this is a list text control
            </summary>
        </member>
        <member name="P:NAudio.Mixer.MixerControl.IsSigned">
            <summary>
            True if this is a signed control
            </summary>
        </member>
        <member name="P:NAudio.Mixer.MixerControl.IsUnsigned">
            <summary>
            True if this is an unsigned control
            </summary>
        </member>
        <member name="P:NAudio.Mixer.MixerControl.IsCustom">
            <summary>
            True if this is a custom control
            </summary>
        </member>
        <member name="M:NAudio.Mixer.BooleanMixerControl.GetDetails(System.IntPtr)">
            <summary>
            Gets the details for this control
            </summary>
            <param name="pDetails">memory pointer</param>
        </member>
        <member name="P:NAudio.Mixer.BooleanMixerControl.Value">
            <summary>
            The current value of the control
            </summary>
        </member>
        <member name="T:NAudio.Mixer.CustomMixerControl">
            <summary>
            Custom Mixer control
            </summary>
        </member>
        <member name="M:NAudio.Mixer.CustomMixerControl.GetDetails(System.IntPtr)">
            <summary>
            Get the data for this custom control
            </summary>
            <param name="pDetails">pointer to memory to receive data</param>
        </member>
        <member name="T:NAudio.Mixer.ListTextMixerControl">
            <summary>
            List text mixer control
            </summary>
        </member>
        <member name="M:NAudio.Mixer.ListTextMixerControl.GetDetails(System.IntPtr)">
            <summary>
            Get the details for this control
            </summary>
            <param name="pDetails">Memory location to read to</param>
        </member>
        <member name="T:NAudio.Mixer.Mixer">
            <summary>Represents a Windows mixer device</summary>
        </member>
        <member name="M:NAudio.Mixer.Mixer.#ctor(System.Int32)">
            <summary>Connects to the specified mixer</summary>
            <param name="mixerIndex">The index of the mixer to use. 
            This should be between zero and NumberOfDevices - 1</param>
        </member>
        <member name="M:NAudio.Mixer.Mixer.GetDestination(System.Int32)">
            <summary>Retrieve the specified MixerDestination object</summary>
            <param name="destinationIndex">The ID of the destination to use.
            Should be between 0 and DestinationCount - 1</param>
        </member>
        <member name="P:NAudio.Mixer.Mixer.NumberOfDevices">
            <summary>The number of mixer devices available</summary>	
        </member>
        <member name="P:NAudio.Mixer.Mixer.DestinationCount">
            <summary>The number of destinations this mixer supports</summary>
        </member>
        <member name="P:NAudio.Mixer.Mixer.Name">
            <summary>The name of this mixer device</summary>
        </member>
        <member name="P:NAudio.Mixer.Mixer.Manufacturer">
            <summary>The manufacturer code for this mixer device</summary>
        </member>
        <member name="P:NAudio.Mixer.Mixer.ProductID">
            <summary>The product identifier code for this mixer device</summary>
        </member>
        <member name="P:NAudio.Mixer.Mixer.Destinations">
            <summary>
            A way to enumerate the destinations
            </summary>
        </member>
        <member name="P:NAudio.Mixer.Mixer.Mixers">
            <summary>
            A way to enumerate all available devices
            </summary>
        </member>
        <member name="T:NAudio.Mixer.MixerControlType">
            <summary>
            Mixer control types
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.Custom">
            <summary>Custom</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.BooleanMeter">
            <summary>Boolean meter</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.SignedMeter">
            <summary>Signed meter</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.PeakMeter">
            <summary>Peak meter</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.UnsignedMeter">
            <summary>Unsigned meter</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.Boolean">
            <summary>Boolean</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.OnOff">
            <summary>On Off</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.Mute">
            <summary>Mute</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.Mono">
            <summary>Mono</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.Loudness">
            <summary>Loudness</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.StereoEnhance">
            <summary>Stereo Enhance</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.Button">
            <summary>Button</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.Decibels">
            <summary>Decibels</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.Signed">
            <summary>Signed</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.Unsigned">
            <summary>Unsigned</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.Percent">
            <summary>Percent</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.Slider">
            <summary>Slider</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.Pan">
            <summary>Pan</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.QSoundPan">
            <summary>Q-sound pan</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.Fader">
            <summary>Fader</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.Volume">
            <summary>Volume</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.Bass">
            <summary>Bass</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.Treble">
            <summary>Treble</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.Equalizer">
            <summary>Equaliser</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.SingleSelect">
            <summary>Single Select</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.Mux">
            <summary>Mux</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.MultipleSelect">
            <summary>Multiple select</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.Mixer">
            <summary>Mixer</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.MicroTime">
            <summary>Micro time</summary>
        </member>
        <member name="F:NAudio.Mixer.MixerControlType.MilliTime">
            <summary>Milli time</summary>
        </member>
        <member name="T:NAudio.Mixer.MixerLine">
            <summary>
            Represents a mixer line (source or destination)
            </summary>
        </member>
        <member name="M:NAudio.Mixer.MixerLine.#ctor(System.IntPtr,System.Int32,NAudio.Mixer.MixerFlags)">
            <summary>
            Creates a new mixer destination
            </summary>
            <param name="mixerHandle">Mixer Handle</param>
            <param name="destinationIndex">Destination Index</param>
            <param name="mixerHandleType">Mixer Handle Type</param>
        </member>
        <member name="M:NAudio.Mixer.MixerLine.#ctor(System.IntPtr,System.Int32,System.Int32,NAudio.Mixer.MixerFlags)">
            <summary>
            Creates a new Mixer Source For a Specified Source
            </summary>
            <param name="mixerHandle">Mixer Handle</param>
            <param name="destinationIndex">Destination Index</param>
            <param name="sourceIndex">Source Index</param>
            <param name="mixerHandleType">Flag indicating the meaning of mixerHandle</param>
        </member>
        <member name="M:NAudio.Mixer.MixerLine.GetMixerIdForWaveIn(System.Int32)">
            <summary>
            Creates a new Mixer Source
            </summary>
            <param name="waveInDevice">Wave In Device</param>
        </member>
        <member name="M:NAudio.Mixer.MixerLine.GetSource(System.Int32)">
            <summary>
            Gets the specified source
            </summary>
        </member>
        <member name="M:NAudio.Mixer.MixerLine.ToString">
            <summary>
            Describes this Mixer Line (for diagnostic purposes)
            </summary>
        </member>
        <member name="P:NAudio.Mixer.MixerLine.Name">
            <summary>
            Mixer Line Name
            </summary>
        </member>
        <member name="P:NAudio.Mixer.MixerLine.ShortName">
            <summary>
            Mixer Line short name
            </summary>
        </member>
        <member name="P:NAudio.Mixer.MixerLine.LineId">
            <summary>
            The line ID
            </summary>
        </member>
        <member name="P:NAudio.Mixer.MixerLine.ComponentType">
            <summary>
            Component Type
            </summary>
        </member>
        <member name="P:NAudio.Mixer.MixerLine.TypeDescription">
            <summary>
            Mixer destination type description
            </summary>
        </member>
        <member name="P:NAudio.Mixer.MixerLine.Channels">
            <summary>
            Number of channels
            </summary>
        </member>
        <member name="P:NAudio.Mixer.MixerLine.SourceCount">
            <summary>
            Number of sources
            </summary>
        </member>
        <member name="P:NAudio.Mixer.MixerLine.ControlsCount">
            <summary>
            Number of controls
            </summary>
        </member>
        <member name="P:NAudio.Mixer.MixerLine.IsActive">
            <summary>
            Is this destination active
            </summary>
        </member>
        <member name="P:NAudio.Mixer.MixerLine.IsDisconnected">
            <summary>
            Is this destination disconnected
            </summary>
        </member>
        <member name="P:NAudio.Mixer.MixerLine.IsSource">
            <summary>
            Is this destination a source
            </summary>
        </member>
        <member name="P:NAudio.Mixer.MixerLine.Controls">
            <summary>
            Enumerator for the controls on this Mixer Limne
            </summary>
        </member>
        <member name="P:NAudio.Mixer.MixerLine.Sources">
            <summary>
            Enumerator for the sources on this Mixer Line
            </summary>
        </member>
        <member name="P:NAudio.Mixer.MixerLine.TargetName">
            <summary>
            The name of the target output device
            </summary>
        </member>
        <member name="T:NAudio.Mixer.MixerFlags">
            <summary>
            Mixer Interop Flags
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerFlags.Handle">
            <summary>
            MIXER_OBJECTF_HANDLE 	= 0x80000000;
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerFlags.Mixer">
            <summary>
            MIXER_OBJECTF_MIXER 	= 0x00000000;
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerFlags.MixerHandle">
            <summary>
            MIXER_OBJECTF_HMIXER
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerFlags.WaveOut">
            <summary>
            MIXER_OBJECTF_WAVEOUT
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerFlags.WaveOutHandle">
            <summary>
            MIXER_OBJECTF_HWAVEOUT
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerFlags.WaveIn">
            <summary>
            MIXER_OBJECTF_WAVEIN
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerFlags.WaveInHandle">
            <summary>
            MIXER_OBJECTF_HWAVEIN
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerFlags.MidiOut">
            <summary>
            MIXER_OBJECTF_MIDIOUT
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerFlags.MidiOutHandle">
            <summary>
            MIXER_OBJECTF_HMIDIOUT
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerFlags.MidiIn">
            <summary>
            MIXER_OBJECTF_MIDIIN
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerFlags.MidiInHandle">
            <summary>
            MIXER_OBJECTF_HMIDIIN
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerFlags.Aux">
            <summary>
            MIXER_OBJECTF_AUX
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerFlags.Value">
            <summary>
            MIXER_GETCONTROLDETAILSF_VALUE      	= 0x00000000;
            MIXER_SETCONTROLDETAILSF_VALUE      	= 0x00000000;
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerFlags.ListText">
            <summary>
            MIXER_GETCONTROLDETAILSF_LISTTEXT   	= 0x00000001;
            MIXER_SETCONTROLDETAILSF_LISTTEXT   	= 0x00000001;
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerFlags.QueryMask">
            <summary>
            MIXER_GETCONTROLDETAILSF_QUERYMASK  	= 0x0000000F;
            MIXER_SETCONTROLDETAILSF_QUERYMASK  	= 0x0000000F;
            MIXER_GETLINECONTROLSF_QUERYMASK    	= 0x0000000F;
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerFlags.All">
            <summary>
            MIXER_GETLINECONTROLSF_ALL          	= 0x00000000;
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerFlags.OneById">
            <summary>
            MIXER_GETLINECONTROLSF_ONEBYID      	= 0x00000001;
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerFlags.OneByType">
            <summary>
            MIXER_GETLINECONTROLSF_ONEBYTYPE    	= 0x00000002;
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerFlags.GetLineInfoOfDestination">
            <summary>
            MIXER_GETLINEINFOF_DESTINATION      	= 0x00000000;
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerFlags.GetLineInfoOfSource">
            <summary>
            MIXER_GETLINEINFOF_SOURCE           	= 0x00000001;
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerFlags.GetLineInfoOfLineId">
            <summary>
            MIXER_GETLINEINFOF_LINEID           	= 0x00000002;
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerFlags.GetLineInfoOfComponentType">
            <summary>
            MIXER_GETLINEINFOF_COMPONENTTYPE    	= 0x00000003;
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerFlags.GetLineInfoOfTargetType">
            <summary>
            MIXER_GETLINEINFOF_TARGETTYPE       	= 0x00000004;
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerFlags.GetLineInfoOfQueryMask">
            <summary>
            MIXER_GETLINEINFOF_QUERYMASK        	= 0x0000000F;
            </summary>
        </member>
        <member name="T:NAudio.Mixer.MixerInterop.MIXERLINE_LINEF">
            <summary>
            Mixer Line Flags
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerInterop.MIXERLINE_LINEF.MIXERLINE_LINEF_ACTIVE">
            <summary>
            Audio line is active. An active line indicates that a signal is probably passing 
            through the line.
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerInterop.MIXERLINE_LINEF.MIXERLINE_LINEF_DISCONNECTED">
            <summary>
            Audio line is disconnected. A disconnected line's associated controls can still be 
            modified, but the changes have no effect until the line is connected.
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerInterop.MIXERLINE_LINEF.MIXERLINE_LINEF_SOURCE">
            <summary>
            Audio line is an audio source line associated with a single audio destination line. 
            If this flag is not set, this line is an audio destination line associated with zero 
            or more audio source lines.
            </summary>
        </member>
        <member name="T:NAudio.Mixer.MixerInterop.Bounds">
            <summary>
            BOUNDS structure
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerInterop.Bounds.minimum">
            <summary>
            dwMinimum / lMinimum / reserved 0
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerInterop.Bounds.maximum">
            <summary>
            dwMaximum / lMaximum / reserved 1
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerInterop.Bounds.reserved2">
            <summary>
            reserved 2
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerInterop.Bounds.reserved3">
            <summary>
            reserved 3
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerInterop.Bounds.reserved4">
            <summary>
            reserved 4
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerInterop.Bounds.reserved5">
            <summary>
            reserved 5
            </summary>
        </member>
        <member name="T:NAudio.Mixer.MixerInterop.Metrics">
            <summary>
            METRICS structure
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerInterop.Metrics.step">
            <summary>
            cSteps / reserved[0]
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerInterop.Metrics.customData">
            <summary>
            cbCustomData / reserved[1], number of bytes for control details
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerInterop.Metrics.reserved2">
            <summary>
            reserved 2
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerInterop.Metrics.reserved3">
            <summary>
            reserved 3
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerInterop.Metrics.reserved4">
            <summary>
            reserved 4
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerInterop.Metrics.reserved5">
            <summary>
            reserved 5
            </summary>
        </member>
        <member name="T:NAudio.Mixer.MixerInterop.MIXERCONTROL">
            <summary>
            MIXERCONTROL struct
            http://msdn.microsoft.com/en-us/library/dd757293%28VS.85%29.aspx
            </summary>
        </member>
        <member name="T:NAudio.Mixer.MixerLineComponentType">
            <summary>
            Mixer Line Component type enumeration
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerLineComponentType.DestinationUndefined">
            <summary>
            Audio line is a destination that cannot be defined by one of the standard component types. A mixer device is required to use this component type for line component types that have not been defined by Microsoft Corporation.
            MIXERLINE_COMPONENTTYPE_DST_UNDEFINED
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerLineComponentType.DestinationDigital">
            <summary>
            Audio line is a digital destination (for example, digital input to a DAT or CD audio device).
            MIXERLINE_COMPONENTTYPE_DST_DIGITAL 
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerLineComponentType.DestinationLine">
            <summary>
            Audio line is a line level destination (for example, line level input from a CD audio device) that will be the final recording source for the analog-to-digital converter (ADC). Because most audio cards for personal computers provide some sort of gain for the recording audio source line, the mixer device will use the MIXERLINE_COMPONENTTYPE_DST_WAVEIN type.
            MIXERLINE_COMPONENTTYPE_DST_LINE
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerLineComponentType.DestinationMonitor">
            <summary>
            Audio line is a destination used for a monitor.
            MIXERLINE_COMPONENTTYPE_DST_MONITOR
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerLineComponentType.DestinationSpeakers">
            <summary>
            Audio line is an adjustable (gain and/or attenuation) destination intended to drive speakers. This is the typical component type for the audio output of audio cards for personal computers.
            MIXERLINE_COMPONENTTYPE_DST_SPEAKERS
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerLineComponentType.DestinationHeadphones">
            <summary>
            Audio line is an adjustable (gain and/or attenuation) destination intended to drive headphones. Most audio cards use the same audio destination line for speakers and headphones, in which case the mixer device simply uses the MIXERLINE_COMPONENTTYPE_DST_SPEAKERS type.
            MIXERLINE_COMPONENTTYPE_DST_HEADPHONES
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerLineComponentType.DestinationTelephone">
            <summary>
            Audio line is a destination that will be routed to a telephone line.
            MIXERLINE_COMPONENTTYPE_DST_TELEPHONE
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerLineComponentType.DestinationWaveIn">
            <summary>
            Audio line is a destination that will be the final recording source for the waveform-audio input (ADC). This line typically provides some sort of gain or attenuation. This is the typical component type for the recording line of most audio cards for personal computers.
            MIXERLINE_COMPONENTTYPE_DST_WAVEIN
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerLineComponentType.DestinationVoiceIn">
            <summary>
            Audio line is a destination that will be the final recording source for voice input. This component type is exactly like MIXERLINE_COMPONENTTYPE_DST_WAVEIN but is intended specifically for settings used during voice recording/recognition. Support for this line is optional for a mixer device. Many mixer devices provide only MIXERLINE_COMPONENTTYPE_DST_WAVEIN.
            MIXERLINE_COMPONENTTYPE_DST_VOICEIN
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerLineComponentType.SourceUndefined">
            <summary>
            Audio line is a source that cannot be defined by one of the standard component types. A mixer device is required to use this component type for line component types that have not been defined by Microsoft Corporation.
            MIXERLINE_COMPONENTTYPE_SRC_UNDEFINED
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerLineComponentType.SourceDigital">
            <summary>
            Audio line is a digital source (for example, digital output from a DAT or audio CD).
            MIXERLINE_COMPONENTTYPE_SRC_DIGITAL
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerLineComponentType.SourceLine">
            <summary>
            Audio line is a line-level source (for example, line-level input from an external stereo) that can be used as an optional recording source. Because most audio cards for personal computers provide some sort of gain for the recording source line, the mixer device will use the MIXERLINE_COMPONENTTYPE_SRC_AUXILIARY type.
            MIXERLINE_COMPONENTTYPE_SRC_LINE
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerLineComponentType.SourceMicrophone">
            <summary>
            Audio line is a microphone recording source. Most audio cards for personal computers provide at least two types of recording sources: an auxiliary audio line and microphone input. A microphone audio line typically provides some sort of gain. Audio cards that use a single input for use with a microphone or auxiliary audio line should use the MIXERLINE_COMPONENTTYPE_SRC_MICROPHONE component type.
            MIXERLINE_COMPONENTTYPE_SRC_MICROPHONE
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerLineComponentType.SourceSynthesizer">
            <summary>
            Audio line is a source originating from the output of an internal synthesizer. Most audio cards for personal computers provide some sort of MIDI synthesizer (for example, an Adlib®-compatible or OPL/3 FM synthesizer).
            MIXERLINE_COMPONENTTYPE_SRC_SYNTHESIZER
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerLineComponentType.SourceCompactDisc">
            <summary>
            Audio line is a source originating from the output of an internal audio CD. This component type is provided for audio cards that provide an audio source line intended to be connected to an audio CD (or CD-ROM playing an audio CD).
            MIXERLINE_COMPONENTTYPE_SRC_COMPACTDISC
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerLineComponentType.SourceTelephone">
            <summary>
            Audio line is a source originating from an incoming telephone line.
            MIXERLINE_COMPONENTTYPE_SRC_TELEPHONE
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerLineComponentType.SourcePcSpeaker">
            <summary>
            Audio line is a source originating from personal computer speaker. Several audio cards for personal computers provide the ability to mix what would typically be played on the internal speaker with the output of an audio card. Some audio cards support the ability to use this output as a recording source.
            MIXERLINE_COMPONENTTYPE_SRC_PCSPEAKER
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerLineComponentType.SourceWaveOut">
            <summary>
            Audio line is a source originating from the waveform-audio output digital-to-analog converter (DAC). Most audio cards for personal computers provide this component type as a source to the MIXERLINE_COMPONENTTYPE_DST_SPEAKERS destination. Some cards also allow this source to be routed to the MIXERLINE_COMPONENTTYPE_DST_WAVEIN destination.
            MIXERLINE_COMPONENTTYPE_SRC_WAVEOUT
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerLineComponentType.SourceAuxiliary">
            <summary>
            Audio line is a source originating from the auxiliary audio line. This line type is intended as a source with gain or attenuation that can be routed to the MIXERLINE_COMPONENTTYPE_DST_SPEAKERS destination and/or recorded from the MIXERLINE_COMPONENTTYPE_DST_WAVEIN destination.
            MIXERLINE_COMPONENTTYPE_SRC_AUXILIARY
            </summary>
        </member>
        <member name="F:NAudio.Mixer.MixerLineComponentType.SourceAnalog">
            <summary>
            Audio line is an analog source (for example, analog output from a video-cassette tape).
            MIXERLINE_COMPONENTTYPE_SRC_ANALOG
            </summary>
        </member>
        <member name="T:NAudio.Mixer.SignedMixerControl">
            <summary>
            Represents a signed mixer control
            </summary>
        </member>
        <member name="M:NAudio.Mixer.SignedMixerControl.GetDetails(System.IntPtr)">
            <summary>
            Gets details for this contrl
            </summary>
        </member>
        <member name="M:NAudio.Mixer.SignedMixerControl.ToString">
            <summary>
            String Representation for debugging purposes
            </summary>
            <returns></returns>
        </member>
        <member name="P:NAudio.Mixer.SignedMixerControl.Value">
            <summary>
            The value of the control
            </summary>
        </member>
        <member name="P:NAudio.Mixer.SignedMixerControl.MinValue">
            <summary>
            Minimum value for this control
            </summary>
        </member>
        <member name="P:NAudio.Mixer.SignedMixerControl.MaxValue">
            <summary>
            Maximum value for this control
            </summary>
        </member>
        <member name="P:NAudio.Mixer.SignedMixerControl.Percent">
            <summary>
            Value of the control represented as a percentage
            </summary>
        </member>
        <member name="T:NAudio.Mixer.UnsignedMixerControl">
            <summary>
            Represents an unsigned mixer control
            </summary>
        </member>
        <member name="M:NAudio.Mixer.UnsignedMixerControl.GetDetails(System.IntPtr)">
            <summary>
            Gets the details for this control
            </summary>
        </member>
        <member name="M:NAudio.Mixer.UnsignedMixerControl.ToString">
            <summary>
            String Representation for debugging purposes
            </summary>
        </member>
        <member name="P:NAudio.Mixer.UnsignedMixerControl.Value">
            <summary>
            The control value
            </summary>
        </member>
        <member name="P:NAudio.Mixer.UnsignedMixerControl.MinValue">
            <summary>
            The control's minimum value
            </summary>
        </member>
        <member name="P:NAudio.Mixer.UnsignedMixerControl.MaxValue">
            <summary>
            The control's maximum value
            </summary>
        </member>
        <member name="P:NAudio.Mixer.UnsignedMixerControl.Percent">
            <summary>
            Value of the control represented as a percentage
            </summary>
        </member>
        <member name="T:NAudio.Utils.BufferHelpers">
            <summary>
            Helper methods for working with audio buffers
            </summary>
        </member>
        <member name="M:NAudio.Utils.BufferHelpers.Ensure(System.Byte[],System.Int32)">
            <summary>
            Ensures the buffer is big enough
            </summary>
            <param name="buffer"></param>
            <param name="bytesRequired"></param>
            <returns></returns>
        </member>
        <member name="M:NAudio.Utils.BufferHelpers.Ensure(System.Single[],System.Int32)">
            <summary>
            Ensures the buffer is big enough
            </summary>
            <param name="buffer"></param>
            <param name="samplesRequired"></param>
            <returns></returns>
        </member>
        <member name="T:NAudio.Utils.ByteEncoding">
            <summary>
            An encoding that can read files with extended ASCII characters
            </summary>
        </member>
        <member name="F:NAudio.Utils.ByteEncoding.Instance">
            <summary>
            The one and only instance of this class
            </summary>
        </member>
        <member name="M:NAudio.Utils.ByteEncoding.GetByteCount(System.Char[],System.Int32,System.Int32)">
            <summary>
            <see cref="M:System.Text.Encoding.GetByteCount(System.Char[],System.Int32,System.Int32)"/>
            </summary>
        </member>
        <member name="M:NAudio.Utils.ByteEncoding.GetBytes(System.Char[],System.Int32,System.Int32,System.Byte[],System.Int32)">
            <summary>
            <see cref="M:System.Text.Encoding.GetBytes(System.Char[],System.Int32,System.Int32,System.Byte[],System.Int32)"/>
            </summary>
        </member>
        <member name="M:NAudio.Utils.ByteEncoding.GetCharCount(System.Byte[],System.Int32,System.Int32)">
            <summary>
            <see cref="M:System.Text.Encoding.GetCharCount(System.Byte[],System.Int32,System.Int32)"/>
            </summary>
        </member>
        <member name="M:NAudio.Utils.ByteEncoding.GetChars(System.Byte[],System.Int32,System.Int32,System.Char[],System.Int32)">
            <summary>
            <see cref="M:System.Text.Encoding.GetChars(System.Byte[],System.Int32,System.Int32,System.Char[],System.Int32)"/>
            </summary>
        </member>
        <member name="M:NAudio.Utils.ByteEncoding.GetMaxCharCount(System.Int32)">
            <summary>
            <see cref="M:System.Text.Encoding.GetMaxCharCount(System.Int32)"/>
            </summary>
        </member>
        <member name="M:NAudio.Utils.ByteEncoding.GetMaxByteCount(System.Int32)">
            <summary>
            <see cref="M:System.Text.Encoding.GetMaxByteCount(System.Int32)"/>
            </summary>
        </member>
        <member name="T:NAudio.Utils.CircularBuffer">
            <summary>
            A very basic circular buffer implementation
            </summary>
        </member>
        <member name="M:NAudio.Utils.CircularBuffer.#ctor(System.Int32)">
            <summary>
            Create a new circular buffer
            </summary>
            <param name="size">Max buffer size in bytes</param>
        </member>
        <member name="M:NAudio.Utils.CircularBuffer.Write(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Write data to the buffer
            </summary>
            <param name="data">Data to write</param>
            <param name="offset">Offset into data</param>
            <param name="count">Number of bytes to write</param>
            <returns>number of bytes written</returns>
        </member>
        <member name="M:NAudio.Utils.CircularBuffer.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Read from the buffer
            </summary>
            <param name="data">Buffer to read into</param>
            <param name="offset">Offset into read buffer</param>
            <param name="count">Bytes to read</param>
            <returns>Number of bytes actually read</returns>
        </member>
        <member name="M:NAudio.Utils.CircularBuffer.Reset">
            <summary>
            Resets the buffer
            </summary>
        </member>
        <member name="M:NAudio.Utils.CircularBuffer.Advance(System.Int32)">
            <summary>
            Advances the buffer, discarding bytes
            </summary>
            <param name="count">Bytes to advance</param>
        </member>
        <member name="P:NAudio.Utils.CircularBuffer.MaxLength">
            <summary>
            Maximum length of this circular buffer
            </summary>
        </member>
        <member name="P:NAudio.Utils.CircularBuffer.Count">
            <summary>
            Number of bytes currently stored in the circular buffer
            </summary>
        </member>
        <member name="T:NAudio.Utils.Decibels">
            <summary>
            A util class for conversions
            </summary>
        </member>
        <member name="M:NAudio.Utils.Decibels.LinearToDecibels(System.Double)">
            <summary>
            linear to dB conversion
            </summary>
            <param name="lin">linear value</param>
            <returns>decibel value</returns>
        </member>
        <member name="M:NAudio.Utils.Decibels.DecibelsToLinear(System.Double)">
            <summary>
            dB to linear conversion
            </summary>
            <param name="dB">decibel value</param>
            <returns>linear value</returns>
        </member>
        <member name="T:NAudio.Utils.FileAssociations">
            <summary>
            Helper class for registering Windows Explorer File associations
            </summary>
        </member>
        <member name="M:NAudio.Utils.FileAssociations.IsFileTypeRegistered(System.String)">
            <summary>
            Determines if the specified file type is registered
            </summary>
            <param name="extension">The file extension including the leading period (e.g. ".wav")</param>
            <returns>True if it is registered</returns>
        </member>
        <member name="M:NAudio.Utils.FileAssociations.GetFileTypeKey(System.String)">
            <summary>
            Gets the HKCR key name for the extenstion
            </summary>
            <param name="extension">The file extension including the leading period (e.g. ".wav")</param>
            <returns>The HKCR key name or null if not registered</returns>
        </member>
        <member name="M:NAudio.Utils.FileAssociations.RegisterFileType(System.String,System.String,System.String)">
            <summary>
            Registers a file type in Windows
            </summary>
            <param name="extension">Extension include leading '.'</param>
            <param name="description">The description of this file type</param>
            <param name="iconPath">Null for no icon or e.g c:\windows\regedit.exe,0</param>
        </member>
        <member name="M:NAudio.Utils.FileAssociations.AddAction(System.String,System.String,System.String,System.String)">
            <summary>
            Adds a new explorer context menu action for this file type
            Will overwrite any existing action with this key
            </summary>
            <param name="extension">The file extension (include the leading dot)</param>
            <param name="actionKey">A unique key for this action</param>
            <param name="actionDescription">What will appear on the context menu</param>
            <param name="command">The command to execute</param>
        </member>
        <member name="M:NAudio.Utils.FileAssociations.RemoveAction(System.String,System.String)">
            <summary>
            Removes an explorer context menu action from a file extension
            </summary>
            <param name="extension">The file extension (include the leading dot)</param>
            <param name="actionKey">The unique key used to register this action</param>
        </member>
        <member name="T:NAudio.Utils.HChangeNotifyEventID">
            <summary>
            Describes the event that has occurred.
            Typically, only one event is specified at a time.
            If more than one event is specified, the values contained
            in the <i>dwItem1</i> and <i>dwItem2</i>
            parameters must be the same, respectively, for all specified events.
            This parameter can be one or more of the following values.
            </summary>
            <remarks>
            <para><b>Windows NT/2000/XP:</b> <i>dwItem2</i> contains the index
            in the system image list that has changed.
            <i>dwItem1</i> is not used and should be <see langword="null"/>.</para>
            <para><b>Windows 95/98:</b> <i>dwItem1</i> contains the index
            in the system image list that has changed.
            <i>dwItem2</i> is not used and should be <see langword="null"/>.</para>
            </remarks>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyEventID.SHCNE_ALLEVENTS">
            <summary>
            All events have occurred.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyEventID.SHCNE_ASSOCCHANGED">
            <summary>
            A file type association has changed. <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_IDLIST"/>
            must be specified in the <i>uFlags</i> parameter.
            <i>dwItem1</i> and <i>dwItem2</i> are not used and must be <see langword="null"/>.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyEventID.SHCNE_ATTRIBUTES">
            <summary>
            The attributes of an item or folder have changed.
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_IDLIST"/> or
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_PATHA"/> must be specified in <i>uFlags</i>.
            <i>dwItem1</i> contains the item or folder that has changed.
            <i>dwItem2</i> is not used and should be <see langword="null"/>.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyEventID.SHCNE_CREATE">
            <summary>
            A nonfolder item has been created.
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_IDLIST"/> or
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_PATHA"/> must be specified in <i>uFlags</i>.
            <i>dwItem1</i> contains the item that was created.
            <i>dwItem2</i> is not used and should be <see langword="null"/>.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyEventID.SHCNE_DELETE">
            <summary>
            A nonfolder item has been deleted.
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_IDLIST"/> or
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_PATHA"/> must be specified in <i>uFlags</i>.
            <i>dwItem1</i> contains the item that was deleted.
            <i>dwItem2</i> is not used and should be <see langword="null"/>.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyEventID.SHCNE_DRIVEADD">
            <summary>
            A drive has been added.
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_IDLIST"/> or
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_PATHA"/> must be specified in <i>uFlags</i>.
            <i>dwItem1</i> contains the root of the drive that was added.
            <i>dwItem2</i> is not used and should be <see langword="null"/>.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyEventID.SHCNE_DRIVEADDGUI">
            <summary>
            A drive has been added and the Shell should create a new window for the drive.
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_IDLIST"/> or
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_PATHA"/> must be specified in <i>uFlags</i>.
            <i>dwItem1</i> contains the root of the drive that was added.
            <i>dwItem2</i> is not used and should be <see langword="null"/>.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyEventID.SHCNE_DRIVEREMOVED">
            <summary>
            A drive has been removed. <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_IDLIST"/> or
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_PATHA"/> must be specified in <i>uFlags</i>.
            <i>dwItem1</i> contains the root of the drive that was removed.
            <i>dwItem2</i> is not used and should be <see langword="null"/>.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyEventID.SHCNE_EXTENDED_EVENT">
            <summary>
            Not currently used.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyEventID.SHCNE_FREESPACE">
            <summary>
            The amount of free space on a drive has changed.
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_IDLIST"/> or
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_PATHA"/> must be specified in <i>uFlags</i>.
            <i>dwItem1</i> contains the root of the drive on which the free space changed.
            <i>dwItem2</i> is not used and should be <see langword="null"/>.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyEventID.SHCNE_MEDIAINSERTED">
            <summary>
            Storage media has been inserted into a drive.
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_IDLIST"/> or
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_PATHA"/> must be specified in <i>uFlags</i>.
            <i>dwItem1</i> contains the root of the drive that contains the new media.
            <i>dwItem2</i> is not used and should be <see langword="null"/>.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyEventID.SHCNE_MEDIAREMOVED">
            <summary>
            Storage media has been removed from a drive.
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_IDLIST"/> or
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_PATHA"/> must be specified in <i>uFlags</i>.
            <i>dwItem1</i> contains the root of the drive from which the media was removed.
            <i>dwItem2</i> is not used and should be <see langword="null"/>.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyEventID.SHCNE_MKDIR">
            <summary>
            A folder has been created. <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_IDLIST"/>
            or <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_PATHA"/> must be specified in <i>uFlags</i>.
            <i>dwItem1</i> contains the folder that was created.
            <i>dwItem2</i> is not used and should be <see langword="null"/>.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyEventID.SHCNE_NETSHARE">
            <summary>
            A folder on the local computer is being shared via the network.
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_IDLIST"/> or
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_PATHA"/> must be specified in <i>uFlags</i>.
            <i>dwItem1</i> contains the folder that is being shared.
            <i>dwItem2</i> is not used and should be <see langword="null"/>.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyEventID.SHCNE_NETUNSHARE">
            <summary>
            A folder on the local computer is no longer being shared via the network.
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_IDLIST"/> or
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_PATHA"/> must be specified in <i>uFlags</i>.
            <i>dwItem1</i> contains the folder that is no longer being shared.
            <i>dwItem2</i> is not used and should be <see langword="null"/>.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyEventID.SHCNE_RENAMEFOLDER">
            <summary>
            The name of a folder has changed.
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_IDLIST"/> or
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_PATHA"/> must be specified in <i>uFlags</i>.
            <i>dwItem1</i> contains the previous pointer to an item identifier list (PIDL) or name of the folder.
            <i>dwItem2</i> contains the new PIDL or name of the folder.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyEventID.SHCNE_RENAMEITEM">
            <summary>
            The name of a nonfolder item has changed.
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_IDLIST"/> or
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_PATHA"/> must be specified in <i>uFlags</i>.
            <i>dwItem1</i> contains the previous PIDL or name of the item.
            <i>dwItem2</i> contains the new PIDL or name of the item.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyEventID.SHCNE_RMDIR">
            <summary>
            A folder has been removed.
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_IDLIST"/> or
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_PATHA"/> must be specified in <i>uFlags</i>.
            <i>dwItem1</i> contains the folder that was removed.
            <i>dwItem2</i> is not used and should be <see langword="null"/>.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyEventID.SHCNE_SERVERDISCONNECT">
            <summary>
            The computer has disconnected from a server.
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_IDLIST"/> or
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_PATHA"/> must be specified in <i>uFlags</i>.
            <i>dwItem1</i> contains the server from which the computer was disconnected.
            <i>dwItem2</i> is not used and should be <see langword="null"/>.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyEventID.SHCNE_UPDATEDIR">
            <summary>
            The contents of an existing folder have changed,
            but the folder still exists and has not been renamed.
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_IDLIST"/> or
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_PATHA"/> must be specified in <i>uFlags</i>.
            <i>dwItem1</i> contains the folder that has changed.
            <i>dwItem2</i> is not used and should be <see langword="null"/>.
            If a folder has been created, deleted, or renamed, use SHCNE_MKDIR, SHCNE_RMDIR, or
            SHCNE_RENAMEFOLDER, respectively, instead.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyEventID.SHCNE_UPDATEIMAGE">
            <summary>
            An image in the system image list has changed.
            <see cref="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_DWORD"/> must be specified in <i>uFlags</i>.
            </summary>
        </member>
        <member name="T:NAudio.Utils.HChangeNotifyFlags">
            <summary>
            Flags that indicate the meaning of the <i>dwItem1</i> and <i>dwItem2</i> parameters.
            The uFlags parameter must be one of the following values.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_DWORD">
            <summary>
            The <i>dwItem1</i> and <i>dwItem2</i> parameters are DWORD values.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_IDLIST">
            <summary>
            <i>dwItem1</i> and <i>dwItem2</i> are the addresses of ITEMIDLIST structures that
            represent the item(s) affected by the change.
            Each ITEMIDLIST must be relative to the desktop folder.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_PATHA">
            <summary>
            <i>dwItem1</i> and <i>dwItem2</i> are the addresses of null-terminated strings of
            maximum length MAX_PATH that contain the full path names
            of the items affected by the change.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_PATHW">
            <summary>
            <i>dwItem1</i> and <i>dwItem2</i> are the addresses of null-terminated strings of
            maximum length MAX_PATH that contain the full path names
            of the items affected by the change.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_PRINTERA">
            <summary>
            <i>dwItem1</i> and <i>dwItem2</i> are the addresses of null-terminated strings that
            represent the friendly names of the printer(s) affected by the change.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_PRINTERW">
            <summary>
            <i>dwItem1</i> and <i>dwItem2</i> are the addresses of null-terminated strings that
            represent the friendly names of the printer(s) affected by the change.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_FLUSH">
            <summary>
            The function should not return until the notification
            has been delivered to all affected components.
            As this flag modifies other data-type flags, it cannot by used by itself.
            </summary>
        </member>
        <member name="F:NAudio.Utils.HChangeNotifyFlags.SHCNF_FLUSHNOWAIT">
            <summary>
            The function should begin delivering notifications to all affected components
            but should return as soon as the notification process has begun.
            As this flag modifies other data-type flags, it cannot by used by itself.
            </summary>
        </member>
        <member name="T:NAudio.Utils.HResult">
            <summary>
            HResult
            </summary>
        </member>
        <member name="F:NAudio.Utils.HResult.S_OK">
            <summary>
            S_OK
            </summary>
        </member>
        <member name="F:NAudio.Utils.HResult.S_FALSE">
            <summary>
            S_FALSE
            </summary>
        </member>
        <member name="F:NAudio.Utils.HResult.E_INVALIDARG">
            <summary>
            E_INVALIDARG (from winerror.h)
            </summary>
        </member>
        <member name="M:NAudio.Utils.HResult.MAKE_HRESULT(System.Int32,System.Int32,System.Int32)">
            <summary>
            MAKE_HRESULT macro
            </summary>
        </member>
        <member name="T:NAudio.Utils.IgnoreDisposeStream">
            <summary>
            Pass-through stream that ignores Dispose
            Useful for dealing with MemoryStreams that you want to re-use
            </summary>
        </member>
        <member name="M:NAudio.Utils.IgnoreDisposeStream.#ctor(System.IO.Stream)">
            <summary>
            Creates a new IgnoreDisposeStream
            </summary>
            <param name="sourceStream">The source stream</param>
        </member>
        <member name="M:NAudio.Utils.IgnoreDisposeStream.Flush">
            <summary>
            Flushes the underlying stream
            </summary>
        </member>
        <member name="M:NAudio.Utils.IgnoreDisposeStream.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Reads from the underlying stream
            </summary>
        </member>
        <member name="M:NAudio.Utils.IgnoreDisposeStream.Seek(System.Int64,System.IO.SeekOrigin)">
            <summary>
            Seeks on the underlying stream
            </summary>
        </member>
        <member name="M:NAudio.Utils.IgnoreDisposeStream.SetLength(System.Int64)">
            <summary>
            Sets the length of the underlying stream
            </summary>
        </member>
        <member name="M:NAudio.Utils.IgnoreDisposeStream.Write(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Writes to the underlying stream
            </summary>
        </member>
        <member name="M:NAudio.Utils.IgnoreDisposeStream.Dispose(System.Boolean)">
            <summary>
            Dispose - by default (IgnoreDispose = true) will do nothing,
            leaving the underlying stream undisposed
            </summary>
        </member>
        <member name="P:NAudio.Utils.IgnoreDisposeStream.SourceStream">
            <summary>
            The source stream all other methods fall through to
            </summary>
        </member>
        <member name="P:NAudio.Utils.IgnoreDisposeStream.IgnoreDispose">
            <summary>
            If true the Dispose will be ignored, if false, will pass through to the SourceStream
            Set to true by default
            </summary>
        </member>
        <member name="P:NAudio.Utils.IgnoreDisposeStream.CanRead">
            <summary>
            Can Read
            </summary>
        </member>
        <member name="P:NAudio.Utils.IgnoreDisposeStream.CanSeek">
            <summary>
            Can Seek
            </summary>
        </member>
        <member name="P:NAudio.Utils.IgnoreDisposeStream.CanWrite">
            <summary>
            Can write to the underlying stream
            </summary>
        </member>
        <member name="P:NAudio.Utils.IgnoreDisposeStream.Length">
            <summary>
            Gets the length of the underlying stream
            </summary>
        </member>
        <member name="P:NAudio.Utils.IgnoreDisposeStream.Position">
            <summary>
            Gets or sets the position of the underlying stream
            </summary>
        </member>
        <member name="M:NAudio.Utils.MergeSort.Sort``1(System.Collections.Generic.IList{``0},System.Int32,System.Int32,System.Collections.Generic.IComparer{``0})">
            <summary>
            In-place and stable implementation of MergeSort
            </summary>
        </member>
        <member name="M:NAudio.Utils.MergeSort.Sort``1(System.Collections.Generic.IList{``0})">
            <summary>
            MergeSort a list of comparable items
            </summary>
        </member>
        <member name="M:NAudio.Utils.MergeSort.Sort``1(System.Collections.Generic.IList{``0},System.Collections.Generic.IComparer{``0})">
            <summary>
            MergeSort a list 
            </summary>
        </member>
        <member name="T:NAudio.Utils.ProgressEventArgs">
            <summary>
            Progress Event Arguments
            </summary>
        </member>
        <member name="M:NAudio.Utils.ProgressEventArgs.#ctor(NAudio.Utils.ProgressMessageType,System.String)">
            <summary>
            New progress event arguments
            </summary>
            <param name="messageType">The message type</param>
            <param name="message">The message</param>
        </member>
        <member name="M:NAudio.Utils.ProgressEventArgs.#ctor(NAudio.Utils.ProgressMessageType,System.String,System.Object[])">
            <summary>
            New progress event arguments
            </summary>
            <param name="messageType">The message type</param>
            <param name="message">the message format string</param>
            <param name="args">format arguments</param>
        </member>
        <member name="P:NAudio.Utils.ProgressEventArgs.Message">
            <summary>
            The message
            </summary>
        </member>
        <member name="P:NAudio.Utils.ProgressEventArgs.MessageType">
            <summary>
            The message type
            </summary>
        </member>
        <member name="T:NAudio.Utils.ProgressMessageType">
            <summary>
            Progress Message Type
            </summary>
        </member>
        <member name="F:NAudio.Utils.ProgressMessageType.Trace">
            <summary>
            Trace
            </summary>
        </member>
        <member name="F:NAudio.Utils.ProgressMessageType.Information">
            <summary>
            Information
            </summary>
        </member>
        <member name="F:NAudio.Utils.ProgressMessageType.Warning">
            <summary>
            Warning
            </summary>
        </member>
        <member name="F:NAudio.Utils.ProgressMessageType.Error">
            <summary>
            Error
            </summary>
        </member>
        <member name="T:NAudio.Utils.ProgressLog">
            <summary>
            A thread-safe Progress Log Control
            </summary>
        </member>
        <member name="M:NAudio.Utils.ProgressLog.#ctor">
            <summary>
            Creates a new progress log control
            </summary>
        </member>
        <member name="M:NAudio.Utils.ProgressLog.ReportProgress(NAudio.Utils.ProgressEventArgs)">
            <summary>
            Report progress from a progress event
            </summary>
        </member>
        <member name="M:NAudio.Utils.ProgressLog.LogMessage(System.Drawing.Color,System.String)">
            <summary>
            Log a message
            </summary>
        </member>
        <member name="M:NAudio.Utils.ProgressLog.ClearLog">
            <summary>
            Clear the log
            </summary>
        </member>
        <member name="F:NAudio.Utils.ProgressLog.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:NAudio.Utils.ProgressLog.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:NAudio.Utils.ProgressLog.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:NAudio.Utils.ProgressLog.Text">
            <summary>
            The contents of the log as text
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.AudioEndpointVolume">
            <summary>
            Audio Endpoint Volume
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.AudioEndpointVolume.VolumeStepUp">
            <summary>
            Volume Step Up
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.AudioEndpointVolume.VolumeStepDown">
            <summary>
            Volume Step Down
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.AudioEndpointVolume.#ctor(NAudio.CoreAudioApi.Interfaces.IAudioEndpointVolume)">
            <summary>
            Creates a new Audio endpoint volume
            </summary>
            <param name="realEndpointVolume">IAudioEndpointVolume COM interface</param>
        </member>
        <member name="M:NAudio.CoreAudioApi.AudioEndpointVolume.Dispose">
            <summary>
            Dispose
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.AudioEndpointVolume.Finalize">
            <summary>
            Finalizer
            </summary>
        </member>
        <member name="E:NAudio.CoreAudioApi.AudioEndpointVolume.OnVolumeNotification">
            <summary>
            On Volume Notification
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioEndpointVolume.VolumeRange">
            <summary>
            Volume Range
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioEndpointVolume.HardwareSupport">
            <summary>
            Hardware Support
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioEndpointVolume.StepInformation">
            <summary>
            Step Information
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioEndpointVolume.Channels">
            <summary>
            Channels
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioEndpointVolume.MasterVolumeLevel">
            <summary>
            Master Volume Level
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioEndpointVolume.MasterVolumeLevelScalar">
            <summary>
            Master Volume Level Scalar
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioEndpointVolume.Mute">
            <summary>
            Mute
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.AudioMeterInformation">
            <summary>
            Audio Meter Information
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioMeterInformation.PeakValues">
            <summary>
            Peak Values
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioMeterInformation.HardwareSupport">
            <summary>
            Hardware Support
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.AudioMeterInformation.MasterPeakValue">
            <summary>
            Master Peak Value
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.DeviceState">
            <summary>
            Device State
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.DeviceState.Active">
            <summary>
            DEVICE_STATE_ACTIVE
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.DeviceState.Disabled">
            <summary>
            DEVICE_STATE_DISABLED
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.DeviceState.NotPresent">
            <summary>
            DEVICE_STATE_NOTPRESENT 
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.DeviceState.Unplugged">
            <summary>
            DEVICE_STATE_UNPLUGGED
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.DeviceState.All">
            <summary>
            DEVICE_STATEMASK_ALL
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.EEndpointHardwareSupport">
            <summary>
            Endpoint Hardware Support
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.EEndpointHardwareSupport.Volume">
            <summary>
            Volume
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.EEndpointHardwareSupport.Mute">
            <summary>
            Mute
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.EEndpointHardwareSupport.Meter">
            <summary>
            Meter
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.Interfaces.ClsCtx">
            <summary>
            is defined in WTypes.h
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.DataFlow">
            <summary>
            The EDataFlow enumeration defines constants that indicate the direction 
            in which audio data flows between an audio endpoint device and an application
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.DataFlow.Render">
            <summary>
            Audio rendering stream. 
            Audio data flows from the application to the audio endpoint device, which renders the stream.
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.DataFlow.Capture">
            <summary>
            Audio capture stream. Audio data flows from the audio endpoint device that captures the stream, 
            to the application
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.DataFlow.All">
            <summary>
            Audio rendering or capture stream. Audio data can flow either from the application to the audio 
            endpoint device, or from the audio endpoint device to the application.
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.Interfaces.IAudioClient">
            <summary>
            n.b. WORK IN PROGRESS - this code will probably do nothing but crash at the moment
            Defined in AudioClient.h
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.Interfaces.IAudioClient.GetBufferSize(System.UInt32@)">
            <summary>
            The GetBufferSize method retrieves the size (maximum capacity) of the endpoint buffer.
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.Interfaces.IMMEndpoint">
            <summary>
            defined in MMDeviceAPI.h
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.Interfaces.IMMNotificationClient">
            <summary>
            IMMNotificationClient
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.Interfaces.IMMNotificationClient.OnDeviceStateChanged(System.String,NAudio.CoreAudioApi.DeviceState)">
            <summary>
            Device State Changed
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.Interfaces.IMMNotificationClient.OnDeviceAdded(System.String)">
            <summary>
            Device Added
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.Interfaces.IMMNotificationClient.OnDeviceRemoved(System.String)">
            <summary>
            Device Removed
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.Interfaces.IMMNotificationClient.OnDefaultDeviceChanged(NAudio.CoreAudioApi.DataFlow,NAudio.CoreAudioApi.Role,System.String)">
            <summary>
            Default Device Changed
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.Interfaces.IMMNotificationClient.OnPropertyValueChanged(System.String,NAudio.CoreAudioApi.PropertyKey)">
            <summary>
            Property Value Changed
            </summary>
            <param name="pwstrDeviceId"></param>
            <param name="key"></param>
        </member>
        <member name="T:NAudio.CoreAudioApi.Interfaces.IPropertyStore">
            <summary>
            is defined in propsys.h
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.Interfaces.MMDeviceEnumeratorComObject">
            <summary>
            implements IMMDeviceEnumerator
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.Interfaces.StorageAccessMode">
            <summary>
            MMDevice STGM enumeration
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.PropertyKey">
            <summary>
            PROPERTYKEY is defined in wtypes.h
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.PropertyKey.formatId">
            <summary>
            Format ID
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.PropertyKey.propertyId">
            <summary>
            Property ID
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.PropertyKey.#ctor(System.Guid,System.Int32)">
            <summary>
            <param name="formatId"></param>
            <param name="propertyId"></param>
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.Interfaces.PropVariant">
            <summary>
            from Propidl.h.
            http://msdn.microsoft.com/en-us/library/aa380072(VS.85).aspx
            contains a union so we have to do an explicit layout
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.Interfaces.PropVariant.GetBlob">
            <summary>
            Helper method to gets blob data
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.Interfaces.PropVariant.Value">
            <summary>
            Property value
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.Role">
            <summary>
            The ERole enumeration defines constants that indicate the role 
            that the system has assigned to an audio endpoint device
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.Role.Console">
            <summary>
            Games, system notification sounds, and voice commands.
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.Role.Multimedia">
            <summary>
            Music, movies, narration, and live music recording
            </summary>
        </member>
        <member name="F:NAudio.CoreAudioApi.Role.Communications">
            <summary>
            Voice communications (talking to another person).
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.MMDevice">
            <summary>
            MM Device
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.MMDevice.ToString">
            <summary>
            To string
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.MMDevice.AudioClient">
            <summary>
            Audio Client
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.MMDevice.AudioMeterInformation">
            <summary>
            Audio Meter Information
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.MMDevice.AudioEndpointVolume">
            <summary>
            Audio Endpoint Volume
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.MMDevice.Properties">
            <summary>
            Properties
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.MMDevice.FriendlyName">
            <summary>
            Friendly name for the endpoint
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.MMDevice.DeviceFriendlyName">
            <summary>
            Friendly name of device
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.MMDevice.ID">
            <summary>
            Device ID
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.MMDevice.DataFlow">
            <summary>
            Data Flow
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.MMDevice.State">
            <summary>
            Device State
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.MMDeviceEnumerator">
            <summary>
            MM Device Enumerator
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.MMDeviceEnumerator.EnumerateAudioEndPoints(NAudio.CoreAudioApi.DataFlow,NAudio.CoreAudioApi.DeviceState)">
            <summary>
            Enumerate Audio Endpoints
            </summary>
            <param name="dataFlow">Desired DataFlow</param>
            <param name="dwStateMask">State Mask</param>
            <returns>Device Collection</returns>
        </member>
        <member name="M:NAudio.CoreAudioApi.MMDeviceEnumerator.GetDefaultAudioEndpoint(NAudio.CoreAudioApi.DataFlow,NAudio.CoreAudioApi.Role)">
            <summary>
            Get Default Endpoint
            </summary>
            <param name="dataFlow">Data Flow</param>
            <param name="role">Role</param>
            <returns>Device</returns>
        </member>
        <member name="M:NAudio.CoreAudioApi.MMDeviceEnumerator.GetDevice(System.String)">
            <summary>
            Get device by ID
            </summary>
            <param name="ID">Device ID</param>
            <returns>Device</returns>
        </member>
        <member name="M:NAudio.CoreAudioApi.MMDeviceEnumerator.#ctor">
            <summary>
            Creates a new MM Device Enumerator
            </summary>
        </member>
        <member name="T:NAudio.CoreAudioApi.PropertyStore">
            <summary>
            Property Store class, only supports reading properties at the moment.
            </summary>
        </member>
        <member name="M:NAudio.CoreAudioApi.PropertyStore.Contains(NAudio.CoreAudioApi.PropertyKey)">
            <summary>
            Contains property guid
            </summary>
            <param name="key">Looks for a specific key</param>
            <returns>True if found</returns>
        </member>
        <member name="M:NAudio.CoreAudioApi.PropertyStore.Get(System.Int32)">
            <summary>
            Gets property key at sepecified index
            </summary>
            <param name="index">Index</param>
            <returns>Property key</returns>
        </member>
        <member name="M:NAudio.CoreAudioApi.PropertyStore.GetValue(System.Int32)">
            <summary>
            Gets property value at specified index
            </summary>
            <param name="index">Index</param>
            <returns>Property value</returns>
        </member>
        <member name="M:NAudio.CoreAudioApi.PropertyStore.#ctor(NAudio.CoreAudioApi.Interfaces.IPropertyStore)">
            <summary>
            Creates a new property store
            </summary>
            <param name="store">IPropertyStore COM interface</param>
        </member>
        <member name="P:NAudio.CoreAudioApi.PropertyStore.Count">
            <summary>
            Property Count
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.PropertyStore.Item(System.Int32)">
            <summary>
            Gets property by index
            </summary>
            <param name="index">Property index</param>
            <returns>The property</returns>
        </member>
        <member name="P:NAudio.CoreAudioApi.PropertyStore.Item(NAudio.CoreAudioApi.PropertyKey)">
            <summary>
            Indexer by guid
            </summary>
            <param name="key">Property Key</param>
            <returns>Property or null if not found</returns>
        </member>
        <member name="T:NAudio.CoreAudioApi.PropertyStoreProperty">
            <summary>
            Property Store Property
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.PropertyStoreProperty.Key">
            <summary>
            Property Key
            </summary>
        </member>
        <member name="P:NAudio.CoreAudioApi.PropertyStoreProperty.Value">
            <summary>
            Property Value
            </summary>
        </member>
        <member name="T:NAudio.Wave.Asio.ASIODriver">
            <summary>
            Main ASIODriver Class. To use this class, you need to query first the GetASIODriverNames() and
            then use the GetASIODriverByName to instantiate the correct ASIODriver.
            This is the first ASIODriver binding fully implemented in C#!
            
            Contributor: Alexandre Mutel - email: alexandre_mutel at yahoo.fr
            </summary>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.GetASIODriverNames">
            <summary>
            Gets the ASIO driver names installed.
            </summary>
            <returns>a list of driver names. Use this name to GetASIODriverByName</returns>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.GetASIODriverByName(System.String)">
            <summary>
            Instantiate a ASIODriver given its name.
            </summary>
            <param name="name">The name of the driver</param>
            <returns>an ASIODriver instance</returns>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.GetASIODriverByGuid(System.Guid)">
            <summary>
            Instantiate the ASIO driver by GUID.
            </summary>
            <param name="guid">The GUID.</param>
            <returns>an ASIODriver instance</returns>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.init(System.IntPtr)">
            <summary>
            Inits the ASIODriver..
            </summary>
            <param name="sysHandle">The sys handle.</param>
            <returns></returns>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.getDriverName">
            <summary>
            Gets the name of the driver.
            </summary>
            <returns></returns>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.getDriverVersion">
            <summary>
            Gets the driver version.
            </summary>
            <returns></returns>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.getErrorMessage">
            <summary>
            Gets the error message.
            </summary>
            <returns></returns>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.start">
            <summary>
            Starts this instance.
            </summary>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.stop">
            <summary>
            Stops this instance.
            </summary>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.getChannels(System.Int32@,System.Int32@)">
            <summary>
            Gets the channels.
            </summary>
            <param name="numInputChannels">The num input channels.</param>
            <param name="numOutputChannels">The num output channels.</param>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.getLatencies(System.Int32@,System.Int32@)">
            <summary>
            Gets the latencies.
            </summary>
            <param name="inputLatency">The input latency.</param>
            <param name="outputLatency">The output latency.</param>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.getBufferSize(System.Int32@,System.Int32@,System.Int32@,System.Int32@)">
            <summary>
            Gets the size of the buffer.
            </summary>
            <param name="minSize">Size of the min.</param>
            <param name="maxSize">Size of the max.</param>
            <param name="preferredSize">Size of the preferred.</param>
            <param name="granularity">The granularity.</param>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.canSampleRate(System.Double)">
            <summary>
            Determines whether this instance can use the specified sample rate.
            </summary>
            <param name="sampleRate">The sample rate.</param>
            <returns>
            	<c>true</c> if this instance [can sample rate] the specified sample rate; otherwise, <c>false</c>.
            </returns>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.getSampleRate">
            <summary>
            Gets the sample rate.
            </summary>
            <returns></returns>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.setSampleRate(System.Double)">
            <summary>
            Sets the sample rate.
            </summary>
            <param name="sampleRate">The sample rate.</param>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.getClockSources(System.Int64@,System.Int32)">
            <summary>
            Gets the clock sources.
            </summary>
            <param name="clocks">The clocks.</param>
            <param name="numSources">The num sources.</param>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.setClockSource(System.Int32)">
            <summary>
            Sets the clock source.
            </summary>
            <param name="reference">The reference.</param>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.getSamplePosition(System.Int64@,NAudio.Wave.Asio.ASIO64Bit@)">
            <summary>
            Gets the sample position.
            </summary>
            <param name="samplePos">The sample pos.</param>
            <param name="timeStamp">The time stamp.</param>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.getChannelInfo(System.Int32,System.Boolean)">
            <summary>
            Gets the channel info.
            </summary>
            <param name="channelNumber">The channel number.</param>
            <param name="trueForInputInfo">if set to <c>true</c> [true for input info].</param>
            <returns></returns>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.createBuffers(System.IntPtr,System.Int32,System.Int32,NAudio.Wave.Asio.ASIOCallbacks@)">
            <summary>
            Creates the buffers.
            </summary>
            <param name="bufferInfos">The buffer infos.</param>
            <param name="numChannels">The num channels.</param>
            <param name="bufferSize">Size of the buffer.</param>
            <param name="callbacks">The callbacks.</param>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.disposeBuffers">
            <summary>
            Disposes the buffers.
            </summary>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.controlPanel">
            <summary>
            Controls the panel.
            </summary>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.future(System.Int32,System.IntPtr)">
            <summary>
            Futures the specified selector.
            </summary>
            <param name="selector">The selector.</param>
            <param name="opt">The opt.</param>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.outputReady">
            <summary>
            Notifies OutputReady to the ASIODriver.
            </summary>
            <returns></returns>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.ReleaseComASIODriver">
            <summary>
            Releases this instance.
            </summary>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.handleException(NAudio.Wave.Asio.ASIOError,System.String)">
            <summary>
            Handles the exception. Throws an exception based on the error.
            </summary>
            <param name="error">The error to check.</param>
            <param name="methodName">Method name</param>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriver.initFromGuid(System.Guid)">
            <summary>
            Inits the vTable method from GUID. This is a tricky part of this class.
            </summary>
            <param name="ASIOGuid">The ASIO GUID.</param>
        </member>
        <member name="T:NAudio.Wave.Asio.ASIODriver.ASIODriverVTable">
            <summary>
            Internal VTable structure to store all the delegates to the C++ COM method.
            </summary>
        </member>
        <member name="T:NAudio.Wave.Asio.ASIOFillBufferCallback">
            <summary>
            Callback used by the ASIODriverExt to get wave data
            </summary>
        </member>
        <member name="T:NAudio.Wave.Asio.ASIODriverExt">
            <summary>
            ASIODriverExt is a simplified version of the ASIODriver. It provides an easier
            way to access the capabilities of the Driver and implement the callbacks necessary 
            for feeding the driver.
            Implementation inspired from Rob Philpot's with a managed C++ ASIO wrapper BlueWave.Interop.Asio
            http://www.codeproject.com/KB/mcpp/Asio.Net.aspx
            
            Contributor: Alexandre Mutel - email: alexandre_mutel at yahoo.fr
            </summary>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriverExt.#ctor(NAudio.Wave.Asio.ASIODriver)">
            <summary>
            Initializes a new instance of the <see cref="T:NAudio.Wave.Asio.ASIODriverExt"/> class based on an already
            instantiated ASIODriver instance.
            </summary>
            <param name="driver">A ASIODriver already instantiated.</param>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriverExt.SetChannelOffset(System.Int32,System.Int32)">
            <summary>
            Allows adjustment of which is the first output channel we write to
            </summary>
            <param name="outputChannelOffset">Output Channel offset</param>
            <param name="inputChannelOffset">Input Channel offset</param>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriverExt.Start">
            <summary>
            Starts playing the buffers.
            </summary>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriverExt.Stop">
            <summary>
            Stops playing the buffers.
            </summary>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriverExt.ShowControlPanel">
            <summary>
            Shows the control panel.
            </summary>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriverExt.ReleaseDriver">
            <summary>
            Releases this instance.
            </summary>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriverExt.IsSampleRateSupported(System.Double)">
            <summary>
            Determines whether the specified sample rate is supported.
            </summary>
            <param name="sampleRate">The sample rate.</param>
            <returns>
            	<c>true</c> if [is sample rate supported]; otherwise, <c>false</c>.
            </returns>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriverExt.SetSampleRate(System.Double)">
            <summary>
            Sets the sample rate.
            </summary>
            <param name="sampleRate">The sample rate.</param>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriverExt.CreateBuffers(System.Int32,System.Int32,System.Boolean)">
            <summary>
            Creates the buffers for playing.
            </summary>
            <param name="numberOfOutputChannels">The number of outputs channels.</param>
            <param name="numberOfInputChannels">The number of input channel.</param>
            <param name="useMaxBufferSize">if set to <c>true</c> [use max buffer size] else use Prefered size</param>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriverExt.BuildCapabilities">
            <summary>
            Builds the capabilities internally.
            </summary>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriverExt.BufferSwitchCallBack(System.Int32,System.Boolean)">
            <summary>
            Callback called by the ASIODriver on fill buffer demand. Redirect call to external callback.
            </summary>
            <param name="doubleBufferIndex">Index of the double buffer.</param>
            <param name="directProcess">if set to <c>true</c> [direct process].</param>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriverExt.SampleRateDidChangeCallBack(System.Double)">
            <summary>
            Callback called by the ASIODriver on event "Samples rate changed".
            </summary>
            <param name="sRate">The sample rate.</param>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriverExt.AsioMessageCallBack(NAudio.Wave.Asio.ASIOMessageSelector,System.Int32,System.IntPtr,System.IntPtr)">
            <summary>
            Asio message call back.
            </summary>
            <param name="selector">The selector.</param>
            <param name="value">The value.</param>
            <param name="message">The message.</param>
            <param name="opt">The opt.</param>
            <returns></returns>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIODriverExt.BufferSwitchTimeInfoCallBack(System.IntPtr,System.Int32,System.Boolean)">
            <summary>
            Buffers switch time info call back.
            </summary>
            <param name="asioTimeParam">The asio time param.</param>
            <param name="doubleBufferIndex">Index of the double buffer.</param>
            <param name="directProcess">if set to <c>true</c> [direct process].</param>
            <returns></returns>
        </member>
        <member name="P:NAudio.Wave.Asio.ASIODriverExt.Driver">
            <summary>
            Gets the driver used.
            </summary>
            <value>The ASIOdriver.</value>
        </member>
        <member name="P:NAudio.Wave.Asio.ASIODriverExt.FillBufferCallback">
            <summary>
            Gets or sets the fill buffer callback.
            </summary>
            <value>The fill buffer callback.</value>
        </member>
        <member name="P:NAudio.Wave.Asio.ASIODriverExt.Capabilities">
            <summary>
            Gets the capabilities of the ASIODriver.
            </summary>
            <value>The capabilities.</value>
        </member>
        <member name="T:NAudio.Wave.Asio.ASIOSampleConvertor">
            <summary>
            This class stores convertors for different interleaved WaveFormat to ASIOSampleType separate channel
            format.
            </summary>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIOSampleConvertor.SelectSampleConvertor(NAudio.Wave.WaveFormat,NAudio.Wave.Asio.AsioSampleType)">
            <summary>
            Selects the sample convertor based on the input WaveFormat and the output ASIOSampleTtype.
            </summary>
            <param name="waveFormat">The wave format.</param>
            <param name="asioType">The type.</param>
            <returns></returns>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIOSampleConvertor.ConvertorShortToInt2Channels(System.IntPtr,System.IntPtr[],System.Int32,System.Int32)">
            <summary>
            Optimized convertor for 2 channels SHORT
            </summary>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIOSampleConvertor.ConvertorShortToIntGeneric(System.IntPtr,System.IntPtr[],System.Int32,System.Int32)">
            <summary>
            Generic convertor for SHORT
            </summary>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIOSampleConvertor.ConvertorFloatToInt2Channels(System.IntPtr,System.IntPtr[],System.Int32,System.Int32)">
            <summary>
            Optimized convertor for 2 channels FLOAT
            </summary>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIOSampleConvertor.ConvertorFloatToIntGeneric(System.IntPtr,System.IntPtr[],System.Int32,System.Int32)">
            <summary>
            Generic convertor SHORT
            </summary>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIOSampleConvertor.ConvertorShortToShort2Channels(System.IntPtr,System.IntPtr[],System.Int32,System.Int32)">
            <summary>
            Optimized convertor for 2 channels SHORT
            </summary>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIOSampleConvertor.ConvertorShortToShortGeneric(System.IntPtr,System.IntPtr[],System.Int32,System.Int32)">
            <summary>
            Generic convertor for SHORT
            </summary>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIOSampleConvertor.ConvertorFloatToShort2Channels(System.IntPtr,System.IntPtr[],System.Int32,System.Int32)">
            <summary>
            Optimized convertor for 2 channels FLOAT
            </summary>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIOSampleConvertor.ConvertorFloatToShortGeneric(System.IntPtr,System.IntPtr[],System.Int32,System.Int32)">
            <summary>
            Generic convertor SHORT
            </summary>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIOSampleConvertor.ConverterFloatTo24LSBGeneric(System.IntPtr,System.IntPtr[],System.Int32,System.Int32)">
            <summary>
            Generic converter 24 LSB
            </summary>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIOSampleConvertor.ConverterFloatToFloatGeneric(System.IntPtr,System.IntPtr[],System.Int32,System.Int32)">
            <summary>
            Generic convertor for float
            </summary>
        </member>
        <member name="T:NAudio.Wave.Asio.ASIOException">
            <summary>
            ASIO common Exception.
            </summary>
        </member>
        <member name="M:NAudio.Wave.Asio.ASIOException.getErrorName(NAudio.Wave.Asio.ASIOError)">
            <summary>
            Gets the name of the error.
            </summary>
            <param name="error">The error.</param>
            <returns>the name of the error</returns>
        </member>
        <member name="T:NAudio.Wave.Compression.AcmDriver">
            <summary>
            Represents an installed ACM Driver
            </summary>
        </member>
        <member name="M:NAudio.Wave.Compression.AcmDriver.IsCodecInstalled(System.String)">
            <summary>
            Helper function to determine whether a particular codec is installed
            </summary>
            <param name="shortName">The short name of the function</param>
            <returns>Whether the codec is installed</returns>
        </member>
        <member name="M:NAudio.Wave.Compression.AcmDriver.ShowFormatChooseDialog(System.IntPtr,System.String,NAudio.Wave.Compression.AcmFormatEnumFlags,NAudio.Wave.WaveFormat,NAudio.Wave.WaveFormat@,System.String@,System.String@)">
            <summary>
            Show Format Choose Dialog
            </summary>
            <param name="ownerWindowHandle">Owner window handle, can be null</param>
            <param name="windowTitle">Window title</param>
            <param name="enumFlags">Enumeration flags. None to get everything</param>
            <param name="enumFormat">Enumeration format. Only needed with certain enumeration flags</param>
            <param name="selectedFormat">The selected format</param>
            <param name="selectedFormatDescription">Textual description of the selected format</param>
            <param name="selectedFormatTagDescription">Textual description of the selected format tag</param>
            <returns>True if a format was selected</returns>
        </member>
        <member name="M:NAudio.Wave.Compression.AcmDriver.FindByShortName(System.String)">
            <summary>
            Finds a Driver by its short name
            </summary>
            <param name="shortName">Short Name</param>
            <returns>The driver, or null if not found</returns>
        </member>
        <member name="M:NAudio.Wave.Compression.AcmDriver.EnumerateAcmDrivers">
            <summary>
            Gets a list of the ACM Drivers installed
            </summary>
        </member>
        <member name="M:NAudio.Wave.Compression.AcmDriver.DriverEnumCallback(System.IntPtr,System.IntPtr,NAudio.Wave.Compression.AcmDriverDetailsSupportFlags)">
            <summary>
            The callback for acmDriverEnum
            </summary>
        </member>
        <member name="M:NAudio.Wave.Compression.AcmDriver.#ctor(System.IntPtr)">
            <summary>
            Creates a new ACM Driver object
            </summary>
            <param name="hAcmDriver">Driver handle</param>
        </member>
        <member name="M:NAudio.Wave.Compression.AcmDriver.ToString">
            <summary>
            ToString
            </summary>        
        </member>
        <member name="M:NAudio.Wave.Compression.AcmDriver.GetFormats(NAudio.Wave.Compression.AcmFormatTag)">
            <summary>
            Gets all the supported formats for a given format tag
            </summary>
            <param name="formatTag">Format tag</param>
            <returns>Supported formats</returns>
        </member>
        <member name="M:NAudio.Wave.Compression.AcmDriver.Open">
            <summary>
            Opens this driver
            </summary>
        </member>
        <member name="M:NAudio.Wave.Compression.AcmDriver.Close">
            <summary>
            Closes this driver
            </summary>
        </member>
        <member name="M:NAudio.Wave.Compression.AcmDriver.Dispose">
            <summary>
            Dispose
            </summary>
        </member>
        <member name="P:NAudio.Wave.Compression.AcmDriver.MaxFormatSize">
            <summary>
            Gets the maximum size needed to store a WaveFormat for ACM interop functions
            </summary>
        </member>
        <member name="P:NAudio.Wave.Compression.AcmDriver.ShortName">
            <summary>
            The short name of this driver
            </summary>
        </member>
        <member name="P:NAudio.Wave.Compression.AcmDriver.LongName">
            <summary>
            The full name of this driver
            </summary>
        </member>
        <member name="P:NAudio.Wave.Compression.AcmDriver.DriverId">
            <summary>
            The driver ID
            </summary>
        </member>
        <member name="P:NAudio.Wave.Compression.AcmDriver.FormatTags">
            <summary>
            The list of FormatTags for this ACM Driver
            </summary>
        </member>
        <member name="T:NAudio.Wave.Compression.AcmDriverDetails">
            <summary>
            Interop structure for ACM driver details (ACMDRIVERDETAILS)
            http://msdn.microsoft.com/en-us/library/dd742889%28VS.85%29.aspx
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetails.ShortNameChars">
            <summary>
            ACMDRIVERDETAILS_SHORTNAME_CHARS
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetails.LongNameChars">
            <summary>
            ACMDRIVERDETAILS_LONGNAME_CHARS
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetails.CopyrightChars">
            <summary>
            ACMDRIVERDETAILS_COPYRIGHT_CHARS
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetails.LicensingChars">
            <summary>
            ACMDRIVERDETAILS_LICENSING_CHARS 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetails.FeaturesChars">
            <summary>
            ACMDRIVERDETAILS_FEATURES_CHARS
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetails.structureSize">
            <summary>
            DWORD cbStruct
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetails.fccType">
            <summary>
            FOURCC fccType
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetails.fccComp">
            <summary>
            FOURCC fccComp
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetails.manufacturerId">
            <summary>
            WORD   wMid; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetails.productId">
            <summary>
            WORD wPid
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetails.acmVersion">
            <summary>
            DWORD vdwACM
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetails.driverVersion">
            <summary>
            DWORD vdwDriver
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetails.supportFlags">
            <summary>
            DWORD  fdwSupport;
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetails.formatTagsCount">
            <summary>
            DWORD cFormatTags
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetails.filterTagsCount">
            <summary>
            DWORD cFilterTags
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetails.hicon">
            <summary>
            HICON hicon
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetails.shortName">
            <summary>
            TCHAR  szShortName[ACMDRIVERDETAILS_SHORTNAME_CHARS]; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetails.longName">
            <summary>
            TCHAR  szLongName[ACMDRIVERDETAILS_LONGNAME_CHARS];
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetails.copyright">
            <summary>
            TCHAR  szCopyright[ACMDRIVERDETAILS_COPYRIGHT_CHARS]; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetails.licensing">
            <summary>
            TCHAR  szLicensing[ACMDRIVERDETAILS_LICENSING_CHARS]; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetails.features">
            <summary>
            TCHAR  szFeatures[ACMDRIVERDETAILS_FEATURES_CHARS];
            </summary>
        </member>
        <member name="T:NAudio.Wave.Compression.AcmDriverDetailsSupportFlags">
            <summary>
            Flags indicating what support a particular ACM driver has
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetailsSupportFlags.Codec">
            <summary>ACMDRIVERDETAILS_SUPPORTF_CODEC - Codec</summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetailsSupportFlags.Converter">
            <summary>ACMDRIVERDETAILS_SUPPORTF_CONVERTER - Converter</summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetailsSupportFlags.Filter">
            <summary>ACMDRIVERDETAILS_SUPPORTF_FILTER - Filter</summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetailsSupportFlags.Hardware">
            <summary>ACMDRIVERDETAILS_SUPPORTF_HARDWARE - Hardware</summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetailsSupportFlags.Async">
            <summary>ACMDRIVERDETAILS_SUPPORTF_ASYNC - Async</summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetailsSupportFlags.Local">
            <summary>ACMDRIVERDETAILS_SUPPORTF_LOCAL - Local</summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverDetailsSupportFlags.Disabled">
            <summary>ACMDRIVERDETAILS_SUPPORTF_DISABLED - Disabled</summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverEnumFlags.NoLocal">
            <summary>
            ACM_DRIVERENUMF_NOLOCAL, Only global drivers should be included in the enumeration
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmDriverEnumFlags.Disabled">
            <summary>
            ACM_DRIVERENUMF_DISABLED, Disabled ACM drivers should be included in the enumeration
            </summary>
        </member>
        <member name="T:NAudio.Wave.Compression.AcmFormat">
            <summary>
            ACM Format
            </summary>
        </member>
        <member name="P:NAudio.Wave.Compression.AcmFormat.FormatIndex">
            <summary>
            Format Index
            </summary>
        </member>
        <member name="P:NAudio.Wave.Compression.AcmFormat.FormatTag">
            <summary>
            Format Tag
            </summary>
        </member>
        <member name="P:NAudio.Wave.Compression.AcmFormat.SupportFlags">
            <summary>
            Support Flags
            </summary>
        </member>
        <member name="P:NAudio.Wave.Compression.AcmFormat.WaveFormat">
            <summary>
            WaveFormat
            </summary>    
        </member>
        <member name="P:NAudio.Wave.Compression.AcmFormat.WaveFormatByteSize">
            <summary>
            WaveFormat Size
            </summary>
        </member>
        <member name="P:NAudio.Wave.Compression.AcmFormat.FormatDescription">
            <summary>
            Format Description
            </summary>        
        </member>
        <member name="T:NAudio.Wave.Compression.AcmFormatChoose">
            <summary>
            ACMFORMATCHOOSE
            http://msdn.microsoft.com/en-us/library/dd742911%28VS.85%29.aspx
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatChoose.structureSize">
            <summary>
            DWORD cbStruct; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatChoose.styleFlags">
            <summary>
            DWORD fdwStyle; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatChoose.ownerWindowHandle">
            <summary>
            HWND hwndOwner; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatChoose.selectedWaveFormatPointer">
            <summary>
            LPWAVEFORMATEX pwfx; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatChoose.selectedWaveFormatByteSize">
            <summary>
            DWORD cbwfx; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatChoose.title">
            <summary>
            LPCTSTR pszTitle; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatChoose.formatTagDescription">
            <summary>
            TCHAR szFormatTag[ACMFORMATTAGDETAILS_FORMATTAG_CHARS]; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatChoose.formatDescription">
            <summary>
            TCHAR szFormat[ACMFORMATDETAILS_FORMAT_CHARS]; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatChoose.name">
            <summary>
            LPTSTR pszName; 
            n.b. can be written into
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatChoose.nameByteSize">
            <summary>
            DWORD cchName
            Should be at least 128 unless name is zero
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatChoose.formatEnumFlags">
            <summary>
            DWORD fdwEnum; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatChoose.waveFormatEnumPointer">
            <summary>
            LPWAVEFORMATEX pwfxEnum; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatChoose.instanceHandle">
            <summary>
            HINSTANCE hInstance; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatChoose.templateName">
            <summary>
            LPCTSTR pszTemplateName; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatChoose.customData">
            <summary>
            LPARAM lCustData; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatChoose.windowCallbackFunction">
            <summary>
            ACMFORMATCHOOSEHOOKPROC pfnHook; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatChooseStyleFlags.None">
            <summary>
            None
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatChooseStyleFlags.ShowHelp">
            <summary>
            ACMFORMATCHOOSE_STYLEF_SHOWHELP
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatChooseStyleFlags.EnableHook">
            <summary>
            ACMFORMATCHOOSE_STYLEF_ENABLEHOOK
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatChooseStyleFlags.EnableTemplate">
            <summary>
            ACMFORMATCHOOSE_STYLEF_ENABLETEMPLATE
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatChooseStyleFlags.EnableTemplateHandle">
            <summary>
            ACMFORMATCHOOSE_STYLEF_ENABLETEMPLATEHANDLE
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatChooseStyleFlags.InitToWfxStruct">
            <summary>
            ACMFORMATCHOOSE_STYLEF_INITTOWFXSTRUCT
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatChooseStyleFlags.ContextHelp">
            <summary>
            ACMFORMATCHOOSE_STYLEF_CONTEXTHELP
            </summary>
        </member>
        <member name="T:NAudio.Wave.Compression.AcmFormatDetails">
            <summary>
            ACMFORMATDETAILS
            http://msdn.microsoft.com/en-us/library/dd742913%28VS.85%29.aspx
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatDetails.FormatDescriptionChars">
            <summary>
            ACMFORMATDETAILS_FORMAT_CHARS
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatDetails.structSize">
            <summary>
            DWORD cbStruct; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatDetails.formatIndex">
            <summary>
            DWORD dwFormatIndex; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatDetails.formatTag">
            <summary>
            DWORD dwFormatTag; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatDetails.supportFlags">
            <summary>
            DWORD fdwSupport; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatDetails.waveFormatPointer">
            <summary>
            LPWAVEFORMATEX pwfx; 
            </summary>    
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatDetails.waveFormatByteSize">
            <summary>
            DWORD cbwfx; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatDetails.formatDescription">
            <summary>
            TCHAR szFormat[ACMFORMATDETAILS_FORMAT_CHARS];
            </summary>
        </member>
        <member name="T:NAudio.Wave.Compression.AcmFormatEnumFlags">
            <summary>
            Format Enumeration Flags
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatEnumFlags.None">
            <summary>
            None
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatEnumFlags.Convert">
            <summary>
            ACM_FORMATENUMF_CONVERT
            The WAVEFORMATEX structure pointed to by the pwfx member of the ACMFORMATDETAILS structure is valid. The enumerator will only enumerate destination formats that can be converted from the given pwfx format. 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatEnumFlags.Hardware">
            <summary>
            ACM_FORMATENUMF_HARDWARE
            The enumerator should only enumerate formats that are supported as native input or output formats on one or more of the installed waveform-audio devices. This flag provides a way for an application to choose only formats native to an installed waveform-audio device. This flag must be used with one or both of the ACM_FORMATENUMF_INPUT and ACM_FORMATENUMF_OUTPUT flags. Specifying both ACM_FORMATENUMF_INPUT and ACM_FORMATENUMF_OUTPUT will enumerate only formats that can be opened for input or output. This is true regardless of whether this flag is specified. 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatEnumFlags.Input">
            <summary>
            ACM_FORMATENUMF_INPUT
            Enumerator should enumerate only formats that are supported for input (recording). 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatEnumFlags.Channels">
            <summary>
            ACM_FORMATENUMF_NCHANNELS 
            The nChannels member of the WAVEFORMATEX structure pointed to by the pwfx member of the ACMFORMATDETAILS structure is valid. The enumerator will enumerate only a format that conforms to this attribute. 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatEnumFlags.SamplesPerSecond">
            <summary>
            ACM_FORMATENUMF_NSAMPLESPERSEC
            The nSamplesPerSec member of the WAVEFORMATEX structure pointed to by the pwfx member of the ACMFORMATDETAILS structure is valid. The enumerator will enumerate only a format that conforms to this attribute. 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatEnumFlags.Output">
            <summary>
            ACM_FORMATENUMF_OUTPUT 
            Enumerator should enumerate only formats that are supported for output (playback). 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatEnumFlags.Suggest">
            <summary>
            ACM_FORMATENUMF_SUGGEST
            The WAVEFORMATEX structure pointed to by the pwfx member of the ACMFORMATDETAILS structure is valid. The enumerator will enumerate all suggested destination formats for the given pwfx format. This mechanism can be used instead of the acmFormatSuggest function to allow an application to choose the best suggested format for conversion. The dwFormatIndex member will always be set to zero on return. 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatEnumFlags.BitsPerSample">
            <summary>
            ACM_FORMATENUMF_WBITSPERSAMPLE
            The wBitsPerSample member of the WAVEFORMATEX structure pointed to by the pwfx member of the ACMFORMATDETAILS structure is valid. The enumerator will enumerate only a format that conforms to this attribute. 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatEnumFlags.FormatTag">
            <summary>
            ACM_FORMATENUMF_WFORMATTAG
            The wFormatTag member of the WAVEFORMATEX structure pointed to by the pwfx member of the ACMFORMATDETAILS structure is valid. The enumerator will enumerate only a format that conforms to this attribute. The dwFormatTag member of the ACMFORMATDETAILS structure must be equal to the wFormatTag member. 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatSuggestFlags.FormatTag">
            <summary>
            ACM_FORMATSUGGESTF_WFORMATTAG
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatSuggestFlags.Channels">
            <summary>
            ACM_FORMATSUGGESTF_NCHANNELS
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatSuggestFlags.SamplesPerSecond">
            <summary>
            ACM_FORMATSUGGESTF_NSAMPLESPERSEC
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatSuggestFlags.BitsPerSample">
            <summary>
            ACM_FORMATSUGGESTF_WBITSPERSAMPLE
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatSuggestFlags.TypeMask">
            <summary>
            ACM_FORMATSUGGESTF_TYPEMASK
            </summary>
        </member>
        <member name="T:NAudio.Wave.Compression.AcmFormatTag">
            <summary>
            ACM Format Tag
            </summary>
        </member>
        <member name="P:NAudio.Wave.Compression.AcmFormatTag.FormatTagIndex">
            <summary>
            Format Tag Index
            </summary>
        </member>
        <member name="P:NAudio.Wave.Compression.AcmFormatTag.FormatTag">
            <summary>
            Format Tag
            </summary>
        </member>
        <member name="P:NAudio.Wave.Compression.AcmFormatTag.FormatSize">
            <summary>
            Format Size
            </summary>
        </member>
        <member name="P:NAudio.Wave.Compression.AcmFormatTag.SupportFlags">
            <summary>
            Support Flags
            </summary>
        </member>
        <member name="P:NAudio.Wave.Compression.AcmFormatTag.StandardFormatsCount">
            <summary>
            Standard Formats Count
            </summary>
        </member>
        <member name="P:NAudio.Wave.Compression.AcmFormatTag.FormatDescription">
            <summary>
            Format Description
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatTagDetails.FormatTagDescriptionChars">
            <summary>
            ACMFORMATTAGDETAILS_FORMATTAG_CHARS
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatTagDetails.structureSize">
            <summary>
            DWORD cbStruct; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatTagDetails.formatTagIndex">
            <summary>
            DWORD dwFormatTagIndex; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatTagDetails.formatTag">
            <summary>
            DWORD dwFormatTag; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatTagDetails.formatSize">
            <summary>
            DWORD cbFormatSize; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatTagDetails.supportFlags">
            <summary>
            DWORD fdwSupport;
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatTagDetails.standardFormatsCount">
            <summary>
            DWORD cStandardFormats; 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmFormatTagDetails.formatDescription">
            <summary>
            TCHAR szFormatTag[ACMFORMATTAGDETAILS_FORMATTAG_CHARS]; 
            </summary>
        </member>
        <member name="T:NAudio.Wave.Compression.AcmInterop">
            <summary>
            Interop definitions for Windows ACM (Audio Compression Manager) API
            </summary>
        </member>
        <member name="M:NAudio.Wave.Compression.AcmInterop.acmFormatSuggest(System.IntPtr,NAudio.Wave.WaveFormat,NAudio.Wave.WaveFormat,System.Int32,NAudio.Wave.Compression.AcmFormatSuggestFlags)">
            <summary>
            http://msdn.microsoft.com/en-us/library/dd742916%28VS.85%29.aspx
            MMRESULT acmFormatSuggest(
            HACMDRIVER had,          
            LPWAVEFORMATEX pwfxSrc,  
            LPWAVEFORMATEX pwfxDst,  
            DWORD cbwfxDst,          
            DWORD fdwSuggest);
            </summary>
        </member>
        <member name="M:NAudio.Wave.Compression.AcmInterop.acmStreamOpen(System.IntPtr@,System.IntPtr,NAudio.Wave.WaveFormat,NAudio.Wave.WaveFormat,NAudio.Wave.Compression.WaveFilter,System.IntPtr,System.IntPtr,NAudio.Wave.Compression.AcmStreamOpenFlags)">
            <summary>
            http://msdn.microsoft.com/en-us/library/dd742928%28VS.85%29.aspx
            MMRESULT acmStreamOpen(
              LPHACMSTREAM    phas,       
              HACMDRIVER      had,        
              LPWAVEFORMATEX  pwfxSrc,    
              LPWAVEFORMATEX  pwfxDst,    
              LPWAVEFILTER    pwfltr,     
              DWORD_PTR       dwCallback, 
              DWORD_PTR       dwInstance, 
              DWORD           fdwOpen     
            </summary>
        </member>
        <member name="M:NAudio.Wave.Compression.AcmInterop.acmStreamOpen2(System.IntPtr@,System.IntPtr,System.IntPtr,System.IntPtr,NAudio.Wave.Compression.WaveFilter,System.IntPtr,System.IntPtr,NAudio.Wave.Compression.AcmStreamOpenFlags)">
            <summary>
            A version with pointers for troubleshooting
            </summary>
        </member>
        <member name="T:NAudio.Wave.Compression.AcmInterop.AcmFormatChooseHookProc">
            <summary>
            http://msdn.microsoft.com/en-us/library/dd742910%28VS.85%29.aspx
            UINT ACMFORMATCHOOSEHOOKPROC acmFormatChooseHookProc(
              HWND hwnd,     
              UINT uMsg,     
              WPARAM wParam, 
              LPARAM lParam  
            </summary>        
        </member>
        <member name="F:NAudio.Wave.AcmMetrics.CountDrivers">
            <summary>ACM_METRIC_COUNT_DRIVERS</summary>
        </member>
        <member name="F:NAudio.Wave.AcmMetrics.CountCodecs">
            <summary>ACM_METRIC_COUNT_CODECS</summary>
        </member>
        <member name="F:NAudio.Wave.AcmMetrics.CountConverters">
            <summary>ACM_METRIC_COUNT_CONVERTERS</summary>
        </member>
        <member name="F:NAudio.Wave.AcmMetrics.CountFilters">
            <summary>ACM_METRIC_COUNT_FILTERS</summary>
        </member>
        <member name="F:NAudio.Wave.AcmMetrics.CountDisabled">
            <summary>ACM_METRIC_COUNT_DISABLED</summary>
        </member>
        <member name="F:NAudio.Wave.AcmMetrics.CountHardware">
            <summary>ACM_METRIC_COUNT_HARDWARE</summary>
        </member>
        <member name="F:NAudio.Wave.AcmMetrics.CountLocalDrivers">
            <summary>ACM_METRIC_COUNT_LOCAL_DRIVERS</summary>
        </member>
        <member name="F:NAudio.Wave.AcmMetrics.CountLocalCodecs">
            <summary>ACM_METRIC_COUNT_LOCAL_CODECS</summary>
        </member>
        <member name="F:NAudio.Wave.AcmMetrics.CountLocalConverters">
            <summary>ACM_METRIC_COUNT_LOCAL_CONVERTERS</summary>
        </member>
        <member name="F:NAudio.Wave.AcmMetrics.CountLocalFilters">
            <summary>ACM_METRIC_COUNT_LOCAL_FILTERS</summary>
        </member>
        <member name="F:NAudio.Wave.AcmMetrics.CountLocalDisabled">
            <summary>ACM_METRIC_COUNT_LOCAL_DISABLED</summary>
        </member>
        <member name="F:NAudio.Wave.AcmMetrics.HardwareWaveInput">
            <summary>ACM_METRIC_HARDWARE_WAVE_INPUT</summary>
        </member>
        <member name="F:NAudio.Wave.AcmMetrics.HardwareWaveOutput">
            <summary>ACM_METRIC_HARDWARE_WAVE_OUTPUT</summary>
        </member>
        <member name="F:NAudio.Wave.AcmMetrics.MaxSizeFormat">
            <summary>ACM_METRIC_MAX_SIZE_FORMAT</summary>
        </member>
        <member name="F:NAudio.Wave.AcmMetrics.MaxSizeFilter">
            <summary>ACM_METRIC_MAX_SIZE_FILTER</summary>
        </member>
        <member name="F:NAudio.Wave.AcmMetrics.DriverSupport">
            <summary>ACM_METRIC_DRIVER_SUPPORT</summary>
        </member>
        <member name="F:NAudio.Wave.AcmMetrics.DriverPriority">
            <summary>ACM_METRIC_DRIVER_PRIORITY</summary>
        </member>
        <member name="T:NAudio.Wave.Compression.AcmStream">
            <summary>
            AcmStream encapsulates an Audio Compression Manager Stream
            used to convert audio from one format to another
            </summary>
        </member>
        <member name="M:NAudio.Wave.Compression.AcmStream.#ctor(NAudio.Wave.WaveFormat,NAudio.Wave.WaveFormat)">
            <summary>
            Creates a new ACM stream to convert one format to another. Note that
            not all conversions can be done in one step
            </summary>
            <param name="sourceFormat">The source audio format</param>
            <param name="destFormat">The destination audio format</param>
        </member>
        <member name="M:NAudio.Wave.Compression.AcmStream.#ctor(System.IntPtr,NAudio.Wave.WaveFormat,NAudio.Wave.Compression.WaveFilter)">
            <summary>
            Creates a new ACM stream to convert one format to another, using a 
            specified driver identified and wave filter
            </summary>
            <param name="driverId">the driver identifier</param>
            <param name="sourceFormat">the source format</param>
            <param name="waveFilter">the wave filter</param>
        </member>
        <member name="M:NAudio.Wave.Compression.AcmStream.SourceToDest(System.Int32)">
            <summary>
            Returns the number of output bytes for a given number of input bytes
            </summary>
            <param name="source">Number of input bytes</param>
            <returns>Number of output bytes</returns>
        </member>
        <member name="M:NAudio.Wave.Compression.AcmStream.DestToSource(System.Int32)">
            <summary>
            Returns the number of source bytes for a given number of destination bytes
            </summary>
            <param name="dest">Number of destination bytes</param>
            <returns>Number of source bytes</returns>
        </member>
        <member name="M:NAudio.Wave.Compression.AcmStream.SuggestPcmFormat(NAudio.Wave.WaveFormat)">
            <summary>
            Suggests an appropriate PCM format that the compressed format can be converted
            to in one step
            </summary>
            <param name="compressedFormat">The compressed format</param>
            <returns>The PCM format</returns>
        </member>
        <member name="M:NAudio.Wave.Compression.AcmStream.Reposition">
            <summary>
            Report that we have repositioned in the source stream
            </summary>
        </member>
        <member name="M:NAudio.Wave.Compression.AcmStream.Convert(System.Int32,System.Int32@)">
            <summary>
            Converts the contents of the SourceBuffer into the DestinationBuffer
            </summary>
            <param name="bytesToConvert">The number of bytes in the SourceBuffer
            that need to be converted</param>
            <param name="sourceBytesConverted">The number of source bytes actually converted</param>
            <returns>The number of converted bytes in the DestinationBuffer</returns>
        </member>
        <member name="M:NAudio.Wave.Compression.AcmStream.Convert(System.Int32)">
            <summary>
            Converts the contents of the SourceBuffer into the DestinationBuffer
            </summary>
            <param name="bytesToConvert">The number of bytes in the SourceBuffer
            that need to be converted</param>
            <returns>The number of converted bytes in the DestinationBuffer</returns>
        </member>
        <member name="M:NAudio.Wave.Compression.AcmStream.Dispose">
            <summary>
            Frees resources associated with this ACM Stream
            </summary>
        </member>
        <member name="M:NAudio.Wave.Compression.AcmStream.Dispose(System.Boolean)">
            <summary>
            Frees resources associated with this ACM Stream
            </summary>
        </member>
        <member name="M:NAudio.Wave.Compression.AcmStream.Finalize">
            <summary>
            Frees resources associated with this ACM Stream
            </summary>
        </member>
        <member name="P:NAudio.Wave.Compression.AcmStream.SourceBuffer">
            <summary>
            Returns the Source Buffer. Fill this with data prior to calling convert
            </summary>
        </member>
        <member name="P:NAudio.Wave.Compression.AcmStream.DestBuffer">
            <summary>
            Returns the Destination buffer. This will contain the converted data
            after a successful call to Convert
            </summary>
        </member>
        <member name="F:NAudio.Wave.AcmStreamConvertFlags.BlockAlign">
            <summary>
            ACM_STREAMCONVERTF_BLOCKALIGN
            </summary>
        </member>
        <member name="F:NAudio.Wave.AcmStreamConvertFlags.Start">
            <summary>
            ACM_STREAMCONVERTF_START
            </summary>
        </member>
        <member name="F:NAudio.Wave.AcmStreamConvertFlags.End">
            <summary>
            ACM_STREAMCONVERTF_END
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmStreamHeaderStatusFlags.Done">
            <summary>
            ACMSTREAMHEADER_STATUSF_DONE
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmStreamHeaderStatusFlags.Prepared">
            <summary>
            ACMSTREAMHEADER_STATUSF_PREPARED
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmStreamHeaderStatusFlags.InQueue">
            <summary>
            ACMSTREAMHEADER_STATUSF_INQUEUE
            </summary>
        </member>
        <member name="T:NAudio.Wave.Compression.AcmStreamHeaderStruct">
            <summary>
            Interop structure for ACM stream headers.
            ACMSTREAMHEADER 
            http://msdn.microsoft.com/en-us/library/dd742926%28VS.85%29.aspx
            </summary>    
        </member>
        <member name="F:NAudio.Wave.Compression.AcmStreamOpenFlags.Query">
            <summary>
            ACM_STREAMOPENF_QUERY, ACM will be queried to determine whether it supports the given conversion. A conversion stream will not be opened, and no handle will be returned in the phas parameter. 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmStreamOpenFlags.Async">
            <summary>
            ACM_STREAMOPENF_ASYNC, Stream conversion should be performed asynchronously. If this flag is specified, the application can use a callback function to be notified when the conversion stream is opened and closed and after each buffer is converted. In addition to using a callback function, an application can examine the fdwStatus member of the ACMSTREAMHEADER structure for the ACMSTREAMHEADER_STATUSF_DONE flag. 
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmStreamOpenFlags.NonRealTime">
            <summary>
            ACM_STREAMOPENF_NONREALTIME, ACM will not consider time constraints when converting the data. By default, the driver will attempt to convert the data in real time. For some formats, specifying this flag might improve the audio quality or other characteristics.
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmStreamOpenFlags.CallbackTypeMask">
            <summary>
            CALLBACK_TYPEMASK, callback type mask
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmStreamOpenFlags.CallbackNull">
            <summary>
            CALLBACK_NULL, no callback
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmStreamOpenFlags.CallbackWindow">
            <summary>
            CALLBACK_WINDOW, dwCallback is a HWND
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmStreamOpenFlags.CallbackTask">
            <summary>
            CALLBACK_TASK, dwCallback is a HTASK
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmStreamOpenFlags.CallbackFunction">
            <summary>
            CALLBACK_FUNCTION, dwCallback is a FARPROC
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmStreamOpenFlags.CallbackThread">
            <summary>
            CALLBACK_THREAD, thread ID replaces 16 bit task
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmStreamOpenFlags.CallbackEvent">
            <summary>
            CALLBACK_EVENT, dwCallback is an EVENT Handle
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmStreamSizeFlags.Source">
            <summary>
            ACM_STREAMSIZEF_SOURCE
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.AcmStreamSizeFlags.Destination">
            <summary>
            ACM_STREAMSIZEF_DESTINATION
            </summary>
        </member>
        <member name="T:NAudio.Wave.Compression.WaveFilter">
            <summary>
            Summary description for WaveFilter.
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.WaveFilter.StructureSize">
            <summary>
            cbStruct
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.WaveFilter.FilterTag">
            <summary>
            dwFilterTag
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.WaveFilter.Filter">
            <summary>
            fdwFilter
            </summary>
        </member>
        <member name="F:NAudio.Wave.Compression.WaveFilter.Reserved">
            <summary>
            reserved
            </summary>
        </member>
        <member name="T:NAudio.Manufacturers">
            <summary>
            Manufacturer codes from mmreg.h
            </summary>
        </member>
        <member name="F:NAudio.Manufacturers.Microsoft">
            <summary>Microsoft Corporation</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Creative">
            <summary>Creative Labs, Inc</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Mediavision">
            <summary>Media Vision, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Fujitsu">
            <summary>Fujitsu Corp.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Artisoft">
            <summary>Artisoft, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.TurtleBeach">
            <summary>Turtle Beach, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Ibm">
            <summary>IBM Corporation</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Vocaltec">
            <summary>Vocaltec LTD.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Roland">
            <summary>Roland</summary>
        </member>
        <member name="F:NAudio.Manufacturers.DspSolutions">
            <summary>DSP Solutions, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Nec">
            <summary>NEC</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Ati">
            <summary>ATI</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Wanglabs">
            <summary>Wang Laboratories, Inc</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Tandy">
            <summary>Tandy Corporation</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Voyetra">
            <summary>Voyetra</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Antex">
            <summary>Antex Electronics Corporation</summary>
        </member>
        <member name="F:NAudio.Manufacturers.IclPS">
            <summary>ICL Personal Systems</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Intel">
            <summary>Intel Corporation</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Gravis">
            <summary>Advanced Gravis</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Val">
            <summary>Video Associates Labs, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Interactive">
            <summary>InterActive Inc</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Yamaha">
            <summary>Yamaha Corporation of America</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Everex">
            <summary>Everex Systems, Inc</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Echo">
            <summary>Echo Speech Corporation</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Sierra">
            <summary>Sierra Semiconductor Corp</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Cat">
            <summary>Computer Aided Technologies</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Apps">
            <summary>APPS Software International</summary>
        </member>
        <member name="F:NAudio.Manufacturers.DspGroup">
            <summary>DSP Group, Inc</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Melabs">
            <summary>microEngineering Labs</summary>
        </member>
        <member name="F:NAudio.Manufacturers.ComputerFriends">
            <summary>Computer Friends, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Ess">
            <summary>ESS Technology</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Audiofile">
            <summary>Audio, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Motorola">
            <summary>Motorola, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Canopus">
            <summary>Canopus, co., Ltd.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Epson">
            <summary>Seiko Epson Corporation</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Truevision">
            <summary>Truevision</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Aztech">
            <summary>Aztech Labs, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Videologic">
            <summary>Videologic</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Scalacs">
            <summary>SCALACS</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Korg">
            <summary>Korg Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Apt">
            <summary>Audio Processing Technology</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Ics">
            <summary>Integrated Circuit Systems, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Iteratedsys">
            <summary>Iterated Systems, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Metheus">
            <summary>Metheus</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Logitech">
            <summary>Logitech, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Winnov">
            <summary>Winnov, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Ncr">
            <summary>NCR Corporation</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Exan">
            <summary>EXAN</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Ast">
            <summary>AST Research Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Willowpond">
            <summary>Willow Pond Corporation</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Sonicfoundry">
            <summary>Sonic Foundry</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Vitec">
            <summary>Vitec Multimedia</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Moscom">
            <summary>MOSCOM Corporation</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Siliconsoft">
            <summary>Silicon Soft, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Supermac">
            <summary>Supermac</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Audiopt">
            <summary>Audio Processing Technology</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Speechcomp">
            <summary>Speech Compression</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Ahead">
            <summary>Ahead, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Dolby">
            <summary>Dolby Laboratories</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Oki">
            <summary>OKI</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Auravision">
            <summary>AuraVision Corporation</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Olivetti">
            <summary>Ing C. Olivetti &amp; C., S.p.A.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Iomagic">
            <summary>I/O Magic Corporation</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Matsushita">
            <summary>Matsushita Electric Industrial Co., LTD.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Controlres">
            <summary>Control Resources Limited</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Xebec">
            <summary>Xebec Multimedia Solutions Limited</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Newmedia">
            <summary>New Media Corporation</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Nms">
            <summary>Natural MicroSystems</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Lyrrus">
            <summary>Lyrrus Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Compusic">
            <summary>Compusic</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Opti">
            <summary>OPTi Computers Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Adlacc">
            <summary>Adlib Accessories Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Compaq">
            <summary>Compaq Computer Corp.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Dialogic">
            <summary>Dialogic Corporation</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Insoft">
            <summary>InSoft, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Mptus">
            <summary>M.P. Technologies, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Weitek">
            <summary>Weitek</summary>
        </member>
        <member name="F:NAudio.Manufacturers.LernoutAndHauspie">
            <summary>Lernout &amp; Hauspie</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Qciar">
            <summary>Quanta Computer Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Apple">
            <summary>Apple Computer, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Digital">
            <summary>Digital Equipment Corporation</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Motu">
            <summary>Mark of the Unicorn</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Workbit">
            <summary>Workbit Corporation</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Ositech">
            <summary>Ositech Communications Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Miro">
            <summary>miro Computer Products AG</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Cirruslogic">
            <summary>Cirrus Logic</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Isolution">
            <summary>ISOLUTION  B.V.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Horizons">
            <summary>Horizons Technology, Inc</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Concepts">
            <summary>Computer Concepts Ltd</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Vtg">
            <summary>Voice Technologies Group, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Radius">
            <summary>Radius</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Rockwell">
            <summary>Rockwell International</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Xyz">
            <summary>Co. XYZ for testing</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Opcode">
            <summary>Opcode Systems</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Voxware">
            <summary>Voxware Inc</summary>
        </member>
        <member name="F:NAudio.Manufacturers.NorthernTelecom">
            <summary>Northern Telecom Limited</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Apicom">
            <summary>APICOM</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Grande">
            <summary>Grande Software</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Addx">
            <summary>ADDX</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Wildcat">
            <summary>Wildcat Canyon Software</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Rhetorex">
            <summary>Rhetorex Inc</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Brooktree">
            <summary>Brooktree Corporation</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Ensoniq">
            <summary>ENSONIQ Corporation</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Fast">
            <summary>FAST Multimedia AG</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Nvidia">
            <summary>NVidia Corporation</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Oksori">
            <summary>OKSORI Co., Ltd.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Diacoustics">
            <summary>DiAcoustics, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Gulbransen">
            <summary>Gulbransen, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.KayElemetrics">
            <summary>Kay Elemetrics, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Crystal">
            <summary>Crystal Semiconductor Corporation</summary>
        </member>
        <member name="F:NAudio.Manufacturers.SplashStudios">
            <summary>Splash Studios</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Quarterdeck">
            <summary>Quarterdeck Corporation</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Tdk">
            <summary>TDK Corporation</summary>
        </member>
        <member name="F:NAudio.Manufacturers.DigitalAudioLabs">
            <summary>Digital Audio Labs, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Seersys">
            <summary>Seer Systems, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Picturetel">
            <summary>PictureTel Corporation</summary>
        </member>
        <member name="F:NAudio.Manufacturers.AttMicroelectronics">
            <summary>AT&amp;T Microelectronics</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Osprey">
            <summary>Osprey Technologies, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Mediatrix">
            <summary>Mediatrix Peripherals</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Soundesigns">
            <summary>SounDesignS M.C.S. Ltd.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Aldigital">
            <summary>A.L. Digital Ltd.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.SpectrumSignalProcessing">
            <summary>Spectrum Signal Processing, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Ecs">
            <summary>Electronic Courseware Systems, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Amd">
            <summary>AMD</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Coredynamics">
            <summary>Core Dynamics</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Canam">
            <summary>CANAM Computers</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Softsound">
            <summary>Softsound, Ltd.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Norris">
            <summary>Norris Communications, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Ddd">
            <summary>Danka Data Devices</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Euphonics">
            <summary>EuPhonics</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Precept">
            <summary>Precept Software, Inc.</summary>
        </member>
        <member name="F:NAudio.Manufacturers.CrystalNet">
            <summary>Crystal Net Corporation</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Chromatic">
            <summary>Chromatic Research, Inc</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Voiceinfo">
            <summary>Voice Information Systems, Inc</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Viennasys">
            <summary>Vienna Systems</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Connectix">
            <summary>Connectix Corporation</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Gadgetlabs">
            <summary>Gadget Labs LLC</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Frontier">
            <summary>Frontier Design Group LLC</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Viona">
            <summary>Viona Development GmbH</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Casio">
            <summary>Casio Computer Co., LTD</summary>
        </member>
        <member name="F:NAudio.Manufacturers.Diamondmm">
            <summary>Diamond Multimedia</summary>
        </member>
        <member name="F:NAudio.Manufacturers.S3">
            <summary>S3</summary>
        </member>
        <member name="F:NAudio.Manufacturers.FraunhoferIis">
            <summary>Fraunhofer</summary>
        </member>
        <member name="T:NAudio.MmException">
            <summary>
            Summary description for MmException.
            </summary>
        </member>
        <member name="M:NAudio.MmException.#ctor(NAudio.MmResult,System.String)">
            <summary>
            Creates a new MmException
            </summary>
            <param name="result">The result returned by the Windows API call</param>
            <param name="function">The name of the Windows API that failed</param>
        </member>
        <member name="M:NAudio.MmException.Try(NAudio.MmResult,System.String)">
            <summary>
            Helper function to automatically raise an exception on failure
            </summary>
            <param name="result">The result of the API call</param>
            <param name="function">The API function name</param>
        </member>
        <member name="P:NAudio.MmException.Result">
            <summary>
            Returns the Windows API result
            </summary>
        </member>
        <member name="T:NAudio.MmResult">
            <summary>
            Windows multimedia error codes from mmsystem.h.
            </summary>
        </member>
        <member name="F:NAudio.MmResult.NoError">
            <summary>no error, MMSYSERR_NOERROR</summary>
        </member>
        <member name="F:NAudio.MmResult.UnspecifiedError">
            <summary>unspecified error, MMSYSERR_ERROR</summary>
        </member>
        <member name="F:NAudio.MmResult.BadDeviceId">
            <summary>device ID out of range, MMSYSERR_BADDEVICEID</summary>
        </member>
        <member name="F:NAudio.MmResult.NotEnabled">
            <summary>driver failed enable, MMSYSERR_NOTENABLED</summary>
        </member>
        <member name="F:NAudio.MmResult.AlreadyAllocated">
            <summary>device already allocated, MMSYSERR_ALLOCATED</summary>
        </member>
        <member name="F:NAudio.MmResult.InvalidHandle">
            <summary>device handle is invalid, MMSYSERR_INVALHANDLE</summary>
        </member>
        <member name="F:NAudio.MmResult.NoDriver">
            <summary>no device driver present, MMSYSERR_NODRIVER</summary>
        </member>
        <member name="F:NAudio.MmResult.MemoryAllocationError">
            <summary>memory allocation error, MMSYSERR_NOMEM</summary>
        </member>
        <member name="F:NAudio.MmResult.NotSupported">
            <summary>function isn't supported, MMSYSERR_NOTSUPPORTED</summary>
        </member>
        <member name="F:NAudio.MmResult.BadErrorNumber">
            <summary>error value out of range, MMSYSERR_BADERRNUM</summary>
        </member>
        <member name="F:NAudio.MmResult.InvalidFlag">
            <summary>invalid flag passed, MMSYSERR_INVALFLAG</summary>
        </member>
        <member name="F:NAudio.MmResult.InvalidParameter">
            <summary>invalid parameter passed, MMSYSERR_INVALPARAM</summary>
        </member>
        <member name="F:NAudio.MmResult.HandleBusy">
            <summary>handle being used simultaneously on another thread (eg callback),MMSYSERR_HANDLEBUSY</summary>
        </member>
        <member name="F:NAudio.MmResult.InvalidAlias">
            <summary>specified alias not found, MMSYSERR_INVALIDALIAS</summary>
        </member>
        <member name="F:NAudio.MmResult.BadRegistryDatabase">
            <summary>bad registry database, MMSYSERR_BADDB</summary>
        </member>
        <member name="F:NAudio.MmResult.RegistryKeyNotFound">
            <summary>registry key not found, MMSYSERR_KEYNOTFOUND</summary>
        </member>
        <member name="F:NAudio.MmResult.RegistryReadError">
            <summary>registry read error, MMSYSERR_READERROR</summary>
        </member>
        <member name="F:NAudio.MmResult.RegistryWriteError">
            <summary>registry write error, MMSYSERR_WRITEERROR</summary>
        </member>
        <member name="F:NAudio.MmResult.RegistryDeleteError">
            <summary>registry delete error, MMSYSERR_DELETEERROR</summary>
        </member>
        <member name="F:NAudio.MmResult.RegistryValueNotFound">
            <summary>registry value not found, MMSYSERR_VALNOTFOUND</summary>
        </member>
        <member name="F:NAudio.MmResult.NoDriverCallback">
            <summary>driver does not call DriverCallback, MMSYSERR_NODRIVERCB</summary>
        </member>
        <member name="F:NAudio.MmResult.MoreData">
            <summary>more data to be returned, MMSYSERR_MOREDATA</summary>
        </member>
        <member name="F:NAudio.MmResult.WaveBadFormat">
            <summary>unsupported wave format, WAVERR_BADFORMAT</summary>
        </member>
        <member name="F:NAudio.MmResult.WaveStillPlaying">
            <summary>still something playing, WAVERR_STILLPLAYING</summary>
        </member>
        <member name="F:NAudio.MmResult.WaveHeaderUnprepared">
            <summary>header not prepared, WAVERR_UNPREPARED</summary>
        </member>
        <member name="F:NAudio.MmResult.WaveSync">
            <summary>device is synchronous, WAVERR_SYNC</summary>
        </member>
        <member name="F:NAudio.MmResult.AcmNotPossible">
            <summary>Conversion not possible (ACMERR_NOTPOSSIBLE)</summary>
        </member>
        <member name="F:NAudio.MmResult.AcmBusy">
            <summary>Busy (ACMERR_BUSY)</summary>
        </member>
        <member name="F:NAudio.MmResult.AcmHeaderUnprepared">
            <summary>Header Unprepared (ACMERR_UNPREPARED)</summary>
        </member>
        <member name="F:NAudio.MmResult.AcmCancelled">
            <summary>Cancelled (ACMERR_CANCELED)</summary>
        </member>
        <member name="F:NAudio.MmResult.MixerInvalidLine">
            <summary>invalid line (MIXERR_INVALLINE)</summary>
        </member>
        <member name="F:NAudio.MmResult.MixerInvalidControl">
            <summary>invalid control (MIXERR_INVALCONTROL)</summary>
        </member>
        <member name="F:NAudio.MmResult.MixerInvalidValue">
            <summary>invalid value (MIXERR_INVALVALUE)</summary>
        </member>
        <member name="T:NAudio.Wave.WaveHeader">
            <summary>
            WaveHeader interop structure (WAVEHDR)
            http://msdn.microsoft.com/en-us/library/dd743837%28VS.85%29.aspx
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveHeader.dataBuffer">
            <summary>pointer to locked data buffer (lpData)</summary>
        </member>
        <member name="F:NAudio.Wave.WaveHeader.bufferLength">
            <summary>length of data buffer (dwBufferLength)</summary>
        </member>
        <member name="F:NAudio.Wave.WaveHeader.bytesRecorded">
            <summary>used for input only (dwBytesRecorded)</summary>
        </member>
        <member name="F:NAudio.Wave.WaveHeader.userData">
            <summary>for client's use (dwUser)</summary>
        </member>
        <member name="F:NAudio.Wave.WaveHeader.flags">
            <summary>assorted flags (dwFlags)</summary>
        </member>
        <member name="F:NAudio.Wave.WaveHeader.loops">
            <summary>loop control counter (dwLoops)</summary>
        </member>
        <member name="F:NAudio.Wave.WaveHeader.next">
            <summary>PWaveHdr, reserved for driver (lpNext)</summary>
        </member>
        <member name="F:NAudio.Wave.WaveHeader.reserved">
            <summary>reserved for driver</summary>
        </member>
        <member name="T:NAudio.Wave.WaveHeaderFlags">
            <summary>
            Wave Header Flags enumeration
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveHeaderFlags.BeginLoop">
            <summary>
            WHDR_BEGINLOOP
            This buffer is the first buffer in a loop.  This flag is used only with output buffers.
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveHeaderFlags.Done">
            <summary>
            WHDR_DONE
            Set by the device driver to indicate that it is finished with the buffer and is returning it to the application.
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveHeaderFlags.EndLoop">
            <summary>
            WHDR_ENDLOOP
            This buffer is the last buffer in a loop.  This flag is used only with output buffers.
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveHeaderFlags.InQueue">
            <summary>
            WHDR_INQUEUE
            Set by Windows to indicate that the buffer is queued for playback.
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveHeaderFlags.Prepared">
            <summary>
            WHDR_PREPARED
            Set by Windows to indicate that the buffer has been prepared with the waveInPrepareHeader or waveOutPrepareHeader function.
            </summary>
        </member>
        <member name="T:NAudio.Wave.WasapiLoopbackCapture">
            <summary>
            WASAPI Loopback Capture
            based on a contribution from "Pygmy" - http://naudio.codeplex.com/discussions/203605
            </summary>
        </member>
        <member name="M:NAudio.Wave.WasapiLoopbackCapture.#ctor">
            <summary>
            Initialises a new instance of the WASAPI capture class
            </summary>
        </member>
        <member name="M:NAudio.Wave.WasapiLoopbackCapture.#ctor(NAudio.CoreAudioApi.MMDevice)">
            <summary>
            Initialises a new instance of the WASAPI capture class
            </summary>
            <param name="captureDevice">Capture device to use</param>
        </member>
        <member name="M:NAudio.Wave.WasapiLoopbackCapture.GetDefaultLoopbackCaptureDevice">
            <summary>
            Gets the default audio loopback capture device
            </summary>
            <returns>The default audio loopback capture device</returns>
        </member>
        <member name="M:NAudio.Wave.WasapiLoopbackCapture.GetAudioClientStreamFlags">
            <summary>
            Specify loopback
            </summary>
        </member>
        <member name="P:NAudio.Wave.WasapiLoopbackCapture.WaveFormat">
            <summary>
            Recording wave format
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveIn">
            <summary>
            Allows recording using the Windows waveIn APIs
            Events are raised as recorded buffers are made available
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveIn.#ctor">
            <summary>
            Prepares a Wave input device for recording
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveIn.#ctor(System.IntPtr)">
            <summary>
            Creates a WaveIn device using the specified window handle for callbacks
            </summary>
            <param name="windowHandle">A valid window handle</param>
        </member>
        <member name="M:NAudio.Wave.WaveIn.#ctor(NAudio.Wave.WaveCallbackInfo)">
            <summary>
            Prepares a Wave input device for recording
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveIn.GetCapabilities(System.Int32)">
            <summary>
            Retrieves the capabilities of a waveIn device
            </summary>
            <param name="devNumber">Device to test</param>
            <returns>The WaveIn device capabilities</returns>
        </member>
        <member name="M:NAudio.Wave.WaveIn.Callback(System.IntPtr,NAudio.Wave.WaveInterop.WaveMessage,System.IntPtr,NAudio.Wave.WaveHeader,System.IntPtr)">
            <summary>
            Called when we get a new buffer of recorded data
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveIn.StartRecording">
            <summary>
            Start recording
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveIn.StopRecording">
            <summary>
            Stop recording
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveIn.Dispose(System.Boolean)">
            <summary>
            Dispose pattern
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveIn.GetMixerLine">
            <summary>
            Microphone Level
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveIn.Dispose">
            <summary>
            Dispose method
            </summary>
        </member>
        <member name="E:NAudio.Wave.WaveIn.DataAvailable">
            <summary>
            Indicates recorded data is available 
            </summary>
        </member>
        <member name="E:NAudio.Wave.WaveIn.RecordingStopped">
            <summary>
            Indicates that all recorded data has now been received.
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveIn.DeviceCount">
            <summary>
            Returns the number of Wave In devices available in the system
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveIn.BufferMilliseconds">
            <summary>
            Milliseconds for the buffer. Recommended value is 100ms
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveIn.NumberOfBuffers">
            <summary>
            Number of Buffers to use (usually 2 or 3)
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveIn.DeviceNumber">
            <summary>
            The device number to use
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveIn.WaveFormat">
            <summary>
            WaveFormat we are recording in
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveInCapabilities">
            <summary>
            WaveInCapabilities structure (based on WAVEINCAPS from mmsystem.h)
            http://msdn.microsoft.com/en-us/library/ms713726(VS.85).aspx
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveInCapabilities.manufacturerId">
            <summary>
            wMid
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveInCapabilities.productId">
            <summary>
            wPid
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveInCapabilities.driverVersion">
            <summary>
            vDriverVersion
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveInCapabilities.productName">
            <summary>
            Product Name (szPname)
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveInCapabilities.supportedFormats">
            <summary>
            Supported formats (bit flags) dwFormats 
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveInCapabilities.channels">
            <summary>
            Supported channels (1 for mono 2 for stereo) (wChannels)
            Seems to be set to -1 on a lot of devices
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveInCapabilities.reserved">
            <summary>
            wReserved1
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveInCapabilities.Channels">
            <summary>
            Number of channels supported
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveInCapabilities.ProductName">
            <summary>
            The product name
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveInEventArgs">
            <summary>
            Event Args for WaveInStream event
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveInEventArgs.#ctor(System.Byte[],System.Int32)">
            <summary>
            Creates new WaveInEventArgs
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveInEventArgs.Buffer">
            <summary>
            Buffer containing recorded data. Note that it might not be completely
            full. <seealso cref="P:NAudio.Wave.WaveInEventArgs.BytesRecorded"/>
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveInEventArgs.BytesRecorded">
            <summary>
            The number of recorded bytes in Buffer. <seealso cref="P:NAudio.Wave.WaveInEventArgs.Buffer"/>
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveInterop">
            <summary>
            MME Wave function interop
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveInterop.WaveInOutOpenFlags.CallbackNull">
            <summary>
            CALLBACK_NULL
            No callback
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveInterop.WaveInOutOpenFlags.CallbackFunction">
            <summary>
            CALLBACK_FUNCTION
            dwCallback is a FARPROC 
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveInterop.WaveInOutOpenFlags.CallbackEvent">
            <summary>
            CALLBACK_EVENT
            dwCallback is an EVENT handle 
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveInterop.WaveInOutOpenFlags.CallbackWindow">
            <summary>
            CALLBACK_WINDOW
            dwCallback is a HWND 
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveInterop.WaveInOutOpenFlags.CallbackThread">
            <summary>
            CALLBACK_THREAD
            callback is a thread ID 
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveInterop.WaveMessage.WaveInOpen">
            <summary>
            WIM_OPEN
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveInterop.WaveMessage.WaveInClose">
            <summary>
            WIM_CLOSE
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveInterop.WaveMessage.WaveInData">
            <summary>
            WIM_DATA
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveInterop.WaveMessage.WaveOutClose">
            <summary>
            WOM_CLOSE
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveInterop.WaveMessage.WaveOutDone">
            <summary>
            WOM_DONE
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveInterop.WaveMessage.WaveOutOpen">
            <summary>
            WOM_OPEN
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveOutCapabilities">
            <summary>
            WaveOutCapabilities structure (based on WAVEOUTCAPS from mmsystem.h)
            http://msdn.microsoft.com/library/default.asp?url=/library/en-us/multimed/htm/_win32_waveoutcaps_str.asp
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveOutCapabilities.manufacturerId">
            <summary>
            wMid
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveOutCapabilities.productId">
            <summary>
            wPid
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveOutCapabilities.driverVersion">
            <summary>
            vDriverVersion
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveOutCapabilities.productName">
            <summary>
            Product Name (szPname)
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveOutCapabilities.supportedFormats">
            <summary>
            Supported formats (bit flags) dwFormats 
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveOutCapabilities.channels">
            <summary>
            Supported channels (1 for mono 2 for stereo) (wChannels)
            Seems to be set to -1 on a lot of devices
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveOutCapabilities.reserved">
            <summary>
            wReserved1
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveOutCapabilities.support">
            <summary>
            Optional functionality supported by the device
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveOutCapabilities.SupportsWaveFormat(NAudio.Wave.SupportedWaveFormat)">
            <summary>
            Checks to see if a given SupportedWaveFormat is supported
            </summary>
            <param name="waveFormat">The SupportedWaveFormat</param>
            <returns>true if supported</returns>
        </member>
        <member name="P:NAudio.Wave.WaveOutCapabilities.Channels">
            <summary>
            Number of channels supported
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveOutCapabilities.SupportsPlaybackRateControl">
            <summary>
            Whether playback control is supported
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveOutCapabilities.ProductName">
            <summary>
            The product name
            </summary>
        </member>
        <member name="T:NAudio.Wave.SupportedWaveFormat">
            <summary>
            Supported wave formats for WaveOutCapabilities
            </summary>
        </member>
        <member name="F:NAudio.Wave.SupportedWaveFormat.WAVE_FORMAT_1M08">
            <summary>
            11.025 kHz, Mono,   8-bit
            </summary>
        </member>
        <member name="F:NAudio.Wave.SupportedWaveFormat.WAVE_FORMAT_1S08">
            <summary>
            11.025 kHz, Stereo, 8-bit
            </summary>
        </member>
        <member name="F:NAudio.Wave.SupportedWaveFormat.WAVE_FORMAT_1M16">
            <summary>
            11.025 kHz, Mono,   16-bit
            </summary>
        </member>
        <member name="F:NAudio.Wave.SupportedWaveFormat.WAVE_FORMAT_1S16">
            <summary>
            11.025 kHz, Stereo, 16-bit
            </summary>
        </member>
        <member name="F:NAudio.Wave.SupportedWaveFormat.WAVE_FORMAT_2M08">
            <summary>
            22.05  kHz, Mono,   8-bit
            </summary>
        </member>
        <member name="F:NAudio.Wave.SupportedWaveFormat.WAVE_FORMAT_2S08">
            <summary>
            22.05  kHz, Stereo, 8-bit 
            </summary>
        </member>
        <member name="F:NAudio.Wave.SupportedWaveFormat.WAVE_FORMAT_2M16">
            <summary>
            22.05  kHz, Mono,   16-bit
            </summary>
        </member>
        <member name="F:NAudio.Wave.SupportedWaveFormat.WAVE_FORMAT_2S16">
            <summary>
            22.05  kHz, Stereo, 16-bit
            </summary>
        </member>
        <member name="F:NAudio.Wave.SupportedWaveFormat.WAVE_FORMAT_4M08">
            <summary>
            44.1   kHz, Mono,   8-bit 
            </summary>
        </member>
        <member name="F:NAudio.Wave.SupportedWaveFormat.WAVE_FORMAT_4S08">
            <summary>
            44.1   kHz, Stereo, 8-bit 
            </summary>
        </member>
        <member name="F:NAudio.Wave.SupportedWaveFormat.WAVE_FORMAT_4M16">
            <summary>
            44.1   kHz, Mono,   16-bit
            </summary>
        </member>
        <member name="F:NAudio.Wave.SupportedWaveFormat.WAVE_FORMAT_4S16">
            <summary>
             44.1   kHz, Stereo, 16-bit
            </summary>
        </member>
        <member name="F:NAudio.Wave.SupportedWaveFormat.WAVE_FORMAT_44M08">
            <summary>
            44.1   kHz, Mono,   8-bit 
            </summary>
        </member>
        <member name="F:NAudio.Wave.SupportedWaveFormat.WAVE_FORMAT_44S08">
            <summary>
            44.1   kHz, Stereo, 8-bit 
            </summary>
        </member>
        <member name="F:NAudio.Wave.SupportedWaveFormat.WAVE_FORMAT_44M16">
            <summary>
            44.1   kHz, Mono,   16-bit
            </summary>
        </member>
        <member name="F:NAudio.Wave.SupportedWaveFormat.WAVE_FORMAT_44S16">
            <summary>
            44.1   kHz, Stereo, 16-bit
            </summary>
        </member>
        <member name="F:NAudio.Wave.SupportedWaveFormat.WAVE_FORMAT_48M08">
            <summary>
            48     kHz, Mono,   8-bit 
            </summary>
        </member>
        <member name="F:NAudio.Wave.SupportedWaveFormat.WAVE_FORMAT_48S08">
            <summary>
             48     kHz, Stereo, 8-bit
            </summary>
        </member>
        <member name="F:NAudio.Wave.SupportedWaveFormat.WAVE_FORMAT_48M16">
            <summary>
            48     kHz, Mono,   16-bit
            </summary>
        </member>
        <member name="F:NAudio.Wave.SupportedWaveFormat.WAVE_FORMAT_48S16">
            <summary>
            48     kHz, Stereo, 16-bit
            </summary>
        </member>
        <member name="F:NAudio.Wave.SupportedWaveFormat.WAVE_FORMAT_96M08">
            <summary>
            96     kHz, Mono,   8-bit 
            </summary>
        </member>
        <member name="F:NAudio.Wave.SupportedWaveFormat.WAVE_FORMAT_96S08">
            <summary>
            96     kHz, Stereo, 8-bit
            </summary>
        </member>
        <member name="F:NAudio.Wave.SupportedWaveFormat.WAVE_FORMAT_96M16">
            <summary>
            96     kHz, Mono,   16-bit
            </summary>
        </member>
        <member name="F:NAudio.Wave.SupportedWaveFormat.WAVE_FORMAT_96S16">
            <summary>
            96     kHz, Stereo, 16-bit
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveOutSupport">
            <summary>
            Flags indicating what features this WaveOut device supports
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveOutSupport.Pitch">
            <summary>supports pitch control (WAVECAPS_PITCH)</summary>
        </member>
        <member name="F:NAudio.Wave.WaveOutSupport.PlaybackRate">
            <summary>supports playback rate control (WAVECAPS_PLAYBACKRATE)</summary>
        </member>
        <member name="F:NAudio.Wave.WaveOutSupport.Volume">
            <summary>supports volume control (WAVECAPS_VOLUME)</summary>
        </member>
        <member name="F:NAudio.Wave.WaveOutSupport.LRVolume">
            <summary>supports separate left-right volume control (WAVECAPS_LRVOLUME)</summary>
        </member>
        <member name="F:NAudio.Wave.WaveOutSupport.Sync">
            <summary>(WAVECAPS_SYNC)</summary>
        </member>
        <member name="F:NAudio.Wave.WaveOutSupport.SampleAccurate">
            <summary>(WAVECAPS_SAMPLEACCURATE)</summary>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.ISampleChunkConverter">
            <summary>
            Sample provider interface to make WaveChannel32 extensible
            Still a bit ugly, hence internal at the moment - and might even make these into
            bit depth converting WaveProviders
            </summary>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.MixingSampleProvider">
            <summary>
            A sample provider mixer, allowing inputs to be added and removed
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.MixingSampleProvider.#ctor(NAudio.Wave.WaveFormat)">
            <summary>
            Creates a new MixingSampleProvider, with no inputs, but a specified WaveFormat
            </summary>
            <param name="waveFormat">The WaveFormat of this mixer. All inputs must be in this format</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.MixingSampleProvider.#ctor(System.Collections.Generic.IEnumerable{NAudio.Wave.ISampleProvider})">
            <summary>
            Creates a new MixingSampleProvider, based on the given inputs
            </summary>
            <param name="sources">Mixer inputs - must all have the same waveformat, and must
            all be of the same WaveFormat</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.MixingSampleProvider.AddMixerInput(NAudio.Wave.IWaveProvider)">
            <summary>
            Adds a WaveProvider as a Mixer input.
            Must be PCM or IEEE float already
            </summary>
            <param name="mixerInput">IWaveProvider mixer input</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.MixingSampleProvider.AddMixerInput(NAudio.Wave.ISampleProvider)">
            <summary>
            Adds a new mixer input
            </summary>
            <param name="mixerInput">Mixer input</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.MixingSampleProvider.RemoveMixerInput(NAudio.Wave.ISampleProvider)">
            <summary>
            Removes a mixer input
            </summary>
            <param name="mixerInput">Mixer input to remove</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.MixingSampleProvider.RemoveAllMixerInputs">
            <summary>
            Removes all mixer inputs
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.MixingSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
            <summary>
            Reads samples from this sample provider
            </summary>
            <param name="buffer">Sample buffer</param>
            <param name="offset">Offset into sample buffer</param>
            <param name="count">Number of samples required</param>
            <returns>Number of samples read</returns>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.MixingSampleProvider.WaveFormat">
            <summary>
            The output WaveFormat of this sample provider
            </summary>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.PanningSampleProvider">
            <summary>
            Converts a mono sample provider to stereo, with a customisable pan strategy
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.PanningSampleProvider.#ctor(NAudio.Wave.ISampleProvider)">
            <summary>
            Initialises a new instance of the PanningSampleProvider
            </summary>
            <param name="source">Source sample provider, must be mono</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.PanningSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
            <summary>
            Reads samples from this sample provider
            </summary>
            <param name="buffer">Sample buffer</param>
            <param name="offset">Offset into sample buffer</param>
            <param name="count">Number of samples desired</param>
            <returns>Number of samples read</returns>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.PanningSampleProvider.Pan">
            <summary>
            Pan value, must be between -1 (left) and 1 (right)
            </summary>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.PanningSampleProvider.PanStrategy">
            <summary>
            The pan strategy currently in use
            </summary>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.PanningSampleProvider.WaveFormat">
            <summary>
            The WaveFormat of this sample provider
            </summary>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.StereoSamplePair">
            <summary>
            Pair of floating point values, representing samples or multipliers
            </summary>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.StereoSamplePair.Left">
            <summary>
            Left value
            </summary>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.StereoSamplePair.Right">
            <summary>
            Right value
            </summary>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.IPanStrategy">
            <summary>
            Required Interface for a Panning Strategy
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.IPanStrategy.GetMultipliers(System.Single)">
            <summary>
            Gets the left and right multipliers for a given pan value
            </summary>
            <param name="pan">Pan value from -1 to 1</param>
            <returns>Left and right multipliers in a stereo sample pair</returns>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.StereoBalanceStrategy">
            <summary>
            Simplistic "balance" control - treating the mono input as if it was stereo
            In the centre, both channels full volume. Opposite channel decays linearly 
            as balance is turned to to one side
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.StereoBalanceStrategy.GetMultipliers(System.Single)">
            <summary>
            Gets the left and right channel multipliers for this pan value
            </summary>
            <param name="pan">Pan value, between -1 and 1</param>
            <returns>Left and right multipliers</returns>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.SquareRootPanStrategy">
            <summary>
            Square Root Pan, thanks to Yuval Naveh
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.SquareRootPanStrategy.GetMultipliers(System.Single)">
            <summary>
            Gets the left and right channel multipliers for this pan value
            </summary>
            <param name="pan">Pan value, between -1 and 1</param>
            <returns>Left and right multipliers</returns>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.SinPanStrategy">
            <summary>
            Sinus Pan, thanks to Yuval Naveh
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.SinPanStrategy.GetMultipliers(System.Single)">
            <summary>
            Gets the left and right channel multipliers for this pan value
            </summary>
            <param name="pan">Pan value, between -1 and 1</param>
            <returns>Left and right multipliers</returns>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.LinearPanStrategy">
            <summary>
            Linear Pan
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.LinearPanStrategy.GetMultipliers(System.Single)">
            <summary>
            Gets the left and right channel multipliers for this pan value
            </summary>
            <param name="pan">Pan value, between -1 and 1</param>
            <returns>Left and right multipliers</returns>
        </member>
        <member name="T:NAudio.Wave.Gsm610WaveFormat">
            <summary>
            GSM 610
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveFormat">
            <summary>
            Represents a Wave file format
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormat.waveFormatTag">
            <summary>format type</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormat.channels">
            <summary>number of channels</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormat.sampleRate">
            <summary>sample rate</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormat.averageBytesPerSecond">
            <summary>for buffer estimation</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormat.blockAlign">
            <summary>block size of data</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormat.bitsPerSample">
            <summary>number of bits per sample of mono data</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormat.extraSize">
            <summary>number of following bytes</summary>
        </member>
        <member name="M:NAudio.Wave.WaveFormat.#ctor">
            <summary>
            Creates a new PCM 44.1Khz stereo 16 bit format
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveFormat.#ctor(System.Int32,System.Int32)">
            <summary>
            Creates a new 16 bit wave format with the specified sample
            rate and channel count
            </summary>
            <param name="sampleRate">Sample Rate</param>
            <param name="channels">Number of channels</param>
        </member>
        <member name="M:NAudio.Wave.WaveFormat.ConvertLatencyToByteSize(System.Int32)">
            <summary>
            Gets the size of a wave buffer equivalent to the latency in milliseconds.
            </summary>
            <param name="milliseconds">The milliseconds.</param>
            <returns></returns>
        </member>
        <member name="M:NAudio.Wave.WaveFormat.CreateCustomFormat(NAudio.Wave.WaveFormatEncoding,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Creates a WaveFormat with custom members
            </summary>
            <param name="tag">The encoding</param>
            <param name="sampleRate">Sample Rate</param>
            <param name="channels">Number of channels</param>
            <param name="averageBytesPerSecond">Average Bytes Per Second</param>
            <param name="blockAlign">Block Align</param>
            <param name="bitsPerSample">Bits Per Sample</param>
            <returns></returns>
        </member>
        <member name="M:NAudio.Wave.WaveFormat.CreateALawFormat(System.Int32,System.Int32)">
            <summary>
            Creates an A-law wave format
            </summary>
            <param name="sampleRate">Sample Rate</param>
            <param name="channels">Number of Channels</param>
            <returns>Wave Format</returns>
        </member>
        <member name="M:NAudio.Wave.WaveFormat.CreateMuLawFormat(System.Int32,System.Int32)">
            <summary>
            Creates a Mu-law wave format
            </summary>
            <param name="sampleRate">Sample Rate</param>
            <param name="channels">Number of Channels</param>
            <returns>Wave Format</returns>
        </member>
        <member name="M:NAudio.Wave.WaveFormat.#ctor(System.Int32,System.Int32,System.Int32)">
            <summary>
            Creates a new PCM format with the specified sample rate, bit depth and channels
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveFormat.CreateIeeeFloatWaveFormat(System.Int32,System.Int32)">
            <summary>
            Creates a new 32 bit IEEE floating point wave format
            </summary>
            <param name="sampleRate">sample rate</param>
            <param name="channels">number of channels</param>
        </member>
        <member name="M:NAudio.Wave.WaveFormat.MarshalFromPtr(System.IntPtr)">
            <summary>
            Helper function to retrieve a WaveFormat structure from a pointer
            </summary>
            <param name="pointer">WaveFormat structure</param>
            <returns></returns>
        </member>
        <member name="M:NAudio.Wave.WaveFormat.MarshalToPtr(NAudio.Wave.WaveFormat)">
            <summary>
            Helper function to marshal WaveFormat to an IntPtr
            </summary>
            <param name="format">WaveFormat</param>
            <returns>IntPtr to WaveFormat structure (needs to be freed by callee)</returns>
        </member>
        <member name="M:NAudio.Wave.WaveFormat.FromFormatChunk(System.IO.BinaryReader,System.Int32)">
            <summary>
            Reads in a WaveFormat (with extra data) from a fmt chunk (chunk identifier and
            length should already have been read)
            </summary>
            <param name="br">Binary reader</param>
            <param name="formatChunkLength">Format chunk length</param>
            <returns>A WaveFormatExtraData</returns>
        </member>
        <member name="M:NAudio.Wave.WaveFormat.#ctor(System.IO.BinaryReader)">
            <summary>
            Reads a new WaveFormat object from a stream
            </summary>
            <param name="br">A binary reader that wraps the stream</param>
        </member>
        <member name="M:NAudio.Wave.WaveFormat.ToString">
            <summary>
            Reports this WaveFormat as a string
            </summary>
            <returns>String describing the wave format</returns>
        </member>
        <member name="M:NAudio.Wave.WaveFormat.Equals(System.Object)">
            <summary>
            Compares with another WaveFormat object
            </summary>
            <param name="obj">Object to compare to</param>
            <returns>True if the objects are the same</returns>
        </member>
        <member name="M:NAudio.Wave.WaveFormat.GetHashCode">
            <summary>
            Provides a Hashcode for this WaveFormat
            </summary>
            <returns>A hashcode</returns>
        </member>
        <member name="M:NAudio.Wave.WaveFormat.Serialize(System.IO.BinaryWriter)">
            <summary>
            Writes this WaveFormat object to a stream
            </summary>
            <param name="writer">the output stream</param>
        </member>
        <member name="P:NAudio.Wave.WaveFormat.Encoding">
            <summary>
            Returns the encoding type used
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveFormat.Channels">
            <summary>
            Returns the number of channels (1=mono,2=stereo etc)
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveFormat.SampleRate">
            <summary>
            Returns the sample rate (samples per second)
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveFormat.AverageBytesPerSecond">
            <summary>
            Returns the average number of bytes used per second
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveFormat.BlockAlign">
            <summary>
            Returns the block alignment
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveFormat.BitsPerSample">
            <summary>
            Returns the number of bits per sample (usually 16 or 32, sometimes 24 or 8)
            Can be 0 for some codecs
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveFormat.ExtraSize">
            <summary>
            Returns the number of extra bytes used by this waveformat. Often 0,
            except for compressed formats which store extra data after the WAVEFORMATEX header
            </summary>
        </member>
        <member name="M:NAudio.Wave.Gsm610WaveFormat.#ctor">
            <summary>
            Creates a GSM 610 WaveFormat
            For now hardcoded to 13kbps
            </summary>
        </member>
        <member name="M:NAudio.Wave.Gsm610WaveFormat.Serialize(System.IO.BinaryWriter)">
            <summary>
            Writes this structure to a BinaryWriter
            </summary>
        </member>
        <member name="P:NAudio.Wave.Gsm610WaveFormat.SamplesPerBlock">
            <summary>
            Samples per block
            </summary>
        </member>
        <member name="T:NAudio.Wave.ImaAdpcmWaveFormat">
            <summary>
            IMA/DVI ADPCM Wave Format
            Work in progress
            </summary>
        </member>
        <member name="M:NAudio.Wave.ImaAdpcmWaveFormat.#ctor">
            <summary>
            parameterless constructor for Marshalling
            </summary>
        </member>
        <member name="M:NAudio.Wave.ImaAdpcmWaveFormat.#ctor(System.Int32,System.Int32,System.Int32)">
            <summary>
            Creates a new IMA / DVI ADPCM Wave Format
            </summary>
            <param name="sampleRate">Sample Rate</param>
            <param name="channels">Number of channels</param>
            <param name="bitsPerSample">Bits Per Sample</param>
        </member>
        <member name="T:NAudio.Wave.Mp3WaveFormat">
            <summary>
            MP3 WaveFormat, MPEGLAYER3WAVEFORMAT from mmreg.h
            </summary>
        </member>
        <member name="F:NAudio.Wave.Mp3WaveFormat.id">
            <summary>
            Wave format ID (wID)
            </summary>
        </member>
        <member name="F:NAudio.Wave.Mp3WaveFormat.flags">
            <summary>
            Padding flags (fdwFlags)
            </summary>
        </member>
        <member name="F:NAudio.Wave.Mp3WaveFormat.blockSize">
            <summary>
            Block Size (nBlockSize)
            </summary>
        </member>
        <member name="F:NAudio.Wave.Mp3WaveFormat.framesPerBlock">
            <summary>
            Frames per block (nFramesPerBlock)
            </summary>
        </member>
        <member name="F:NAudio.Wave.Mp3WaveFormat.codecDelay">
            <summary>
            Codec Delay (nCodecDelay)
            </summary>
        </member>
        <member name="M:NAudio.Wave.Mp3WaveFormat.#ctor(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Creates a new MP3 WaveFormat
            </summary>
        </member>
        <member name="T:NAudio.Wave.Mp3WaveFormatFlags">
            <summary>
            Wave Format Padding Flags
            </summary>
        </member>
        <member name="F:NAudio.Wave.Mp3WaveFormatFlags.PaddingIso">
            <summary>
            MPEGLAYER3_FLAG_PADDING_ISO
            </summary>
        </member>
        <member name="F:NAudio.Wave.Mp3WaveFormatFlags.PaddingOn">
            <summary>
            MPEGLAYER3_FLAG_PADDING_ON
            </summary>
        </member>
        <member name="F:NAudio.Wave.Mp3WaveFormatFlags.PaddingOff">
            <summary>
            MPEGLAYER3_FLAG_PADDING_OFF
            </summary>
        </member>
        <member name="T:NAudio.Wave.Mp3WaveFormatId">
            <summary>
            Wave Format ID
            </summary>
        </member>
        <member name="F:NAudio.Wave.Mp3WaveFormatId.Unknown">
            <summary>MPEGLAYER3_ID_UNKNOWN</summary>
        </member>
        <member name="F:NAudio.Wave.Mp3WaveFormatId.Mpeg">
            <summary>MPEGLAYER3_ID_MPEG</summary>
        </member>
        <member name="F:NAudio.Wave.Mp3WaveFormatId.ConstantFrameSize">
            <summary>MPEGLAYER3_ID_CONSTANTFRAMESIZE</summary>
        </member>
        <member name="T:NAudio.Wave.TrueSpeechWaveFormat">
            <summary>
            DSP Group TrueSpeech
            </summary>
        </member>
        <member name="M:NAudio.Wave.TrueSpeechWaveFormat.#ctor">
            <summary>
            DSP Group TrueSpeech WaveFormat
            </summary>
        </member>
        <member name="M:NAudio.Wave.TrueSpeechWaveFormat.Serialize(System.IO.BinaryWriter)">
            <summary>
            Writes this structure to a BinaryWriter
            </summary>
        </member>
        <member name="T:NAudio.Wave.AdpcmWaveFormat">
            <summary>
            Microsoft ADPCM
            See http://icculus.org/SDL_sound/downloads/external_documentation/wavecomp.htm
            </summary>
        </member>
        <member name="M:NAudio.Wave.AdpcmWaveFormat.#ctor">
            <summary>
            Empty constructor needed for marshalling from a pointer
            </summary>
        </member>
        <member name="M:NAudio.Wave.AdpcmWaveFormat.#ctor(System.Int32,System.Int32)">
            <summary>
            Microsoft ADPCM  
            </summary>
            <param name="sampleRate">Sample Rate</param>
            <param name="channels">Channels</param>
        </member>
        <member name="M:NAudio.Wave.AdpcmWaveFormat.Serialize(System.IO.BinaryWriter)">
            <summary>
            Serializes this wave format
            </summary>
            <param name="writer">Binary writer</param>
        </member>
        <member name="M:NAudio.Wave.AdpcmWaveFormat.ToString">
            <summary>
            String Description of this WaveFormat
            </summary>
        </member>
        <member name="P:NAudio.Wave.AdpcmWaveFormat.SamplesPerBlock">
            <summary>
            Samples per block
            </summary>
        </member>
        <member name="P:NAudio.Wave.AdpcmWaveFormat.NumCoefficients">
            <summary>
            Number of coefficients
            </summary>
        </member>
        <member name="P:NAudio.Wave.AdpcmWaveFormat.Coefficients">
            <summary>
            Coefficients
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveFormatCustomMarshaler">
            <summary>
            Custom marshaller for WaveFormat structures
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveFormatCustomMarshaler.GetInstance(System.String)">
            <summary>
            Gets the instance of this marshaller
            </summary>
            <param name="cookie"></param>
            <returns></returns>
        </member>
        <member name="M:NAudio.Wave.WaveFormatCustomMarshaler.CleanUpManagedData(System.Object)">
            <summary>
            Clean up managed data
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveFormatCustomMarshaler.CleanUpNativeData(System.IntPtr)">
            <summary>
            Clean up native data
            </summary>
            <param name="pNativeData"></param>
        </member>
        <member name="M:NAudio.Wave.WaveFormatCustomMarshaler.GetNativeDataSize">
            <summary>
            Get native data size
            </summary>        
        </member>
        <member name="M:NAudio.Wave.WaveFormatCustomMarshaler.MarshalManagedToNative(System.Object)">
            <summary>
            Marshal managed to native
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveFormatCustomMarshaler.MarshalNativeToManaged(System.IntPtr)">
            <summary>
            Marshal Native to Managed
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveFormatEncoding">
            <summary>
            Summary description for WaveFormatEncoding.
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.Unknown">
            <summary>WAVE_FORMAT_UNKNOWN,	Microsoft Corporation</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.Pcm">
            <summary>WAVE_FORMAT_PCM		Microsoft Corporation</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.Adpcm">
            <summary>WAVE_FORMAT_ADPCM		Microsoft Corporation</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.IeeeFloat">
            <summary>WAVE_FORMAT_IEEE_FLOAT Microsoft Corporation</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.Vselp">
            <summary>WAVE_FORMAT_VSELP		Compaq Computer Corp.</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.IbmCvsd">
            <summary>WAVE_FORMAT_IBM_CVSD	IBM Corporation</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.ALaw">
            <summary>WAVE_FORMAT_ALAW		Microsoft Corporation</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.MuLaw">
            <summary>WAVE_FORMAT_MULAW		Microsoft Corporation</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.Dts">
            <summary>WAVE_FORMAT_DTS		Microsoft Corporation</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.Drm">
            <summary>WAVE_FORMAT_DRM		Microsoft Corporation</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.OkiAdpcm">
            <summary>WAVE_FORMAT_OKI_ADPCM	OKI</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.DviAdpcm">
            <summary>WAVE_FORMAT_DVI_ADPCM	Intel Corporation</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.ImaAdpcm">
            <summary>WAVE_FORMAT_IMA_ADPCM  Intel Corporation</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.MediaspaceAdpcm">
            <summary>WAVE_FORMAT_MEDIASPACE_ADPCM Videologic</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.SierraAdpcm">
            <summary>WAVE_FORMAT_SIERRA_ADPCM Sierra Semiconductor Corp </summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.G723Adpcm">
            <summary>WAVE_FORMAT_G723_ADPCM Antex Electronics Corporation </summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.DigiStd">
            <summary>WAVE_FORMAT_DIGISTD DSP Solutions, Inc.</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.DigiFix">
            <summary>WAVE_FORMAT_DIGIFIX DSP Solutions, Inc.</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.DialogicOkiAdpcm">
            <summary>WAVE_FORMAT_DIALOGIC_OKI_ADPCM Dialogic Corporation</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.MediaVisionAdpcm">
            <summary>WAVE_FORMAT_MEDIAVISION_ADPCM Media Vision, Inc.</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.CUCodec">
            <summary>WAVE_FORMAT_CU_CODEC Hewlett-Packard Company </summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.YamahaAdpcm">
            <summary>WAVE_FORMAT_YAMAHA_ADPCM Yamaha Corporation of America</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.SonarC">
            <summary>WAVE_FORMAT_SONARC Speech Compression</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.DspGroupTrueSpeech">
            <summary>WAVE_FORMAT_DSPGROUP_TRUESPEECH DSP Group, Inc </summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.EchoSpeechCorporation1">
            <summary>WAVE_FORMAT_ECHOSC1 Echo Speech Corporation</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.AudioFileAf36">
            <summary>WAVE_FORMAT_AUDIOFILE_AF36, Virtual Music, Inc.</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.Aptx">
            <summary>WAVE_FORMAT_APTX Audio Processing Technology</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.AudioFileAf10">
            <summary>WAVE_FORMAT_AUDIOFILE_AF10, Virtual Music, Inc.</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.Prosody1612">
            <summary>WAVE_FORMAT_PROSODY_1612, Aculab plc</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.Lrc">
            <summary>WAVE_FORMAT_LRC, Merging Technologies S.A. </summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.DolbyAc2">
            <summary>WAVE_FORMAT_DOLBY_AC2, Dolby Laboratories</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.Gsm610">
            <summary>WAVE_FORMAT_GSM610, Microsoft Corporation</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.MsnAudio">
            <summary>WAVE_FORMAT_MSNAUDIO, Microsoft Corporation</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.AntexAdpcme">
            <summary>WAVE_FORMAT_ANTEX_ADPCME, Antex Electronics Corporation</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.ControlResVqlpc">
            <summary>WAVE_FORMAT_CONTROL_RES_VQLPC, Control Resources Limited </summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.DigiReal">
            <summary>WAVE_FORMAT_DIGIREAL, DSP Solutions, Inc. </summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.DigiAdpcm">
            <summary>WAVE_FORMAT_DIGIADPCM, DSP Solutions, Inc.</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.ControlResCr10">
            <summary>WAVE_FORMAT_CONTROL_RES_CR10, Control Resources Limited</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_NMS_VBXADPCM">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_CS_IMAADPCM">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_ECHOSC3">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_ROCKWELL_ADPCM">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_ROCKWELL_DIGITALK">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_XEBEC">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_G721_ADPCM">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_G728_CELP">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_MSG723">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.Mpeg">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_RT24">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_PAC">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.MpegLayer3">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_LUCENT_G723">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_CIRRUS">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_ESPCM">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_CANOPUS_ATRAC">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_G726_ADPCM">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_G722_ADPCM">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_DSAT_DISPLAY">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE_BYTE_ALIGNED">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE_AC8">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE_AC10">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE_AC16">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE_AC20">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE_RT24">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE_RT29">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE_RT29HW">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE_VR12">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE_VR18">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE_TQ40">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_SOFTSOUND">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VOXWARE_TQ60">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_MSRT24">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_G729A">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_MVI_MVI2">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_DF_G726">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_DF_GSM610">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_ISIAUDIO">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_ONLIVE">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_SBC24">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_DOLBY_AC3_SPDIF">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_MEDIASONIC_G723">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_PROSODY_8KBPS">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_ZYXEL_ADPCM">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_PHILIPS_LPCBB">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_PACKED">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_MALDEN_PHONYTALK">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.Gsm">
            <summary>WAVE_FORMAT_GSM</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.G729">
            <summary>WAVE_FORMAT_G729</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.G723">
            <summary>WAVE_FORMAT_G723</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.Acelp">
            <summary>WAVE_FORMAT_ACELP</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_RHETOREX_ADPCM">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_IRAT">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VIVO_G723">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VIVO_SIREN">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_DIGITAL_G723">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_SANYO_LD_ADPCM">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_SIPROLAB_ACEPLNET">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_SIPROLAB_ACELP4800">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_SIPROLAB_ACELP8V3">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_SIPROLAB_G729">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_SIPROLAB_G729A">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_SIPROLAB_KELVIN">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_G726ADPCM">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_QUALCOMM_PUREVOICE">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_QUALCOMM_HALFRATE">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_TUBGSM">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_MSAUDIO1">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_WMAUDIO2">
            <summary>
            WAVE_FORMAT_WMAUDIO2, Microsoft Corporation
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_WMAUDIO3">
            <summary>
            WAVE_FORMAT_WMAUDIO3, Microsoft Corporation
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_UNISYS_NAP_ADPCM">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_UNISYS_NAP_ULAW">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_UNISYS_NAP_ALAW">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_UNISYS_NAP_16K">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_CREATIVE_ADPCM">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_CREATIVE_FASTSPEECH8">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_CREATIVE_FASTSPEECH10">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_UHER_ADPCM">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_QUARTERDECK">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_ILINK_VC">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_RAW_SPORT">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_ESST_AC3">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_IPI_HSX">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_IPI_RPELP">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_CS2">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_SONY_SCX">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_FM_TOWNS_SND">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_BTV_DIGITAL">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_QDESIGN_MUSIC">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_VME_VMPCM">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_TPC">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_OLIGSM">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_OLIADPCM">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_OLICELP">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_OLISBC">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_OLIOPR">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_LH_CODEC">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_NORRIS">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_SOUNDSPACE_MUSICOMPRESS">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_DVM">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.Extensible">
            <summary>WAVE_FORMAT_EXTENSIBLE</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.WAVE_FORMAT_DEVELOPMENT">
            <summary></summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.Vorbis1">
            <summary>WAVE_FORMAT_VORBIS1 "Og" Original stream compatible</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.Vorbis2">
            <summary>WAVE_FORMAT_VORBIS2 "Pg" Have independent header</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.Vorbis3">
            <summary>WAVE_FORMAT_VORBIS3 "Qg" Have no codebook header</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.Vorbis1P">
            <summary>WAVE_FORMAT_VORBIS1P "og" Original stream compatible</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.Vorbis2P">
            <summary>WAVE_FORMAT_VORBIS2P "pg" Have independent headere</summary>
        </member>
        <member name="F:NAudio.Wave.WaveFormatEncoding.Vorbis3P">
            <summary>WAVE_FORMAT_VORBIS3P "qg" Have no codebook header</summary>
        </member>
        <member name="T:NAudio.Wave.WaveFormatExtensible">
            <summary>
            WaveFormatExtensible
            http://www.microsoft.com/whdc/device/audio/multichaud.mspx
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveFormatExtensible.#ctor">
            <summary>
            Parameterless constructor for marshalling
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveFormatExtensible.#ctor(System.Int32,System.Int32,System.Int32)">
            <summary>
            Creates a new WaveFormatExtensible for PCM or IEEE
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveFormatExtensible.Serialize(System.IO.BinaryWriter)">
            <summary>
            Serialize
            </summary>
            <param name="writer"></param>
        </member>
        <member name="M:NAudio.Wave.WaveFormatExtensible.ToString">
            <summary>
            String representation
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveFormatExtensible.SubFormat">
            <summary>
            SubFormat (may be one of AudioMediaSubtypes)
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveFormatExtraData">
            <summary>
            This class used for marshalling from unmanaged code
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveFormatExtraData.#ctor">
            <summary>
            parameterless constructor for marshalling
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveFormatExtraData.#ctor(System.IO.BinaryReader)">
            <summary>
            Reads this structure from a BinaryReader
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveFormatExtraData.Serialize(System.IO.BinaryWriter)">
            <summary>
            Writes this structure to a BinaryWriter
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveFormatExtraData.ExtraData">
            <summary>
            Allows the extra data to be read
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveFormats.WmaWaveFormat">
            <summary>
            The WMA wave format. 
            May not be much use because WMA codec is a DirectShow DMO not an ACM
            </summary>
        </member>
        <member name="T:NAudio.Wave.AsioOut">
            <summary>
            ASIO Out Player. New implementation using an internal C# binding.
            
            This implementation is only supporting Short16Bit and Float32Bit formats and is optimized 
            for 2 outputs channels .
            SampleRate is supported only if ASIODriver is supporting it (TODO: Add a resampler otherwhise).
                
            This implementation is probably the first ASIODriver binding fully implemented in C#!
            
            Original Contributor: Mark Heath 
            New Contributor to C# binding : Alexandre Mutel - email: alexandre_mutel at yahoo.fr
            </summary>
        </member>
        <member name="T:NAudio.Wave.IWavePlayer">
            <summary>
            Represents the interface to a device that can play a WaveFile
            </summary>
        </member>
        <member name="M:NAudio.Wave.IWavePlayer.Play">
            <summary>
            Begin playback
            </summary>
        </member>
        <member name="M:NAudio.Wave.IWavePlayer.Stop">
            <summary>
            Stop playback
            </summary>
        </member>
        <member name="M:NAudio.Wave.IWavePlayer.Pause">
            <summary>
            Pause Playback
            </summary>
        </member>
        <member name="M:NAudio.Wave.IWavePlayer.Init(NAudio.Wave.IWaveProvider)">
            <summary>
            Initialise playback
            </summary>
            <param name="waveProvider">The waveprovider to be played</param>
        </member>
        <member name="P:NAudio.Wave.IWavePlayer.PlaybackState">
            <summary>
            Current playback state
            </summary>
        </member>
        <member name="P:NAudio.Wave.IWavePlayer.Volume">
            <summary>
            The volume 1.0 is full scale
            </summary>
        </member>
        <member name="E:NAudio.Wave.IWavePlayer.PlaybackStopped">
            <summary>
            Indicates that playback has gone into a stopped state due to 
            reaching the end of the input stream or an error has been encountered during playback
            </summary>
        </member>
        <member name="M:NAudio.Wave.AsioOut.#ctor">
            <summary>
            Initializes a new instance of the <see cref="T:NAudio.Wave.AsioOut"/> class with the first 
            available ASIO Driver.
            </summary>
        </member>
        <member name="M:NAudio.Wave.AsioOut.#ctor(System.String)">
            <summary>
            Initializes a new instance of the <see cref="T:NAudio.Wave.AsioOut"/> class with the driver name.
            </summary>
            <param name="driverName">Name of the device.</param>
        </member>
        <member name="M:NAudio.Wave.AsioOut.#ctor(System.Int32)">
            <summary>
            Opens an ASIO output device
            </summary>
            <param name="driverIndex">Device number (zero based)</param>
        </member>
        <member name="M:NAudio.Wave.AsioOut.Finalize">
            <summary>
            Releases unmanaged resources and performs other cleanup operations before the
            <see cref="T:NAudio.Wave.AsioOut"/> is reclaimed by garbage collection.
            </summary>
        </member>
        <member name="M:NAudio.Wave.AsioOut.Dispose">
            <summary>
            Dispose
            </summary>
        </member>
        <member name="M:NAudio.Wave.AsioOut.GetDriverNames">
            <summary>
            Gets the names of the installed ASIO Driver.
            </summary>
            <returns>an array of driver names</returns>
        </member>
        <member name="M:NAudio.Wave.AsioOut.isSupported">
            <summary>
            Determines whether ASIO is supported.
            </summary>
            <returns>
                <c>true</c> if ASIO is supported; otherwise, <c>false</c>.
            </returns>
        </member>
        <member name="M:NAudio.Wave.AsioOut.InitFromName(System.String)">
            <summary>
            Inits the driver from the asio driver name.
            </summary>
            <param name="driverName">Name of the driver.</param>
        </member>
        <member name="M:NAudio.Wave.AsioOut.ShowControlPanel">
            <summary>
            Shows the control panel
            </summary>
        </member>
        <member name="M:NAudio.Wave.AsioOut.Play">
            <summary>
            Starts playback
            </summary>
        </member>
        <member name="M:NAudio.Wave.AsioOut.Stop">
            <summary>
            Stops playback
            </summary>
        </member>
        <member name="M:NAudio.Wave.AsioOut.Pause">
            <summary>
            Pauses playback
            </summary>
        </member>
        <member name="M:NAudio.Wave.AsioOut.Init(NAudio.Wave.IWaveProvider)">
            <summary>
            Initialises to play
            </summary>
            <param name="waveProvider">Source wave provider</param>
        </member>
        <member name="M:NAudio.Wave.AsioOut.InitRecordAndPlayback(NAudio.Wave.IWaveProvider,System.Int32,System.Int32)">
            <summary>
            Initialises to play, with optional recording
            </summary>
            <param name="waveProvider">Source wave provider - set to null for record only</param>
            <param name="recordChannels">Number of channels to record</param>
            <param name="recordOnlySampleRate">Specify sample rate here if only recording, ignored otherwise</param>
        </member>
        <member name="M:NAudio.Wave.AsioOut.driver_BufferUpdate(System.IntPtr[],System.IntPtr[])">
            <summary>
            driver buffer update callback to fill the wave buffer.
            </summary>
            <param name="inputChannels">The input channels.</param>
            <param name="outputChannels">The output channels.</param>
        </member>
        <member name="E:NAudio.Wave.AsioOut.PlaybackStopped">
            <summary>
            Playback Stopped
            </summary>
        </member>
        <member name="E:NAudio.Wave.AsioOut.AudioAvailable">
            <summary>
            When recording, fires whenever recorded audio is available
            </summary>
        </member>
        <member name="P:NAudio.Wave.AsioOut.PlaybackState">
            <summary>
            Playback State
            </summary>
        </member>
        <member name="P:NAudio.Wave.AsioOut.DriverName">
            <summary>
            Driver Name
            </summary>
        </member>
        <member name="P:NAudio.Wave.AsioOut.NumberOfOutputChannels">
            <summary>
            The number of output channels we are currently using for playback
            (Must be less than or equal to DriverOutputChannelCount)
            </summary>
        </member>
        <member name="P:NAudio.Wave.AsioOut.NumberOfInputChannels">
            <summary>
            The number of input channels we are currently recording from
            (Must be less than or equal to DriverInputChannelCount)
            </summary>
        </member>
        <member name="P:NAudio.Wave.AsioOut.DriverInputChannelCount">
            <summary>
            The maximum number of input channels this ASIO driver supports
            </summary>
        </member>
        <member name="P:NAudio.Wave.AsioOut.DriverOutputChannelCount">
            <summary>
            The maximum number of output channels this ASIO driver supports
            </summary>
        </member>
        <member name="P:NAudio.Wave.AsioOut.ChannelOffset">
            <summary>
            By default the first channel on the input WaveProvider is sent to the first ASIO output.
            This option sends it to the specified channel number.
            Warning: make sure you don't set it higher than the number of available output channels - 
            the number of source channels.
            n.b. Future NAudio may modify this
            </summary>
        </member>
        <member name="P:NAudio.Wave.AsioOut.InputChannelOffset">
            <summary>
            Input channel offset (used when recording), allowing you to choose to record from just one
            specific input rather than them all
            </summary>
        </member>
        <member name="P:NAudio.Wave.AsioOut.Volume">
            <summary>
            Sets the volume (1.0 is unity gain)
            Not supported for ASIO Out. Set the volume on the input stream instead
            </summary>
        </member>
        <member name="T:NAudio.Wave.AsioAudioAvailableEventArgs">
            <summary>
            Raised when ASIO data has been recorded.
            It is important to handle this as quickly as possible as it is in the buffer callback
            </summary>
        </member>
        <member name="M:NAudio.Wave.AsioAudioAvailableEventArgs.#ctor(System.IntPtr[],System.Int32,NAudio.Wave.Asio.AsioSampleType)">
            <summary>
            Initialises a new instance of AsioAudioAvailableEventArgs
            </summary>
            <param name="inputBuffers">Pointers to the ASIO buffers for each channel</param>
            <param name="samplesPerBuffer">Number of samples in each buffer</param>
            <param name="asioSampleType">Audio format within each buffer</param>
        </member>
        <member name="M:NAudio.Wave.AsioAudioAvailableEventArgs.GetAsInterleavedSamples">
            <summary>
            Converts all the recorded audio into a buffer of 32 bit floating point samples, interleaved by channel
            </summary>
            <returns>The samples as 32 bit floating point, interleaved</returns>
        </member>
        <member name="P:NAudio.Wave.AsioAudioAvailableEventArgs.InputBuffers">
            <summary>
            Pointer to a buffer per input channel
            </summary>
        </member>
        <member name="P:NAudio.Wave.AsioAudioAvailableEventArgs.SamplesPerBuffer">
            <summary>
            Number of samples in each buffer
            </summary>
        </member>
        <member name="P:NAudio.Wave.AsioAudioAvailableEventArgs.AsioSampleType">
            <summary>
            Audio format within each buffer
            Most commonly this will be one of, Int32LSB, Int16LSB, Int24LSB or Float32LSB
            </summary>
        </member>
        <member name="T:NAudio.Wave.CueWaveFileWriter">
            <summary>
            A wave file writer that adds cue support
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveFileWriter">
            <summary>
            This class writes WAV data to a .wav file on disk
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveFileWriter.CreateWaveFile16(System.String,NAudio.Wave.ISampleProvider)">
            <summary>
            Creates a 16 bit Wave File from an ISampleProvider
            BEWARE: the source provider must not return data indefinitely
            </summary>
            <param name="filename">The filename to write to</param>
            <param name="sourceProvider">The source sample provider</param>
        </member>
        <member name="M:NAudio.Wave.WaveFileWriter.CreateWaveFile(System.String,NAudio.Wave.IWaveProvider)">
            <summary>
            Creates a Wave file by reading all the data from a WaveProvider
            BEWARE: the WaveProvider MUST return 0 from its Read method when it is finished,
            or the Wave File will grow indefinitely.
            </summary>
            <param name="filename">The filename to use</param>
            <param name="sourceProvider">The source WaveProvider</param>
        </member>
        <member name="M:NAudio.Wave.WaveFileWriter.#ctor(System.IO.Stream,NAudio.Wave.WaveFormat)">
            <summary>
            WaveFileWriter that actually writes to a stream
            </summary>
            <param name="outStream">Stream to be written to</param>
            <param name="format">Wave format to use</param>
        </member>
        <member name="M:NAudio.Wave.WaveFileWriter.#ctor(System.String,NAudio.Wave.WaveFormat)">
            <summary>
            Creates a new WaveFileWriter
            </summary>
            <param name="filename">The filename to write to</param>
            <param name="format">The Wave Format of the output data</param>
        </member>
        <member name="M:NAudio.Wave.WaveFileWriter.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Read is not supported for a WaveFileWriter
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveFileWriter.Seek(System.Int64,System.IO.SeekOrigin)">
            <summary>
            Seek is not supported for a WaveFileWriter
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveFileWriter.SetLength(System.Int64)">
            <summary>
            SetLength is not supported for WaveFileWriter
            </summary>
            <param name="value"></param>
        </member>
        <member name="M:NAudio.Wave.WaveFileWriter.WriteData(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Appends bytes to the WaveFile (assumes they are already in the correct format)
            </summary>
            <param name="data">the buffer containing the wave data</param>
            <param name="offset">the offset from which to start writing</param>
            <param name="count">the number of bytes to write</param>
        </member>
        <member name="M:NAudio.Wave.WaveFileWriter.Write(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Appends bytes to the WaveFile (assumes they are already in the correct format)
            </summary>
            <param name="data">the buffer containing the wave data</param>
            <param name="offset">the offset from which to start writing</param>
            <param name="count">the number of bytes to write</param>
        </member>
        <member name="M:NAudio.Wave.WaveFileWriter.WriteSample(System.Single)">
            <summary>
            Writes a single sample to the Wave file
            </summary>
            <param name="sample">the sample to write (assumed floating point with 1.0f as max value)</param>
        </member>
        <member name="M:NAudio.Wave.WaveFileWriter.WriteSamples(System.Single[],System.Int32,System.Int32)">
            <summary>
            Writes 32 bit floating point samples to the Wave file
            They will be converted to the appropriate bit depth depending on the WaveFormat of the WAV file
            </summary>
            <param name="samples">The buffer containing the floating point samples</param>
            <param name="offset">The offset from which to start writing</param>
            <param name="count">The number of floating point samples to write</param>
        </member>
        <member name="M:NAudio.Wave.WaveFileWriter.WriteData(System.Int16[],System.Int32,System.Int32)">
            <summary>
            Writes 16 bit samples to the Wave file
            </summary>
            <param name="samples">The buffer containing the 16 bit samples</param>
            <param name="offset">The offset from which to start writing</param>
            <param name="count">The number of 16 bit samples to write</param>
        </member>
        <member name="M:NAudio.Wave.WaveFileWriter.WriteSamples(System.Int16[],System.Int32,System.Int32)">
            <summary>
            Writes 16 bit samples to the Wave file
            </summary>
            <param name="samples">The buffer containing the 16 bit samples</param>
            <param name="offset">The offset from which to start writing</param>
            <param name="count">The number of 16 bit samples to write</param>
        </member>
        <member name="M:NAudio.Wave.WaveFileWriter.Flush">
            <summary>
            Ensures data is written to disk
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveFileWriter.Dispose(System.Boolean)">
            <summary>
            Actually performs the close,making sure the header contains the correct data
            </summary>
            <param name="disposing">True if called from <see>Dispose</see></param>
        </member>
        <member name="M:NAudio.Wave.WaveFileWriter.UpdateHeader(System.IO.BinaryWriter)">
            <summary>
            Updates the header with file size information
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveFileWriter.Finalize">
            <summary>
            Finaliser - should only be called if the user forgot to close this WaveFileWriter
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveFileWriter.Filename">
            <summary>
            The wave file name or null if not applicable
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveFileWriter.Length">
            <summary>
            Number of bytes of audio in the data chunk
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveFileWriter.WaveFormat">
            <summary>
            WaveFormat of this wave file
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveFileWriter.CanRead">
            <summary>
            Returns false: Cannot read from a WaveFileWriter
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveFileWriter.CanWrite">
            <summary>
            Returns true: Can write to a WaveFileWriter
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveFileWriter.CanSeek">
            <summary>
            Returns false: Cannot seek within a WaveFileWriter
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveFileWriter.Position">
            <summary>
            Gets the Position in the WaveFile (i.e. number of bytes written so far)
            </summary>
        </member>
        <member name="M:NAudio.Wave.CueWaveFileWriter.#ctor(System.String,NAudio.Wave.WaveFormat)">
            <summary>
            Writes a wave file, including a cues chunk
            </summary>
        </member>
        <member name="M:NAudio.Wave.CueWaveFileWriter.AddCue(System.Int32,System.String)">
            <summary>
            Adds a cue to the Wave file
            </summary>
            <param name="position">Sample position</param>
            <param name="label">Label text</param>
        </member>
        <member name="M:NAudio.Wave.CueWaveFileWriter.UpdateHeader(System.IO.BinaryWriter)">
            <summary>
            Updates the header, and writes the cues out
            </summary>
        </member>
        <member name="T:NAudio.Wave.StoppedEventArgs">
            <summary>
            Stopped Event Args
            </summary>
        </member>
        <member name="M:NAudio.Wave.StoppedEventArgs.#ctor(System.Exception)">
            <summary>
            Initializes a new instance of StoppedEventArgs
            </summary>
            <param name="exception">An exception to report (null if no exception)</param>
        </member>
        <member name="P:NAudio.Wave.StoppedEventArgs.Exception">
            <summary>
            An exception. Will be null if the playback or record operation stopped
            </summary>
        </member>
        <member name="T:NAudio.Wave.IWaveBuffer">
            <summary>
            IWaveBuffer interface use to store wave datas. 
            Data can be manipulated with arrays (<see cref="P:NAudio.Wave.IWaveBuffer.ByteBuffer"/>,<see cref="P:NAudio.Wave.IWaveBuffer.FloatBuffer"/>,
            <see cref="P:NAudio.Wave.IWaveBuffer.ShortBuffer"/>,<see cref="P:NAudio.Wave.IWaveBuffer.IntBuffer"/> ) that are pointing to the same memory buffer.
            This is a requirement for all subclasses.
            
            Use the associated Count property based on the type of buffer to get the number of data in the 
            buffer.
            
            <see cref="T:NAudio.Wave.WaveBuffer"/> for the standard implementation using C# unions.
            </summary>
        </member>
        <member name="P:NAudio.Wave.IWaveBuffer.ByteBuffer">
            <summary>
            Gets the byte buffer.
            </summary>
            <value>The byte buffer.</value>
        </member>
        <member name="P:NAudio.Wave.IWaveBuffer.FloatBuffer">
            <summary>
            Gets the float buffer.
            </summary>
            <value>The float buffer.</value>
        </member>
        <member name="P:NAudio.Wave.IWaveBuffer.ShortBuffer">
            <summary>
            Gets the short buffer.
            </summary>
            <value>The short buffer.</value>
        </member>
        <member name="P:NAudio.Wave.IWaveBuffer.IntBuffer">
            <summary>
            Gets the int buffer.
            </summary>
            <value>The int buffer.</value>
        </member>
        <member name="P:NAudio.Wave.IWaveBuffer.MaxSize">
            <summary>
            Gets the max size in bytes of the byte buffer..
            </summary>
            <value>Maximum number of bytes in the buffer.</value>
        </member>
        <member name="P:NAudio.Wave.IWaveBuffer.ByteBufferCount">
            <summary>
            Gets the byte buffer count.
            </summary>
            <value>The byte buffer count.</value>
        </member>
        <member name="P:NAudio.Wave.IWaveBuffer.FloatBufferCount">
            <summary>
            Gets the float buffer count.
            </summary>
            <value>The float buffer count.</value>
        </member>
        <member name="P:NAudio.Wave.IWaveBuffer.ShortBufferCount">
            <summary>
            Gets the short buffer count.
            </summary>
            <value>The short buffer count.</value>
        </member>
        <member name="P:NAudio.Wave.IWaveBuffer.IntBufferCount">
            <summary>
            Gets the int buffer count.
            </summary>
            <value>The int buffer count.</value>
        </member>
        <member name="T:NAudio.Wave.DirectSoundOut">
            <summary>
            NativeDirectSoundOut using DirectSound COM interop.
            Contact author: Alexandre Mutel - alexandre_mutel at yahoo.fr
            Modified by: Graham "Gee" Plumb
            </summary>
        </member>
        <member name="M:NAudio.Wave.DirectSoundOut.#ctor">
            <summary>
            Initializes a new instance of the <see cref="T:NAudio.Wave.DirectSoundOut"/> class.
            </summary>
        </member>
        <member name="M:NAudio.Wave.DirectSoundOut.#ctor(System.Guid)">
            <summary>
            Initializes a new instance of the <see cref="T:NAudio.Wave.DirectSoundOut"/> class.
            </summary>
        </member>
        <member name="M:NAudio.Wave.DirectSoundOut.#ctor(System.Int32)">
            <summary>
            Initializes a new instance of the <see cref="T:NAudio.Wave.DirectSoundOut"/> class.
            </summary>
        </member>
        <member name="M:NAudio.Wave.DirectSoundOut.#ctor(System.Guid,System.Int32)">
            <summary>
            Initializes a new instance of the <see cref="T:NAudio.Wave.DirectSoundOut"/> class.
            (40ms seems to work under Vista).
            </summary>
            <param name="latency">The latency.</param>
            <param name="device">Selected device</param>
        </member>
        <member name="M:NAudio.Wave.DirectSoundOut.Finalize">
            <summary>
            Releases unmanaged resources and performs other cleanup operations before the
            <see cref="T:NAudio.Wave.DirectSoundOut"/> is reclaimed by garbage collection.
            </summary>
        </member>
        <member name="M:NAudio.Wave.DirectSoundOut.Play">
            <summary>
            Begin playback
            </summary>
        </member>
        <member name="M:NAudio.Wave.DirectSoundOut.Stop">
            <summary>
            Stop playback
            </summary>
        </member>
        <member name="M:NAudio.Wave.DirectSoundOut.Pause">
            <summary>
            Pause Playback
            </summary>
        </member>
        <member name="M:NAudio.Wave.DirectSoundOut.Init(NAudio.Wave.IWaveProvider)">
            <summary>
            Initialise playback
            </summary>
            <param name="waveProvider">The waveprovider to be played</param>
        </member>
        <member name="M:NAudio.Wave.DirectSoundOut.Dispose">
            <summary>
            Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
            </summary>
        </member>
        <member name="M:NAudio.Wave.DirectSoundOut.IsBufferLost">
            <summary>
            Determines whether the SecondaryBuffer is lost.
            </summary>
            <returns>
            	<c>true</c> if [is buffer lost]; otherwise, <c>false</c>.
            </returns>
        </member>
        <member name="M:NAudio.Wave.DirectSoundOut.MsToBytes(System.Int32)">
            <summary>
            Convert ms to bytes size according to WaveFormat
            </summary>
            <param name="ms">The ms</param>
            <returns>number of byttes</returns>
        </member>
        <member name="M:NAudio.Wave.DirectSoundOut.PlaybackThreadFunc">
            <summary>
            Processes the samples in a separate thread.
            </summary>
        </member>
        <member name="M:NAudio.Wave.DirectSoundOut.StopPlayback">
            <summary>
            Stop playback
            </summary>
        </member>
        <member name="M:NAudio.Wave.DirectSoundOut.Feed(System.Int32)">
            <summary>
            Feeds the SecondaryBuffer with the WaveStream
            </summary>
            <param name="bytesToCopy">number of bytes to feed</param>
        </member>
        <member name="M:NAudio.Wave.DirectSoundOut.DirectSoundCreate(System.Guid@,NAudio.Wave.DirectSoundOut.IDirectSound@,System.IntPtr)">
            <summary>
            Instanciate DirectSound from the DLL
            </summary>
            <param name="GUID">The GUID.</param>
            <param name="directSound">The direct sound.</param>
            <param name="pUnkOuter">The p unk outer.</param>
        </member>
        <member name="F:NAudio.Wave.DirectSoundOut.DSDEVID_DefaultPlayback">
            <summary>
            DirectSound default playback device GUID 
            </summary>
        </member>
        <member name="F:NAudio.Wave.DirectSoundOut.DSDEVID_DefaultCapture">
            <summary>
            DirectSound default capture device GUID
            </summary>
        </member>
        <member name="F:NAudio.Wave.DirectSoundOut.DSDEVID_DefaultVoicePlayback">
            <summary>
            DirectSound default device for voice playback
            </summary>
        </member>
        <member name="F:NAudio.Wave.DirectSoundOut.DSDEVID_DefaultVoiceCapture">
            <summary>
            DirectSound default device for voice capture
            </summary>
        </member>
        <member name="M:NAudio.Wave.DirectSoundOut.DirectSoundEnumerate(NAudio.Wave.DirectSoundOut.DSEnumCallback,System.IntPtr)">
            <summary>
            The DirectSoundEnumerate function enumerates the DirectSound drivers installed in the system.
            </summary>
            <param name="lpDSEnumCallback">callback function</param>
            <param name="lpContext">User context</param>
        </member>
        <member name="M:NAudio.Wave.DirectSoundOut.GetDesktopWindow">
            <summary>
            Gets the HANDLE of the desktop window.
            </summary>
            <returns>HANDLE of the Desktop window</returns>
        </member>
        <member name="E:NAudio.Wave.DirectSoundOut.PlaybackStopped">
            <summary>
            Playback Stopped
            </summary>
        </member>
        <member name="P:NAudio.Wave.DirectSoundOut.Devices">
            <summary>
            Gets the DirectSound output devices in the system
            </summary>
        </member>
        <member name="P:NAudio.Wave.DirectSoundOut.PlaybackState">
            <summary>
            Current playback state
            </summary>
            <value></value>
        </member>
        <member name="P:NAudio.Wave.DirectSoundOut.Volume">
            <summary>
            The volume 1.0 is full scale
            </summary>
            <value></value>
        </member>
        <member name="T:NAudio.Wave.DirectSoundOut.IDirectSound">
            <summary>
            IDirectSound interface
            </summary>
        </member>
        <member name="T:NAudio.Wave.DirectSoundOut.IDirectSoundBuffer">
            <summary>
            IDirectSoundBuffer interface
            </summary>
        </member>
        <member name="T:NAudio.Wave.DirectSoundOut.IDirectSoundNotify">
            <summary>
            IDirectSoundNotify interface
            </summary>
        </member>
        <member name="T:NAudio.Wave.DirectSoundOut.DSEnumCallback">
            <summary>
            The DSEnumCallback function is an application-defined callback function that enumerates the DirectSound drivers. 
            The system calls this function in response to the application's call to the DirectSoundEnumerate or DirectSoundCaptureEnumerate function.
            </summary>
            <param name="lpGuid">Address of the GUID that identifies the device being enumerated, or NULL for the primary device. This value can be passed to the DirectSoundCreate8 or DirectSoundCaptureCreate8 function to create a device object for that driver. </param>
            <param name="lpcstrDescription">Address of a null-terminated string that provides a textual description of the DirectSound device. </param>
            <param name="lpcstrModule">Address of a null-terminated string that specifies the module name of the DirectSound driver corresponding to this device. </param>
            <param name="lpContext">Address of application-defined data. This is the pointer passed to DirectSoundEnumerate or DirectSoundCaptureEnumerate as the lpContext parameter. </param>
            <returns>Returns TRUE to continue enumerating drivers, or FALSE to stop.</returns>
        </member>
        <member name="T:NAudio.Wave.DirectSoundDeviceInfo">
            <summary>
            Class for enumerating DirectSound devices
            </summary>
        </member>
        <member name="P:NAudio.Wave.DirectSoundDeviceInfo.Guid">
            <summary>
            The device identifier
            </summary>
        </member>
        <member name="P:NAudio.Wave.DirectSoundDeviceInfo.Description">
            <summary>
            Device description
            </summary>
        </member>
        <member name="P:NAudio.Wave.DirectSoundDeviceInfo.ModuleName">
            <summary>
            Device module name
            </summary>
        </member>
        <member name="T:NAudio.Wave.PlaybackState">
            <summary>
            Playback State
            </summary>
        </member>
        <member name="F:NAudio.Wave.PlaybackState.Stopped">
            <summary>
            Stopped
            </summary>
        </member>
        <member name="F:NAudio.Wave.PlaybackState.Playing">
            <summary>
            Playing
            </summary>
        </member>
        <member name="F:NAudio.Wave.PlaybackState.Paused">
            <summary>
            Paused
            </summary>
        </member>
        <member name="T:NAudio.Wave.WasapiOut">
            <summary>
            Support for playback using Wasapi
            </summary>
        </member>
        <member name="M:NAudio.Wave.WasapiOut.#ctor(NAudio.CoreAudioApi.AudioClientShareMode,System.Int32)">
            <summary>
            WASAPI Out using default audio endpoint
            </summary>
            <param name="shareMode">ShareMode - shared or exclusive</param>
            <param name="latency">Desired latency in milliseconds</param>
        </member>
        <member name="M:NAudio.Wave.WasapiOut.#ctor(NAudio.CoreAudioApi.AudioClientShareMode,System.Boolean,System.Int32)">
            <summary>
            WASAPI Out using default audio endpoint
            </summary>
            <param name="shareMode">ShareMode - shared or exclusive</param>
            <param name="useEventSync">true if sync is done with event. false use sleep.</param>
            <param name="latency">Desired latency in milliseconds</param>
        </member>
        <member name="M:NAudio.Wave.WasapiOut.#ctor(NAudio.CoreAudioApi.MMDevice,NAudio.CoreAudioApi.AudioClientShareMode,System.Boolean,System.Int32)">
            <summary>
            Creates a new WASAPI Output
            </summary>
            <param name="device">Device to use</param>
            <param name="shareMode"></param>
            <param name="useEventSync">true if sync is done with event. false use sleep.</param>
            <param name="latency"></param>
        </member>
        <member name="M:NAudio.Wave.WasapiOut.Play">
            <summary>
            Begin Playback
            </summary>
        </member>
        <member name="M:NAudio.Wave.WasapiOut.Stop">
            <summary>
            Stop playback and flush buffers
            </summary>
        </member>
        <member name="M:NAudio.Wave.WasapiOut.Pause">
            <summary>
            Stop playback without flushing buffers
            </summary>
        </member>
        <member name="M:NAudio.Wave.WasapiOut.Init(NAudio.Wave.IWaveProvider)">
            <summary>
            Initialize for playing the specified wave stream
            </summary>
            <param name="waveProvider">IWaveProvider to play</param>
        </member>
        <member name="M:NAudio.Wave.WasapiOut.Dispose">
            <summary>
            Dispose
            </summary>
        </member>
        <member name="E:NAudio.Wave.WasapiOut.PlaybackStopped">
            <summary>
            Playback Stopped
            </summary>
        </member>
        <member name="P:NAudio.Wave.WasapiOut.PlaybackState">
            <summary>
            Playback State
            </summary>
        </member>
        <member name="P:NAudio.Wave.WasapiOut.Volume">
            <summary>
            Volume
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveBuffer">
            <summary>
            WaveBuffer class use to store wave datas. Data can be manipulated with arrays
            (<see cref="P:NAudio.Wave.WaveBuffer.ByteBuffer"/>,<see cref="P:NAudio.Wave.WaveBuffer.FloatBuffer"/>,<see cref="P:NAudio.Wave.WaveBuffer.ShortBuffer"/>,<see cref="P:NAudio.Wave.WaveBuffer.IntBuffer"/> ) that are pointing to the
            same memory buffer. Use the associated Count property based on the type of buffer to get the number of 
            data in the buffer.
            Implicit casting is now supported to float[], byte[], int[], short[].
            You must not use Length on returned arrays.
            
            n.b. FieldOffset is 8 now to allow it to work natively on 64 bit
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveBuffer.numberOfBytes">
            <summary>
            Number of Bytes
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveBuffer.#ctor(System.Int32)">
            <summary>
            Initializes a new instance of the <see cref="T:NAudio.Wave.WaveBuffer"/> class.
            </summary>
            <param name="sizeToAllocateInBytes">The number of bytes. The size of the final buffer will be aligned on 4 Bytes (upper bound)</param>
        </member>
        <member name="M:NAudio.Wave.WaveBuffer.#ctor(System.Byte[])">
            <summary>
            Initializes a new instance of the <see cref="T:NAudio.Wave.WaveBuffer"/> class binded to a specific byte buffer.
            </summary>
            <param name="bufferToBoundTo">A byte buffer to bound the WaveBuffer to.</param>
        </member>
        <member name="M:NAudio.Wave.WaveBuffer.BindTo(System.Byte[])">
            <summary>
            Binds this WaveBuffer instance to a specific byte buffer.
            </summary>
            <param name="bufferToBoundTo">A byte buffer to bound the WaveBuffer to.</param>
        </member>
        <member name="M:NAudio.Wave.WaveBuffer.op_Implicit(NAudio.Wave.WaveBuffer)~System.Byte[]">
            <summary>
            Performs an implicit conversion from <see cref="T:NAudio.Wave.WaveBuffer"/> to <see cref="T:System.Byte"/>.
            </summary>
            <param name="waveBuffer">The wave buffer.</param>
            <returns>The result of the conversion.</returns>
        </member>
        <member name="M:NAudio.Wave.WaveBuffer.op_Implicit(NAudio.Wave.WaveBuffer)~System.Single[]">
            <summary>
            Performs an implicit conversion from <see cref="T:NAudio.Wave.WaveBuffer"/> to <see cref="T:System.Single"/>.
            </summary>
            <param name="waveBuffer">The wave buffer.</param>
            <returns>The result of the conversion.</returns>
        </member>
        <member name="M:NAudio.Wave.WaveBuffer.op_Implicit(NAudio.Wave.WaveBuffer)~System.Int32[]">
            <summary>
            Performs an implicit conversion from <see cref="T:NAudio.Wave.WaveBuffer"/> to <see cref="T:System.Int32"/>.
            </summary>
            <param name="waveBuffer">The wave buffer.</param>
            <returns>The result of the conversion.</returns>
        </member>
        <member name="M:NAudio.Wave.WaveBuffer.op_Implicit(NAudio.Wave.WaveBuffer)~System.Int16[]">
            <summary>
            Performs an implicit conversion from <see cref="T:NAudio.Wave.WaveBuffer"/> to <see cref="T:System.Int16"/>.
            </summary>
            <param name="waveBuffer">The wave buffer.</param>
            <returns>The result of the conversion.</returns>
        </member>
        <member name="M:NAudio.Wave.WaveBuffer.Clear">
            <summary>
            Clears the associated buffer.
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveBuffer.Copy(System.Array)">
            <summary>
            Copy this WaveBuffer to a destination buffer up to ByteBufferCount bytes.
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveBuffer.CheckValidityCount(System.String,System.Int32,System.Int32)">
            <summary>
            Checks the validity of the count parameters.
            </summary>
            <param name="argName">Name of the arg.</param>
            <param name="value">The value.</param>
            <param name="sizeOfValue">The size of value.</param>
        </member>
        <member name="P:NAudio.Wave.WaveBuffer.ByteBuffer">
            <summary>
            Gets the byte buffer.
            </summary>
            <value>The byte buffer.</value>
        </member>
        <member name="P:NAudio.Wave.WaveBuffer.FloatBuffer">
            <summary>
            Gets the float buffer.
            </summary>
            <value>The float buffer.</value>
        </member>
        <member name="P:NAudio.Wave.WaveBuffer.ShortBuffer">
            <summary>
            Gets the short buffer.
            </summary>
            <value>The short buffer.</value>
        </member>
        <member name="P:NAudio.Wave.WaveBuffer.IntBuffer">
            <summary>
            Gets the int buffer.
            </summary>
            <value>The int buffer.</value>
        </member>
        <member name="P:NAudio.Wave.WaveBuffer.MaxSize">
            <summary>
            Gets the max size in bytes of the byte buffer..
            </summary>
            <value>Maximum number of bytes in the buffer.</value>
        </member>
        <member name="P:NAudio.Wave.WaveBuffer.ByteBufferCount">
            <summary>
            Gets or sets the byte buffer count.
            </summary>
            <value>The byte buffer count.</value>
        </member>
        <member name="P:NAudio.Wave.WaveBuffer.FloatBufferCount">
            <summary>
            Gets or sets the float buffer count.
            </summary>
            <value>The float buffer count.</value>
        </member>
        <member name="P:NAudio.Wave.WaveBuffer.ShortBufferCount">
            <summary>
            Gets or sets the short buffer count.
            </summary>
            <value>The short buffer count.</value>
        </member>
        <member name="P:NAudio.Wave.WaveBuffer.IntBufferCount">
            <summary>
            Gets or sets the int buffer count.
            </summary>
            <value>The int buffer count.</value>
        </member>
        <member name="T:NAudio.Wave.WaveCallbackInfo">
            <summary>
            Wave Callback Info
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveCallbackInfo.FunctionCallback">
            <summary>
            Sets up a new WaveCallbackInfo for function callbacks
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveCallbackInfo.NewWindow">
            <summary>
            Sets up a new WaveCallbackInfo to use a New Window
            IMPORTANT: only use this on the GUI thread
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveCallbackInfo.ExistingWindow(System.IntPtr)">
            <summary>
            Sets up a new WaveCallbackInfo to use an existing window
            IMPORTANT: only use this on the GUI thread
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveCallbackInfo.Strategy">
            <summary>
            Callback Strategy
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveCallbackInfo.Handle">
            <summary>
            Window Handle (if applicable)
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveCallbackStrategy">
            <summary>
            Wave Callback Strategy
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveCallbackStrategy.FunctionCallback">
            <summary>
            Use a function
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveCallbackStrategy.NewWindow">
            <summary>
            Create a new window (should only be done if on GUI thread)
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveCallbackStrategy.ExistingWindow">
            <summary>
            Use an existing window handle
            </summary>
        </member>
        <member name="F:NAudio.Wave.WaveCallbackStrategy.Event">
            <summary>
            Use an event handle
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveOut">
            <summary>
            Represents a wave out device
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveOut.GetCapabilities(System.Int32)">
            <summary>
            Retrieves the capabilities of a waveOut device
            </summary>
            <param name="devNumber">Device to test</param>
            <returns>The WaveOut device capabilities</returns>
        </member>
        <member name="M:NAudio.Wave.WaveOut.#ctor">
            <summary>
            Creates a default WaveOut device
            Will use window callbacks if called from a GUI thread, otherwise function
            callbacks
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveOut.#ctor(System.IntPtr)">
            <summary>
            Creates a WaveOut device using the specified window handle for callbacks
            </summary>
            <param name="windowHandle">A valid window handle</param>
        </member>
        <member name="M:NAudio.Wave.WaveOut.#ctor(NAudio.Wave.WaveCallbackInfo)">
            <summary>
            Opens a WaveOut device
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveOut.Init(NAudio.Wave.IWaveProvider)">
            <summary>
            Initialises the WaveOut device
            </summary>
            <param name="waveProvider">WaveProvider to play</param>
        </member>
        <member name="M:NAudio.Wave.WaveOut.Play">
            <summary>
            Start playing the audio from the WaveStream
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveOut.Pause">
            <summary>
            Pause the audio
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveOut.Resume">
            <summary>
            Resume playing after a pause from the same position
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveOut.Stop">
            <summary>
            Stop and reset the WaveOut device
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveOut.GetPosition">
            <summary>
            Gets the current position in bytes from the wave output device.
            (n.b. this is not the same thing as the position within your reader
            stream - it calls directly into waveOutGetPosition)
            </summary>
            <returns>Position in bytes</returns>
        </member>
        <member name="M:NAudio.Wave.WaveOut.Dispose">
            <summary>
            Closes this WaveOut device
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveOut.Dispose(System.Boolean)">
            <summary>
            Closes the WaveOut device and disposes of buffers
            </summary>
            <param name="disposing">True if called from <see>Dispose</see></param>
        </member>
        <member name="M:NAudio.Wave.WaveOut.Finalize">
            <summary>
            Finalizer. Only called when user forgets to call <see>Dispose</see>
            </summary>
        </member>
        <member name="E:NAudio.Wave.WaveOut.PlaybackStopped">
            <summary>
            Indicates playback has stopped automatically
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveOut.DeviceCount">
            <summary>
            Returns the number of Wave Out devices available in the system
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveOut.DesiredLatency">
            <summary>
            Gets or sets the desired latency in milliseconds
            Should be set before a call to Init
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveOut.NumberOfBuffers">
            <summary>
            Gets or sets the number of buffers used
            Should be set before a call to Init
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveOut.DeviceNumber">
            <summary>
            Gets or sets the device number
            Should be set before a call to Init
            This must be between 0 and <see>DeviceCount</see> - 1.
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveOut.PlaybackState">
            <summary>
            Playback State
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveOut.Volume">
            <summary>
            Volume for this device 1.0 is full scale
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveOutEvent">
            <summary>
            Alternative WaveOut class, making use of the Event callback
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveOutEvent.#ctor">
            <summary>
            Opens a WaveOut device
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveOutEvent.Init(NAudio.Wave.IWaveProvider)">
            <summary>
            Initialises the WaveOut device
            </summary>
            <param name="waveProvider">WaveProvider to play</param>
        </member>
        <member name="M:NAudio.Wave.WaveOutEvent.Play">
            <summary>
            Start playing the audio from the WaveStream
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveOutEvent.Pause">
            <summary>
            Pause the audio
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveOutEvent.Resume">
            <summary>
            Resume playing after a pause from the same position
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveOutEvent.Stop">
            <summary>
            Stop and reset the WaveOut device
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveOutEvent.Dispose">
            <summary>
            Closes this WaveOut device
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveOutEvent.Dispose(System.Boolean)">
            <summary>
            Closes the WaveOut device and disposes of buffers
            </summary>
            <param name="disposing">True if called from <see>Dispose</see></param>
        </member>
        <member name="M:NAudio.Wave.WaveOutEvent.Finalize">
            <summary>
            Finalizer. Only called when user forgets to call <see>Dispose</see>
            </summary>
        </member>
        <member name="E:NAudio.Wave.WaveOutEvent.PlaybackStopped">
            <summary>
            Indicates playback has stopped automatically
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveOutEvent.DesiredLatency">
            <summary>
            Gets or sets the desired latency in milliseconds
            Should be set before a call to Init
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveOutEvent.NumberOfBuffers">
            <summary>
            Gets or sets the number of buffers used
            Should be set before a call to Init
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveOutEvent.DeviceNumber">
            <summary>
            Gets or sets the device number
            Should be set before a call to Init
            This must be between 0 and <see>DeviceCount</see> - 1.
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveOutEvent.PlaybackState">
            <summary>
            Playback State
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveOutEvent.Volume">
            <summary>
            Obsolete property
            </summary>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.MeteringSampleProvider">
            <summary>
            Simple SampleProvider that passes through audio unchanged and raises
            an event every n samples with the maximum sample value from the period
            for metering purposes
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.MeteringSampleProvider.#ctor(NAudio.Wave.ISampleProvider)">
            <summary>
            Initialises a new instance of MeteringSampleProvider that raises 10 stream volume
            events per second
            </summary>
            <param name="source">Source sample provider</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.MeteringSampleProvider.#ctor(NAudio.Wave.ISampleProvider,System.Int32)">
            <summary>
            Initialises a new instance of MeteringSampleProvider 
            </summary>
            <param name="source">source sampler provider</param>
            <param name="samplesPerNotification">Number of samples between notifications</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.MeteringSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
            <summary>
            Reads samples from this Sample Provider
            </summary>
            <param name="buffer">Sample buffer</param>
            <param name="offset">Offset into sample buffer</param>
            <param name="count">Number of samples required</param>
            <returns>Number of samples read</returns>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.MeteringSampleProvider.SamplesPerNotification">
            <summary>
            Number of Samples per notification
            </summary>
        </member>
        <member name="E:NAudio.Wave.SampleProviders.MeteringSampleProvider.StreamVolume">
            <summary>
            Raised periodically to inform the user of the max volume
            </summary>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.MeteringSampleProvider.WaveFormat">
            <summary>
            The WaveFormat of this sample provider
            </summary>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.StreamVolumeEventArgs">
            <summary>
            Event args for aggregated stream volume
            </summary>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.StreamVolumeEventArgs.MaxSampleValues">
            <summary>
            Max sample values array (one for each channel)
            </summary>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.NotifyingSampleProvider">
            <summary>
            Simple class that raises an event on every sample
            </summary>
        </member>
        <member name="T:NAudio.Wave.ISampleNotifier">
            <summary>
            An interface for WaveStreams which can report notification of individual samples
            </summary>
        </member>
        <member name="E:NAudio.Wave.ISampleNotifier.Sample">
            <summary>
            A sample has been detected
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.NotifyingSampleProvider.#ctor(NAudio.Wave.ISampleProvider)">
            <summary>
            Initializes a new instance of NotifyingSampleProvider
            </summary>
            <param name="source">Source Sample Provider</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.NotifyingSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
            <summary>
            Reads samples from this sample provider
            </summary>
            <param name="buffer">Sample buffer</param>
            <param name="offset">Offset into sample buffer</param>
            <param name="sampleCount">Number of samples desired</param>
            <returns>Number of samples read</returns>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.NotifyingSampleProvider.WaveFormat">
            <summary>
            WaveFormat
            </summary>
        </member>
        <member name="E:NAudio.Wave.SampleProviders.NotifyingSampleProvider.Sample">
            <summary>
            Sample notifier
            </summary>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.VolumeSampleProvider">
            <summary>
            Very simple sample provider supporting adjustable gain
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.VolumeSampleProvider.#ctor(NAudio.Wave.ISampleProvider)">
            <summary>
            Initializes a new instance of VolumeSampleProvider
            </summary>
            <param name="source">Source Sample Provider</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.VolumeSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
            <summary>
            Reads samples from this sample provider
            </summary>
            <param name="buffer">Sample buffer</param>
            <param name="offset">Offset into sample buffer</param>
            <param name="sampleCount">Number of samples desired</param>
            <returns>Number of samples read</returns>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.VolumeSampleProvider.WaveFormat">
            <summary>
            WaveFormat
            </summary>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.VolumeSampleProvider.Volume">
            <summary>
            Allows adjusting the volume, 1.0f = full volume
            </summary>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.SampleToWaveProvider">
            <summary>
            Helper class for when you need to convert back to an IWaveProvider from
            an ISampleProvider. Keeps it as IEEE float
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.SampleToWaveProvider.#ctor(NAudio.Wave.ISampleProvider)">
            <summary>
            Initializes a new instance of the WaveProviderFloatToWaveProvider class
            </summary>
            <param name="source">Source wave provider</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.SampleToWaveProvider.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Reads from this provider
            </summary>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.SampleToWaveProvider.WaveFormat">
            <summary>
            The waveformat of this WaveProvider (same as the source)
            </summary>
        </member>
        <member name="T:NAudio.Wave.BufferedWaveProvider">
            <summary>
            Provides a buffered store of samples
            Read method will return queued samples or fill buffer with zeroes
            Now backed by a circular buffer
            </summary>
        </member>
        <member name="M:NAudio.Wave.BufferedWaveProvider.#ctor(NAudio.Wave.WaveFormat)">
            <summary>
            Creates a new buffered WaveProvider
            </summary>
            <param name="waveFormat">WaveFormat</param>
        </member>
        <member name="M:NAudio.Wave.BufferedWaveProvider.AddSamples(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Adds samples. Takes a copy of buffer, so that buffer can be reused if necessary
            </summary>
        </member>
        <member name="M:NAudio.Wave.BufferedWaveProvider.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Reads from this WaveProvider
            Will always return count bytes, since we will zero-fill the buffer if not enough available
            </summary>
        </member>
        <member name="M:NAudio.Wave.BufferedWaveProvider.ClearBuffer">
            <summary>
            Discards all audio from the buffer
            </summary>
        </member>
        <member name="P:NAudio.Wave.BufferedWaveProvider.BufferLength">
            <summary>
            Buffer length in bytes
            </summary>
        </member>
        <member name="P:NAudio.Wave.BufferedWaveProvider.BufferDuration">
            <summary>
            Buffer duration
            </summary>
        </member>
        <member name="P:NAudio.Wave.BufferedWaveProvider.DiscardOnBufferOverflow">
            <summary>
            If true, when the buffer is full, start throwing away data
            if false, AddSamples will throw an exception when buffer is full
            </summary>
        </member>
        <member name="P:NAudio.Wave.BufferedWaveProvider.BufferedBytes">
            <summary>
            The number of buffered bytes
            </summary>
        </member>
        <member name="P:NAudio.Wave.BufferedWaveProvider.BufferedDuration">
            <summary>
            Buffered Duration
            </summary>
        </member>
        <member name="P:NAudio.Wave.BufferedWaveProvider.WaveFormat">
            <summary>
            Gets the WaveFormat
            </summary>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.MonoToStereoSampleProvider">
            <summary>
            No nonsense mono to stereo provider, no volume adjustment,
            just copies input to left and right. 
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.MonoToStereoSampleProvider.#ctor(NAudio.Wave.ISampleProvider)">
            <summary>
            Initializes a new instance of MonoToStereoSampleProvider
            </summary>
            <param name="source">Source sample provider</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.MonoToStereoSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
            <summary>
            Reads samples from this provider
            </summary>
            <param name="buffer">Sample buffer</param>
            <param name="offset">Offset into sample buffer</param>
            <param name="count">Number of samples required</param>
            <returns>Number of samples read</returns>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.MonoToStereoSampleProvider.WaveFormat">
            <summary>
            WaveFormat of this provider
            </summary>
        </member>
        <member name="T:NAudio.Wave.MixingWaveProvider32">
            <summary>
            WaveProvider that can mix together multiple 32 bit floating point input provider
            All channels must have the same number of inputs and same sample rate
            n.b. Work in Progress - not tested yet
            </summary>
        </member>
        <member name="M:NAudio.Wave.MixingWaveProvider32.#ctor">
            <summary>
            Creates a new MixingWaveProvider32
            </summary>
        </member>
        <member name="M:NAudio.Wave.MixingWaveProvider32.#ctor(System.Collections.Generic.IEnumerable{NAudio.Wave.IWaveProvider})">
            <summary>
            Creates a new 32 bit MixingWaveProvider32
            </summary>
            <param name="inputs">inputs - must all have the same format.</param>
            <exception cref="T:System.ArgumentException">Thrown if the input streams are not 32 bit floating point,
            or if they have different formats to each other</exception>
        </member>
        <member name="M:NAudio.Wave.MixingWaveProvider32.AddInputStream(NAudio.Wave.IWaveProvider)">
            <summary>
            Add a new input to the mixer
            </summary>
            <param name="waveProvider">The wave input to add</param>
        </member>
        <member name="M:NAudio.Wave.MixingWaveProvider32.RemoveInputStream(NAudio.Wave.IWaveProvider)">
            <summary>
            Remove an input from the mixer
            </summary>
            <param name="waveProvider">waveProvider to remove</param>
        </member>
        <member name="M:NAudio.Wave.MixingWaveProvider32.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Reads bytes from this wave stream
            </summary>
            <param name="buffer">buffer to read into</param>
            <param name="offset">offset into buffer</param>
            <param name="count">number of bytes required</param>
            <returns>Number of bytes read.</returns>
            <exception cref="T:System.ArgumentException">Thrown if an invalid number of bytes requested</exception>
        </member>
        <member name="M:NAudio.Wave.MixingWaveProvider32.Sum32BitAudio(System.Byte[],System.Int32,System.Byte[],System.Int32)">
            <summary>
            Actually performs the mixing
            </summary>
        </member>
        <member name="P:NAudio.Wave.MixingWaveProvider32.InputCount">
            <summary>
            The number of inputs to this mixer
            </summary>
        </member>
        <member name="P:NAudio.Wave.MixingWaveProvider32.WaveFormat">
            <summary>
            <see cref="P:NAudio.Wave.WaveStream.WaveFormat"/>
            </summary>
        </member>
        <member name="T:NAudio.Wave.MultiplexingWaveProvider">
            <summary>
            Allows any number of inputs to be patched to outputs
            Uses could include swapping left and right channels, turning mono into stereo,
            feeding different input sources to different soundcard outputs etc
            </summary>
        </member>
        <member name="M:NAudio.Wave.MultiplexingWaveProvider.#ctor(System.Collections.Generic.IEnumerable{NAudio.Wave.IWaveProvider},System.Int32)">
            <summary>
            Creates a multiplexing wave provider, allowing re-patching of input channels to different
            output channels
            </summary>
            <param name="inputs">Input wave providers. Must all be of the same format, but can have any number of channels</param>
            <param name="numberOfOutputChannels">Desired number of output channels.</param>
        </member>
        <member name="F:NAudio.Wave.MultiplexingWaveProvider.inputBuffer">
            <summary>
            persistent temporary buffer to prevent creating work for garbage collector
            </summary>
        </member>
        <member name="M:NAudio.Wave.MultiplexingWaveProvider.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Reads data from this WaveProvider
            </summary>
            <param name="buffer">Buffer to be filled with sample data</param>
            <param name="offset">Offset to write to within buffer, usually 0</param>
            <param name="count">Number of bytes required</param>
            <returns>Number of bytes read</returns>
        </member>
        <member name="M:NAudio.Wave.MultiplexingWaveProvider.ConnectInputToOutput(System.Int32,System.Int32)">
            <summary>
            Connects a specified input channel to an output channel
            </summary>
            <param name="inputChannel">Input Channel index (zero based). Must be less than InputChannelCount</param>
            <param name="outputChannel">Output Channel index (zero based). Must be less than OutputChannelCount</param>
        </member>
        <member name="P:NAudio.Wave.MultiplexingWaveProvider.WaveFormat">
            <summary>
            The WaveFormat of this WaveProvider
            </summary>
        </member>
        <member name="P:NAudio.Wave.MultiplexingWaveProvider.InputChannelCount">
            <summary>
            The number of input channels. Note that this is not the same as the number of input wave providers. If you pass in
            one stereo and one mono input provider, the number of input channels is three.
            </summary>
        </member>
        <member name="P:NAudio.Wave.MultiplexingWaveProvider.OutputChannelCount">
            <summary>
            The number of output channels, as specified in the constructor.
            </summary>
        </member>
        <member name="T:NAudio.Wave.StereoToMonoProvider16">
            <summary>
            Takes a stereo 16 bit input and turns it mono, allowing you to select left or right channel only or mix them together
            </summary>
        </member>
        <member name="M:NAudio.Wave.StereoToMonoProvider16.#ctor(NAudio.Wave.IWaveProvider)">
            <summary>
            Creates a new mono waveprovider based on a stereo input
            </summary>
            <param name="sourceProvider">Stereo 16 bit PCM input</param>
        </member>
        <member name="M:NAudio.Wave.StereoToMonoProvider16.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Reads bytes from this WaveProvider
            </summary>
        </member>
        <member name="P:NAudio.Wave.StereoToMonoProvider16.LeftVolume">
            <summary>
            1.0 to mix the mono source entirely to the left channel
            </summary>
        </member>
        <member name="P:NAudio.Wave.StereoToMonoProvider16.RightVolume">
            <summary>
            1.0 to mix the mono source entirely to the right channel
            </summary>
        </member>
        <member name="P:NAudio.Wave.StereoToMonoProvider16.WaveFormat">
            <summary>
            Output Wave Format
            </summary>
        </member>
        <member name="T:NAudio.Wave.MonoToStereoProvider16">
            <summary>
            Converts from mono to stereo, allowing freedom to route all, some, or none of the incoming signal to left or right channels
            </summary>
        </member>
        <member name="M:NAudio.Wave.MonoToStereoProvider16.#ctor(NAudio.Wave.IWaveProvider)">
            <summary>
            Creates a new stereo waveprovider based on a mono input
            </summary>
            <param name="sourceProvider">Mono 16 bit PCM input</param>
        </member>
        <member name="M:NAudio.Wave.MonoToStereoProvider16.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Reads bytes from this WaveProvider
            </summary>
        </member>
        <member name="P:NAudio.Wave.MonoToStereoProvider16.LeftVolume">
            <summary>
            1.0 to copy the mono stream to the left channel without adjusting volume
            </summary>
        </member>
        <member name="P:NAudio.Wave.MonoToStereoProvider16.RightVolume">
            <summary>
            1.0 to copy the mono stream to the right channel without adjusting volume
            </summary>
        </member>
        <member name="P:NAudio.Wave.MonoToStereoProvider16.WaveFormat">
            <summary>
            Output Wave Format
            </summary>
        </member>
        <member name="T:NAudio.Wave.VolumeWaveProvider16">
            <summary>
            Helper class allowing us to modify the volume of a 16 bit stream without converting to IEEE float
            </summary>
        </member>
        <member name="M:NAudio.Wave.VolumeWaveProvider16.#ctor(NAudio.Wave.IWaveProvider)">
            <summary>
            Constructs a new VolumeWaveProvider16
            </summary>
            <param name="sourceProvider">Source provider, must be 16 bit PCM</param>
        </member>
        <member name="M:NAudio.Wave.VolumeWaveProvider16.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Read bytes from this WaveProvider
            </summary>
            <param name="buffer">Buffer to read into</param>
            <param name="offset">Offset within buffer to read to</param>
            <param name="count">Bytes desired</param>
            <returns>Bytes read</returns>
        </member>
        <member name="P:NAudio.Wave.VolumeWaveProvider16.Volume">
            <summary>
            Gets or sets volume. 
            1.0 is full scale, 0.0 is silence, anything over 1.0 will amplify but potentially clip
            </summary>
        </member>
        <member name="P:NAudio.Wave.VolumeWaveProvider16.WaveFormat">
            <summary>
            WaveFormat of this WaveProvider
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveFloatTo16Provider">
            <summary>
            Converts IEEE float to 16 bit PCM, optionally clipping and adjusting volume along the way
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveFloatTo16Provider.#ctor(NAudio.Wave.IWaveProvider)">
            <summary>
            Creates a new WaveFloatTo16Provider
            </summary>
            <param name="sourceProvider">the source provider</param>
        </member>
        <member name="M:NAudio.Wave.WaveFloatTo16Provider.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Reads bytes from this wave stream
            </summary>
            <param name="destBuffer">The destination buffer</param>
            <param name="offset">Offset into the destination buffer</param>
            <param name="numBytes">Number of bytes read</param>
            <returns>Number of bytes read.</returns>
        </member>
        <member name="P:NAudio.Wave.WaveFloatTo16Provider.WaveFormat">
            <summary>
            <see cref="P:NAudio.Wave.IWaveProvider.WaveFormat"/>
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveFloatTo16Provider.Volume">
            <summary>
            Volume of this channel. 1.0 = full scale
            </summary>
        </member>
        <member name="T:NAudio.Wave.Wave16ToFloatProvider">
            <summary>
            Converts 16 bit PCM to IEEE float, optionally adjusting volume along the way
            </summary>
        </member>
        <member name="M:NAudio.Wave.Wave16ToFloatProvider.#ctor(NAudio.Wave.IWaveProvider)">
            <summary>
            Creates a new Wave16toFloatProvider
            </summary>
            <param name="sourceProvider">the source provider</param>
        </member>
        <member name="M:NAudio.Wave.Wave16ToFloatProvider.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Reads bytes from this wave stream
            </summary>
            <param name="destBuffer">The destination buffer</param>
            <param name="offset">Offset into the destination buffer</param>
            <param name="numBytes">Number of bytes read</param>
            <returns>Number of bytes read.</returns>
        </member>
        <member name="P:NAudio.Wave.Wave16ToFloatProvider.WaveFormat">
            <summary>
            <see cref="P:NAudio.Wave.IWaveProvider.WaveFormat"/>
            </summary>
        </member>
        <member name="P:NAudio.Wave.Wave16ToFloatProvider.Volume">
            <summary>
            Volume of this channel. 1.0 = full scale
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveInProvider">
            <summary>
            Buffered WaveProvider taking source data from WaveIn
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveInProvider.#ctor(NAudio.Wave.IWaveIn)">
            <summary>
            Creates a new WaveInProvider
            n.b. Should make sure the WaveFormat is set correctly on IWaveIn before calling
            </summary>
            <param name="waveIn">The source of wave data</param>
        </member>
        <member name="M:NAudio.Wave.WaveInProvider.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Reads data from the WaveInProvider
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveInProvider.WaveFormat">
            <summary>
            The WaveFormat
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveProvider16">
            <summary>
            Base class for creating a 16 bit wave provider
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveProvider16.#ctor">
            <summary>
            Initializes a new instance of the WaveProvider16 class 
            defaulting to 44.1kHz mono
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveProvider16.#ctor(System.Int32,System.Int32)">
            <summary>
            Initializes a new instance of the WaveProvider16 class with the specified
            sample rate and number of channels
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveProvider16.SetWaveFormat(System.Int32,System.Int32)">
            <summary>
            Allows you to specify the sample rate and channels for this WaveProvider
            (should be initialised before you pass it to a wave player)
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveProvider16.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Implements the Read method of IWaveProvider by delegating to the abstract
            Read method taking a short array
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveProvider16.Read(System.Int16[],System.Int32,System.Int32)">
            <summary>
            Method to override in derived classes
            Supply the requested number of samples into the buffer
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveProvider16.WaveFormat">
            <summary>
            The Wave Format
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveProvider32">
            <summary>
            Base class for creating a 32 bit floating point wave provider
            Can also be used as a base class for an ISampleProvider that can 
            be plugged straight into anything requiring an IWaveProvider
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveProvider32.#ctor">
            <summary>
            Initializes a new instance of the WaveProvider32 class 
            defaulting to 44.1kHz mono
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveProvider32.#ctor(System.Int32,System.Int32)">
            <summary>
            Initializes a new instance of the WaveProvider32 class with the specified
            sample rate and number of channels
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveProvider32.SetWaveFormat(System.Int32,System.Int32)">
            <summary>
            Allows you to specify the sample rate and channels for this WaveProvider
            (should be initialised before you pass it to a wave player)
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveProvider32.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Implements the Read method of IWaveProvider by delegating to the abstract
            Read method taking a float array
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveProvider32.Read(System.Single[],System.Int32,System.Int32)">
            <summary>
            Method to override in derived classes
            Supply the requested number of samples into the buffer
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveProvider32.WaveFormat">
            <summary>
            The Wave Format
            </summary>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.WaveToSampleProvider">
            <summary>
            Helper class turning an already 32 bit floating point IWaveProvider
            into an ISampleProvider - hopefully not needed for most applications
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.WaveToSampleProvider.#ctor(NAudio.Wave.IWaveProvider)">
            <summary>
            Initializes a new instance of the WaveToSampleProvider class
            </summary>
            <param name="source">Source wave provider, must be IEEE float</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.WaveToSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
            <summary>
            Reads from this provider
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveRecorder">
            <summary>
            Utility class to intercept audio from an IWaveProvider and
            save it to disk
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveRecorder.#ctor(NAudio.Wave.IWaveProvider,System.String)">
            <summary>
            Constructs a new WaveRecorder
            </summary>
            <param name="destination">The location to write the WAV file to</param>
            <param name="source">The Source Wave Provider</param>
        </member>
        <member name="M:NAudio.Wave.WaveRecorder.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Read simply returns what the source returns, but writes to disk along the way
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveRecorder.Dispose">
            <summary>
            Closes the WAV file
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveRecorder.WaveFormat">
            <summary>
            The WaveFormat
            </summary>
        </member>
        <member name="T:NAudio.Wave.AiffFileReader">
            <summary>A read-only stream of AIFF data based on an aiff file
            with an associated WaveFormat
            originally contributed to NAudio by Giawa
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveStream">
            <summary>
            Base class for all WaveStream classes. Derives from stream.
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveStream.Flush">
            <summary>
            Flush does not need to do anything
            See <see cref="M:System.IO.Stream.Flush"/>
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveStream.Seek(System.Int64,System.IO.SeekOrigin)">
            <summary>
            An alternative way of repositioning.
            See <see cref="M:System.IO.Stream.Seek(System.Int64,System.IO.SeekOrigin)"/>
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveStream.SetLength(System.Int64)">
            <summary>
            Sets the length of the WaveStream. Not Supported.
            </summary>
            <param name="length"></param>
        </member>
        <member name="M:NAudio.Wave.WaveStream.Write(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Writes to the WaveStream. Not Supported.
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveStream.Skip(System.Int32)">
            <summary>
            Moves forward or backwards the specified number of seconds in the stream
            </summary>
            <param name="seconds">Number of seconds to move, can be negative</param>
        </member>
        <member name="M:NAudio.Wave.WaveStream.HasData(System.Int32)">
            <summary>
            Whether the WaveStream has non-zero sample data at the current position for the 
            specified count
            </summary>
            <param name="count">Number of bytes to read</param>
        </member>
        <member name="P:NAudio.Wave.WaveStream.WaveFormat">
            <summary>
            Retrieves the WaveFormat for this stream
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveStream.CanRead">
            <summary>
            We can read from this stream
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveStream.CanSeek">
            <summary>
            We can seek within this stream
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveStream.CanWrite">
            <summary>
            We can't write to this stream
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveStream.BlockAlign">
            <summary>
            The block alignment for this wavestream. Do not modify the Position
            to anything that is not a whole multiple of this value
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveStream.CurrentTime">
            <summary>
            The current position in the stream in Time format
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveStream.TotalTime">
            <summary>
            Total length in real-time of the stream (may be an estimate for compressed files)
            </summary>
        </member>
        <member name="M:NAudio.Wave.AiffFileReader.#ctor(System.String)">
            <summary>Supports opening a AIF file</summary>
            <remarks>The AIF is of similar nastiness to the WAV format.
            This supports basic reading of uncompressed PCM AIF files,
            with 8, 16, 24 and 32 bit PCM data.
            </remarks>
        </member>
        <member name="M:NAudio.Wave.AiffFileReader.#ctor(System.IO.Stream)">
            <summary>
            Creates an Aiff File Reader based on an input stream
            </summary>
            <param name="inputStream">The input stream containing a AIF file including header</param>
        </member>
        <member name="M:NAudio.Wave.AiffFileReader.ReadAiffHeader(System.IO.Stream,NAudio.Wave.WaveFormat@,System.Int64@,System.Int32@,System.Collections.Generic.List{NAudio.Wave.AiffFileReader.AiffChunk})">
            <summary>
            Ensures valid AIFF header and then finds data offset.
            </summary>
            <param name="stream">The stream, positioned at the start of audio data</param>
            <param name="format">The format found</param>
            <param name="dataChunkPosition">The position of the data chunk</param>
            <param name="dataChunkLength">The length of the data chunk</param>
            <param name="chunks">Additional chunks found</param>
        </member>
        <member name="M:NAudio.Wave.AiffFileReader.Dispose(System.Boolean)">
            <summary>
            Cleans up the resources associated with this AiffFileReader
            </summary>
        </member>
        <member name="M:NAudio.Wave.AiffFileReader.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Reads bytes from the AIFF File
            <see cref="M:System.IO.Stream.Read(System.Byte[],System.Int32,System.Int32)"/>
            </summary>
        </member>
        <member name="P:NAudio.Wave.AiffFileReader.WaveFormat">
            <summary>
            <see cref="P:NAudio.Wave.WaveStream.WaveFormat"/>
            </summary>
        </member>
        <member name="P:NAudio.Wave.AiffFileReader.Length">
            <summary>
            <see cref="P:NAudio.Wave.WaveStream.WaveFormat"/>
            </summary>
        </member>
        <member name="P:NAudio.Wave.AiffFileReader.SampleCount">
            <summary>
            Number of Samples (if possible to calculate)
            </summary>
        </member>
        <member name="P:NAudio.Wave.AiffFileReader.Position">
            <summary>
            Position in the AIFF file
            <see cref="P:System.IO.Stream.Position"/>
            </summary>
        </member>
        <member name="T:NAudio.Wave.AiffFileReader.AiffChunk">
            <summary>
            AIFF Chunk
            </summary>
        </member>
        <member name="F:NAudio.Wave.AiffFileReader.AiffChunk.ChunkName">
            <summary>
            Chunk Name
            </summary>
        </member>
        <member name="F:NAudio.Wave.AiffFileReader.AiffChunk.ChunkLength">
            <summary>
            Chunk Length
            </summary>
        </member>
        <member name="F:NAudio.Wave.AiffFileReader.AiffChunk.ChunkStart">
            <summary>
            Chunk start
            </summary>
        </member>
        <member name="M:NAudio.Wave.AiffFileReader.AiffChunk.#ctor(System.UInt32,System.String,System.UInt32)">
            <summary>
            Creates a new AIFF Chunk
            </summary>
        </member>
        <member name="T:NAudio.Wave.AudioFileReader">
            <summary>
            AudioFileReader simplifies opening an audio file in NAudio
            Simply pass in the filename, and it will attempt to open the
            file and set up a conversion path that turns into PCM IEEE float.
            ACM codecs will be used for conversion.
            It provides a volume property and implements both WaveStream and
            ISampleProvider, making it possibly the only stage in your audio
            pipeline necessary for simple playback scenarios
            </summary>
        </member>
        <member name="M:NAudio.Wave.AudioFileReader.#ctor(System.String)">
            <summary>
            Initializes a new instance of AudioFileReader
            </summary>
            <param name="fileName">The file to open</param>
        </member>
        <member name="M:NAudio.Wave.AudioFileReader.CreateReaderStream(System.String)">
            <summary>
            Creates the reader stream, supporting all filetypes in the core NAudio library,
            and ensuring we are in PCM format
            </summary>
            <param name="fileName">File Name</param>
        </member>
        <member name="M:NAudio.Wave.AudioFileReader.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Reads from this wave stream
            </summary>
            <param name="buffer">Audio buffer</param>
            <param name="offset">Offset into buffer</param>
            <param name="count">Number of bytes required</param>
            <returns>Number of bytes read</returns>
        </member>
        <member name="M:NAudio.Wave.AudioFileReader.Read(System.Single[],System.Int32,System.Int32)">
            <summary>
            Reads audio from this sample provider
            </summary>
            <param name="buffer">Sample buffer</param>
            <param name="offset">Offset into sample buffer</param>
            <param name="count">Number of samples required</param>
            <returns>Number of samples read</returns>
        </member>
        <member name="M:NAudio.Wave.AudioFileReader.SourceToDest(System.Int64)">
            <summary>
            Helper to convert source to dest bytes
            </summary>
        </member>
        <member name="M:NAudio.Wave.AudioFileReader.DestToSource(System.Int64)">
            <summary>
            Helper to convert dest to source bytes
            </summary>
        </member>
        <member name="M:NAudio.Wave.AudioFileReader.Dispose(System.Boolean)">
            <summary>
            Disposes this AudioFileReader
            </summary>
            <param name="disposing">True if called from Dispose</param>
        </member>
        <member name="P:NAudio.Wave.AudioFileReader.WaveFormat">
            <summary>
            WaveFormat of this stream
            </summary>
        </member>
        <member name="P:NAudio.Wave.AudioFileReader.Length">
            <summary>
            Length of this stream (in bytes)
            </summary>
        </member>
        <member name="P:NAudio.Wave.AudioFileReader.Position">
            <summary>
            Position of this stream (in bytes)
            </summary>
        </member>
        <member name="P:NAudio.Wave.AudioFileReader.Volume">
            <summary>
            Gets or Sets the Volume of this AudioFileReader. 1.0f is full volume
            </summary>
        </member>
        <member name="T:NAudio.Wave.BlockAlignReductionStream">
            <summary>
            Helper stream that lets us read from compressed audio files with large block alignment
            as though we could read any amount and reposition anywhere
            </summary>
        </member>
        <member name="M:NAudio.Wave.BlockAlignReductionStream.#ctor(NAudio.Wave.WaveStream)">
            <summary>
            Creates a new BlockAlignReductionStream
            </summary>
            <param name="sourceStream">the input stream</param>
        </member>
        <member name="M:NAudio.Wave.BlockAlignReductionStream.Dispose(System.Boolean)">
            <summary>
            Disposes this WaveStream
            </summary>
        </member>
        <member name="M:NAudio.Wave.BlockAlignReductionStream.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Reads data from this stream
            </summary>
            <param name="buffer"></param>
            <param name="offset"></param>
            <param name="count"></param>
            <returns></returns>
        </member>
        <member name="P:NAudio.Wave.BlockAlignReductionStream.BlockAlign">
            <summary>
            Block alignment of this stream
            </summary>
        </member>
        <member name="P:NAudio.Wave.BlockAlignReductionStream.WaveFormat">
            <summary>
            Wave Format
            </summary>
        </member>
        <member name="P:NAudio.Wave.BlockAlignReductionStream.Length">
            <summary>
            Length of this Stream
            </summary>
        </member>
        <member name="P:NAudio.Wave.BlockAlignReductionStream.Position">
            <summary>
            Current position within stream
            </summary>
        </member>
        <member name="T:NAudio.Wave.Cue">
            <summary>
            Holds information on a cue: a labeled position within a Wave file
            </summary>
        </member>
        <member name="M:NAudio.Wave.Cue.#ctor(System.Int32,System.String)">
            <summary>
            Creates a Cue based on a sample position and label 
            </summary>
            <param name="position"></param>
            <param name="label"></param>
        </member>
        <member name="P:NAudio.Wave.Cue.Position">
            <summary>
            Cue position in samples
            </summary>
        </member>
        <member name="P:NAudio.Wave.Cue.Label">
            <summary>
            Label of the cue
            </summary>
        </member>
        <member name="T:NAudio.Wave.CueList">
             <summary>
             Holds a list of cues
             </summary>
             <remarks>
             The specs for reading and writing cues from the cue and list RIFF chunks 
             are from http://www.sonicspot.com/guide/wavefiles.html and http://www.wotsit.org/
             ------------------------------
             The cues are stored like this:
             ------------------------------
             struct CuePoint
             {
              Int32 dwIdentifier;
              Int32 dwPosition;
              Int32 fccChunk;
              Int32 dwChunkStart;
              Int32 dwBlockStart;
              Int32 dwSampleOffset;
             } 
            
             struct CueChunk
             {
              Int32 chunkID;
              Int32 chunkSize;
              Int32 dwCuePoints;
              CuePoint[] points;
             }
             ------------------------------
             Labels look like this:
             ------------------------------
             struct ListHeader 
             {
               Int32 listID;      /* 'list' */
               Int32 chunkSize;   /* includes the Type ID below */
               Int32 typeID;      /* 'adtl' */
             } 
            
             struct LabelChunk 
             {
               Int32 chunkID;
               Int32 chunkSize;
               Int32 dwIdentifier;
               Char[] dwText;  /* Encoded with extended ASCII */
             } LabelChunk;
             </remarks>
        </member>
        <member name="M:NAudio.Wave.CueList.#ctor">
            <summary>
            Creates an empty cue list
            </summary>
        </member>
        <member name="M:NAudio.Wave.CueList.Add(NAudio.Wave.Cue)">
            <summary>
            Adds an item to the list
            </summary>
            <param name="cue">Cue</param>
        </member>
        <member name="M:NAudio.Wave.CueList.#ctor(System.Byte[],System.Byte[])">
            <summary>
            Creates a cue list from the cue RIFF chunk and the list RIFF chunk
            </summary>
            <param name="cueChunkData">The data contained in the cue chunk</param>
            <param name="listChunkData">The data contained in the list chunk</param>
        </member>
        <member name="M:NAudio.Wave.CueList.GetRIFFChunks">
            <summary>
            Gets the cues as the concatenated cue and list RIFF chunks.
            </summary>
            <returns>RIFF chunks containing the cue data</returns>
        </member>
        <member name="M:NAudio.Wave.CueList.FromChunks(NAudio.Wave.WaveFileReader)">
            <summary>
            Checks if the cue and list chunks exist and if so, creates a cue list
            </summary>
        </member>
        <member name="P:NAudio.Wave.CueList.CuePositions">
            <summary>
            Gets sample positions for the embedded cues
            </summary>
            <returns>Array containing the cue positions</returns>
        </member>
        <member name="P:NAudio.Wave.CueList.CueLabels">
            <summary>
            Gets labels for the embedded cues
            </summary>
            <returns>Array containing the labels</returns>
        </member>
        <member name="P:NAudio.Wave.CueList.Count">
            <summary>
            Number of cues
            </summary>
        </member>
        <member name="P:NAudio.Wave.CueList.Item(System.Int32)">
            <summary>
            Accesses the cue at the specified index
            </summary>
            <param name="index"></param>
            <returns></returns>
        </member>
        <member name="T:NAudio.Wave.CueWaveFileReader">
            <summary>
            A wave file reader supporting cue reading
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveFileReader">
            <summary>This class supports the reading of WAV files,
            providing a repositionable WaveStream that returns the raw data
            contained in the WAV file
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveFileReader.#ctor(System.String)">
            <summary>Supports opening a WAV file</summary>
            <remarks>The WAV file format is a real mess, but we will only
            support the basic WAV file format which actually covers the vast
            majority of WAV files out there. For more WAV file format information
            visit www.wotsit.org. If you have a WAV file that can't be read by
            this class, email it to the NAudio project and we will probably
            fix this reader to support it
            </remarks>
        </member>
        <member name="M:NAudio.Wave.WaveFileReader.#ctor(System.IO.Stream)">
            <summary>
            Creates a Wave File Reader based on an input stream
            </summary>
            <param name="inputStream">The input stream containing a WAV file including header</param>
        </member>
        <member name="M:NAudio.Wave.WaveFileReader.GetChunkData(NAudio.Wave.RiffChunk)">
            <summary>
            Gets the data for the specified chunk
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveFileReader.Dispose(System.Boolean)">
            <summary>
            Cleans up the resources associated with this WaveFileReader
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveFileReader.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Reads bytes from the Wave File
            <see cref="M:System.IO.Stream.Read(System.Byte[],System.Int32,System.Int32)"/>
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveFileReader.TryReadFloat(System.Single@)">
            <summary>
            Attempts to read a sample into a float. n.b. only applicable for uncompressed formats
            Will normalise the value read into the range -1.0f to 1.0f if it comes from a PCM encoding
            </summary>
            <returns>False if the end of the WAV data chunk was reached</returns>
        </member>
        <member name="P:NAudio.Wave.WaveFileReader.ExtraChunks">
            <summary>
            Gets a list of the additional chunks found in this file
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveFileReader.WaveFormat">
            <summary>
            <see cref="P:NAudio.Wave.WaveStream.WaveFormat"/>
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveFileReader.Length">
            <summary>
            This is the length of audio data contained in this WAV file, in bytes
            (i.e. the byte length of the data chunk, not the length of the WAV file itself)
            <see cref="P:NAudio.Wave.WaveStream.WaveFormat"/>
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveFileReader.SampleCount">
            <summary>
            Number of Samples (if possible to calculate)
            This currently does not take into account number of channels, so
            divide again by number of channels if you want the number of 
            audio 'frames'
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveFileReader.Position">
            <summary>
            Position in the WAV data chunk.
            <see cref="P:System.IO.Stream.Position"/>
            </summary>
        </member>
        <member name="M:NAudio.Wave.CueWaveFileReader.#ctor(System.String)">
            <summary>
            Loads a wavefile and supports reading cues
            </summary>
            <param name="fileName"></param>
        </member>
        <member name="P:NAudio.Wave.CueWaveFileReader.Cues">
            <summary>
            Cue List (can be null if cues not present)
            </summary>
        </member>
        <member name="T:NAudio.Wave.SampleEventArgs">
            <summary>
            Sample event arguments
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleEventArgs.#ctor(System.Single,System.Single)">
            <summary>
            Constructor
            </summary>
        </member>
        <member name="P:NAudio.Wave.SampleEventArgs.Left">
            <summary>
            Left sample
            </summary>
        </member>
        <member name="P:NAudio.Wave.SampleEventArgs.Right">
            <summary>
            Right sample
            </summary>
        </member>
        <member name="T:NAudio.Wave.Mp3FileReader">
            <summary>
            Class for reading from MP3 files
            </summary>
        </member>
        <member name="M:NAudio.Wave.Mp3FileReader.#ctor(System.String)">
            <summary>Supports opening a MP3 file</summary>
        </member>
        <member name="M:NAudio.Wave.Mp3FileReader.#ctor(System.String,NAudio.Wave.Mp3FileReader.FrameDecompressorBuilder)">
            <summary>Supports opening a MP3 file</summary>
            <param name="mp3FileName">MP3 File name</param>
            <param name="frameDecompressorBuilder">Factory method to build a frame decompressor</param>
        </member>
        <member name="M:NAudio.Wave.Mp3FileReader.#ctor(System.IO.Stream)">
            <summary>
            Opens MP3 from a stream rather than a file
            Will not dispose of this stream itself
            </summary>
            <param name="inputStream">The incoming stream containing MP3 data</param>
        </member>
        <member name="M:NAudio.Wave.Mp3FileReader.#ctor(System.IO.Stream,NAudio.Wave.Mp3FileReader.FrameDecompressorBuilder)">
            <summary>
            Opens MP3 from a stream rather than a file
            Will not dispose of this stream itself
            </summary>
            <param name="inputStream">The incoming stream containing MP3 data</param>
            <param name="frameDecompressorBuilder">Factory method to build a frame decompressor</param>
        </member>
        <member name="M:NAudio.Wave.Mp3FileReader.CreateAcmFrameDecompressor(NAudio.Wave.WaveFormat)">
            <summary>
            Creates an ACM MP3 Frame decompressor. This is the default with NAudio
            </summary>
            <param name="mp3Format">A WaveFormat object based </param>
            <returns></returns>
        </member>
        <member name="M:NAudio.Wave.Mp3FileReader.TotalSeconds">
            <summary>
            Gets the total length of this file in milliseconds.
            </summary>
        </member>
        <member name="M:NAudio.Wave.Mp3FileReader.ReadNextFrame">
            <summary>
            Reads the next mp3 frame
            </summary>
            <returns>Next mp3 frame, or null if EOF</returns>
        </member>
        <member name="M:NAudio.Wave.Mp3FileReader.ReadNextFrame(System.Boolean)">
            <summary>
            Reads the next mp3 frame
            </summary>
            <returns>Next mp3 frame, or null if EOF</returns>
        </member>
        <member name="M:NAudio.Wave.Mp3FileReader.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Reads decompressed PCM data from our MP3 file.
            </summary>
        </member>
        <member name="M:NAudio.Wave.Mp3FileReader.Dispose(System.Boolean)">
            <summary>
            Disposes this WaveStream
            </summary>
        </member>
        <member name="P:NAudio.Wave.Mp3FileReader.Mp3WaveFormat">
            <summary>
            The MP3 wave format (n.b. NOT the output format of this stream - see the WaveFormat property)
            </summary>
        </member>
        <member name="P:NAudio.Wave.Mp3FileReader.Id3v2Tag">
            <summary>
            ID3v2 tag if present
            </summary>
        </member>
        <member name="P:NAudio.Wave.Mp3FileReader.Id3v1Tag">
            <summary>
            ID3v1 tag if present
            </summary>
        </member>
        <member name="P:NAudio.Wave.Mp3FileReader.Length">
            <summary>
            This is the length in bytes of data available to be read out from the Read method
            (i.e. the decompressed MP3 length)
            n.b. this may return 0 for files whose length is unknown
            </summary>
        </member>
        <member name="P:NAudio.Wave.Mp3FileReader.WaveFormat">
            <summary>
            <see cref="P:NAudio.Wave.WaveStream.WaveFormat"/>
            </summary>
        </member>
        <member name="P:NAudio.Wave.Mp3FileReader.Position">
            <summary>
            <see cref="P:System.IO.Stream.Position"/>
            </summary>
        </member>
        <member name="P:NAudio.Wave.Mp3FileReader.XingHeader">
            <summary>
            Xing header if present
            </summary>
        </member>
        <member name="T:NAudio.Wave.Mp3FileReader.FrameDecompressorBuilder">
            <summary>
            Function that can create an MP3 Frame decompressor
            </summary>
            <param name="mp3Format">A WaveFormat object describing the MP3 file format</param>
            <returns>An MP3 Frame decompressor</returns>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.Pcm16BitToSampleProvider">
            <summary>
            Converts an IWaveProvider containing 16 bit PCM to an
            ISampleProvider
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.Pcm16BitToSampleProvider.#ctor(NAudio.Wave.IWaveProvider)">
            <summary>
            Initialises a new instance of Pcm16BitToSampleProvider
            </summary>
            <param name="source">Source wave provider</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.Pcm16BitToSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
            <summary>
            Reads samples from this sample provider
            </summary>
            <param name="buffer">Sample buffer</param>
            <param name="offset">Offset into sample buffer</param>
            <param name="count">Samples required</param>
            <returns>Number of samples read</returns>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.Pcm24BitToSampleProvider">
            <summary>
            Converts an IWaveProvider containing 24 bit PCM to an
            ISampleProvider
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.Pcm24BitToSampleProvider.#ctor(NAudio.Wave.IWaveProvider)">
            <summary>
            Initialises a new instance of Pcm24BitToSampleProvider
            </summary>
            <param name="source">Source Wave Provider</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.Pcm24BitToSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
            <summary>
            Reads floating point samples from this sample provider
            </summary>
            <param name="buffer">sample buffer</param>
            <param name="offset">offset within sample buffer to write to</param>
            <param name="count">number of samples required</param>
            <returns>number of samples provided</returns>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.Pcm8BitToSampleProvider">
            <summary>
            Converts an IWaveProvider containing 8 bit PCM to an
            ISampleProvider
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.Pcm8BitToSampleProvider.#ctor(NAudio.Wave.IWaveProvider)">
            <summary>
            Initialises a new instance of Pcm8BitToSampleProvider
            </summary>
            <param name="source">Source wave provider</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.Pcm8BitToSampleProvider.Read(System.Single[],System.Int32,System.Int32)">
            <summary>
            Reads samples from this sample provider
            </summary>
            <param name="buffer">Sample buffer</param>
            <param name="offset">Offset into sample buffer</param>
            <param name="count">Number of samples to read</param>
            <returns>Number of samples read</returns>
        </member>
        <member name="T:NAudio.Wave.RawSourceWaveStream">
            <summary>
            WaveStream that simply passes on data from its source stream
            (e.g. a MemoryStream)
            </summary>
        </member>
        <member name="M:NAudio.Wave.RawSourceWaveStream.#ctor(System.IO.Stream,NAudio.Wave.WaveFormat)">
            <summary>
            Initialises a new instance of RawSourceWaveStream
            </summary>
            <param name="sourceStream">The source stream containing raw audio</param>
            <param name="waveFormat">The waveformat of the audio in the source stream</param>
        </member>
        <member name="M:NAudio.Wave.RawSourceWaveStream.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Reads data from the stream
            </summary>
        </member>
        <member name="P:NAudio.Wave.RawSourceWaveStream.WaveFormat">
            <summary>
            The WaveFormat of this stream
            </summary>
        </member>
        <member name="P:NAudio.Wave.RawSourceWaveStream.Length">
            <summary>
            The length in bytes of this stream (if supported)
            </summary>
        </member>
        <member name="P:NAudio.Wave.RawSourceWaveStream.Position">
            <summary>
            The current position in this stream
            </summary>
        </member>
        <member name="T:NAudio.Wave.ResamplerDmoStream">
            <summary>
            Wave Stream for converting between sample rates
            </summary>
        </member>
        <member name="M:NAudio.Wave.ResamplerDmoStream.#ctor(NAudio.Wave.IWaveProvider,NAudio.Wave.WaveFormat)">
            <summary>
            WaveStream to resample using the DMO Resampler
            </summary>
            <param name="inputProvider">Input Stream</param>
            <param name="outputFormat">Desired Output Format</param>
        </member>
        <member name="M:NAudio.Wave.ResamplerDmoStream.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Reads data from input stream
            </summary>
            <param name="buffer">buffer</param>
            <param name="offset">offset into buffer</param>
            <param name="count">Bytes required</param>
            <returns>Number of bytes read</returns>
        </member>
        <member name="M:NAudio.Wave.ResamplerDmoStream.Dispose(System.Boolean)">
            <summary>
            Dispose
            </summary>
            <param name="disposing">True if disposing (not from finalizer)</param>
        </member>
        <member name="P:NAudio.Wave.ResamplerDmoStream.WaveFormat">
            <summary>
            Stream Wave Format
            </summary>
        </member>
        <member name="P:NAudio.Wave.ResamplerDmoStream.Length">
            <summary>
            Stream length in bytes
            </summary>
        </member>
        <member name="P:NAudio.Wave.ResamplerDmoStream.Position">
            <summary>
            Stream position in bytes
            </summary>
        </member>
        <member name="T:NAudio.Wave.RiffChunk">
            <summary>
            Holds information about a RIFF file chunk
            </summary>
        </member>
        <member name="M:NAudio.Wave.RiffChunk.#ctor(System.Int32,System.Int32,System.Int64)">
            <summary>
            Creates a RiffChunk object
            </summary>
        </member>
        <member name="P:NAudio.Wave.RiffChunk.Identifier">
            <summary>
            The chunk identifier
            </summary>
        </member>
        <member name="P:NAudio.Wave.RiffChunk.IdentifierAsString">
            <summary>
            The chunk identifier converted to a string
            </summary>
        </member>
        <member name="P:NAudio.Wave.RiffChunk.Length">
            <summary>
            The chunk length
            </summary>
        </member>
        <member name="P:NAudio.Wave.RiffChunk.StreamPosition">
            <summary>
            The stream position this chunk is located at
            </summary>
        </member>
        <member name="T:NAudio.Wave.SimpleCompressorStream">
            <summary>
            A simple compressor
            </summary>
        </member>
        <member name="M:NAudio.Wave.SimpleCompressorStream.#ctor(NAudio.Wave.WaveStream)">
            <summary>
            Create a new simple compressor stream
            </summary>
            <param name="sourceStream">Source stream</param>
        </member>
        <member name="M:NAudio.Wave.SimpleCompressorStream.HasData(System.Int32)">
            <summary>
            Determine whether the stream has the required amount of data.
            </summary>
            <param name="count">Number of bytes of data required from the stream.</param>
            <returns>Flag indicating whether the required amount of data is avialable.</returns>
        </member>
        <member name="M:NAudio.Wave.SimpleCompressorStream.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Reads bytes from this stream
            </summary>
            <param name="array">Buffer to read into</param>
            <param name="offset">Offset in array to read into</param>
            <param name="count">Number of bytes to read</param>
            <returns>Number of bytes read</returns>
        </member>
        <member name="M:NAudio.Wave.SimpleCompressorStream.Dispose(System.Boolean)">
            <summary>
            Disposes this stream
            </summary>
            <param name="disposing">true if the user called this</param>
        </member>
        <member name="P:NAudio.Wave.SimpleCompressorStream.MakeUpGain">
            <summary>
            Make-up Gain
            </summary>
        </member>
        <member name="P:NAudio.Wave.SimpleCompressorStream.Threshold">
            <summary>
            Threshold
            </summary>
        </member>
        <member name="P:NAudio.Wave.SimpleCompressorStream.Ratio">
            <summary>
            Ratio
            </summary>
        </member>
        <member name="P:NAudio.Wave.SimpleCompressorStream.Attack">
            <summary>
            Attack time
            </summary>
        </member>
        <member name="P:NAudio.Wave.SimpleCompressorStream.Release">
            <summary>
            Release time
            </summary>
        </member>
        <member name="P:NAudio.Wave.SimpleCompressorStream.Enabled">
            <summary>
            Turns gain on or off
            </summary>
        </member>
        <member name="P:NAudio.Wave.SimpleCompressorStream.Length">
            <summary>
            Returns the stream length
            </summary>
        </member>
        <member name="P:NAudio.Wave.SimpleCompressorStream.Position">
            <summary>
            Gets or sets the current position in the stream
            </summary>
        </member>
        <member name="P:NAudio.Wave.SimpleCompressorStream.WaveFormat">
            <summary>
            Gets the WaveFormat of this stream
            </summary>
        </member>
        <member name="P:NAudio.Wave.SimpleCompressorStream.BlockAlign">
            <summary>
            Gets the block alignment for this stream
            </summary>
        </member>
        <member name="T:NAudio.Wave.Wave32To16Stream">
            <summary>
            WaveStream that converts 32 bit audio back down to 16 bit, clipping if necessary
            </summary>
        </member>
        <member name="M:NAudio.Wave.Wave32To16Stream.#ctor(NAudio.Wave.WaveStream)">
            <summary>
            Creates a new Wave32To16Stream
            </summary>
            <param name="sourceStream">the source stream</param>
        </member>
        <member name="M:NAudio.Wave.Wave32To16Stream.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Reads bytes from this wave stream
            </summary>
            <param name="destBuffer">Destination buffer</param>
            <param name="offset">Offset into destination buffer</param>
            <param name="numBytes"></param>
            <returns>Number of bytes read.</returns>
        </member>
        <member name="M:NAudio.Wave.Wave32To16Stream.Convert32To16(System.Byte[],System.Int32,System.Byte[],System.Int32)">
            <summary>
            Conversion to 16 bit and clipping
            </summary>
        </member>
        <member name="M:NAudio.Wave.Wave32To16Stream.Dispose(System.Boolean)">
            <summary>
            Disposes this WaveStream
            </summary>
        </member>
        <member name="P:NAudio.Wave.Wave32To16Stream.Volume">
            <summary>
            Sets the volume for this stream. 1.0f is full scale
            </summary>
        </member>
        <member name="P:NAudio.Wave.Wave32To16Stream.BlockAlign">
            <summary>
            <see cref="P:NAudio.Wave.WaveStream.BlockAlign"/>
            </summary>
        </member>
        <member name="P:NAudio.Wave.Wave32To16Stream.Length">
            <summary>
            Returns the stream length
            </summary>
        </member>
        <member name="P:NAudio.Wave.Wave32To16Stream.Position">
            <summary>
            Gets or sets the current position in the stream
            </summary>
        </member>
        <member name="P:NAudio.Wave.Wave32To16Stream.WaveFormat">
            <summary>
            <see cref="P:NAudio.Wave.WaveStream.WaveFormat"/>
            </summary>
        </member>
        <member name="P:NAudio.Wave.Wave32To16Stream.Clip">
            <summary>
            Clip indicator. Can be reset.
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveChannel32">
            <summary>
            Represents Channel for the WaveMixerStream
            32 bit output and 16 bit input
            It's output is always stereo
            The input stream can be panned
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveChannel32.#ctor(NAudio.Wave.WaveStream,System.Single,System.Single)">
            <summary>
            Creates a new WaveChannel32
            </summary>
            <param name="sourceStream">the source stream</param>
            <param name="volume">stream volume (1 is 0dB)</param>
            <param name="pan">pan control (-1 to 1)</param>
        </member>
        <member name="M:NAudio.Wave.WaveChannel32.#ctor(NAudio.Wave.WaveStream)">
            <summary>
            Creates a WaveChannel32 with default settings
            </summary>
            <param name="sourceStream">The source stream</param>
        </member>
        <member name="M:NAudio.Wave.WaveChannel32.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Reads bytes from this wave stream
            </summary>
            <param name="destBuffer">The destination buffer</param>
            <param name="offset">Offset into the destination buffer</param>
            <param name="numBytes">Number of bytes read</param>
            <returns>Number of bytes read.</returns>
        </member>
        <member name="M:NAudio.Wave.WaveChannel32.HasData(System.Int32)">
            <summary>
            Determines whether this channel has any data to play
            to allow optimisation to not read, but bump position forward
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveChannel32.Dispose(System.Boolean)">
            <summary>
            Disposes this WaveStream
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveChannel32.RaiseSample(System.Single,System.Single)">
            <summary>
            Raise the sample event (no check for null because it has already been done)
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveChannel32.BlockAlign">
            <summary>
            Gets the block alignment for this WaveStream
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveChannel32.Length">
            <summary>
            Returns the stream length
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveChannel32.Position">
            <summary>
            Gets or sets the current position in the stream
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveChannel32.PadWithZeroes">
            <summary>
            If true, Read always returns the number of bytes requested
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveChannel32.WaveFormat">
            <summary>
            <see cref="P:NAudio.Wave.WaveStream.WaveFormat"/>
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveChannel32.Volume">
            <summary>
            Volume of this channel. 1.0 = full scale
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveChannel32.Pan">
            <summary>
            Pan of this channel (from -1 to 1)
            </summary>
        </member>
        <member name="E:NAudio.Wave.WaveChannel32.Sample">
            <summary>
            Sample
            </summary>
        </member>
        <member name="T:NAudio.Wave.SampleProviders.SampleChannel">
            <summary>
            Utility class that takes an IWaveProvider input at any bit depth
            and exposes it as an ISampleProvider. Can turn mono inputs into stereo,
            and allows adjusting of volume
            (The eventual successor to WaveChannel32)
            This class also serves as an example of how you can link together several simple 
            Sample Providers to form a more useful class.
            </summary>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.SampleChannel.#ctor(NAudio.Wave.IWaveProvider)">
            <summary>
            Initialises a new instance of SampleChannel
            </summary>
            <param name="waveProvider">Source wave provider, must be PCM or IEEE</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.SampleChannel.#ctor(NAudio.Wave.IWaveProvider,System.Boolean)">
            <summary>
            Initialises a new instance of SampleChannel
            </summary>
            <param name="waveProvider">Source wave provider, must be PCM or IEEE</param>
            <param name="forceStereo">force mono inputs to become stereo</param>
        </member>
        <member name="M:NAudio.Wave.SampleProviders.SampleChannel.Read(System.Single[],System.Int32,System.Int32)">
            <summary>
            Reads samples from this sample provider
            </summary>
            <param name="buffer">Sample buffer</param>
            <param name="offset">Offset into sample buffer</param>
            <param name="sampleCount">Number of samples desired</param>
            <returns>Number of samples read</returns>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.SampleChannel.WaveFormat">
            <summary>
            The WaveFormat of this Sample Provider
            </summary>
        </member>
        <member name="P:NAudio.Wave.SampleProviders.SampleChannel.Volume">
            <summary>
            Allows adjusting the volume, 1.0f = full volume
            </summary>
        </member>
        <member name="E:NAudio.Wave.SampleProviders.SampleChannel.PreVolumeMeter">
            <summary>
            Raised periodically to inform the user of the max volume
            (before the volume meter)
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveFormatConversionStream">
            <summary>
            WaveStream that passes through an ACM Codec
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveFormatConversionStream.CreatePcmStream(NAudio.Wave.WaveStream)">
            <summary>
            Creates a stream that can convert to PCM
            </summary>
            <param name="sourceStream">The source stream</param>
            <returns>A PCM stream</returns>
        </member>
        <member name="M:NAudio.Wave.WaveFormatConversionStream.#ctor(NAudio.Wave.WaveFormat,NAudio.Wave.WaveStream)">
            <summary>
            Create a new WaveFormat conversion stream
            </summary>
            <param name="targetFormat">Desired output format</param>
            <param name="sourceStream">Source stream</param>
        </member>
        <member name="M:NAudio.Wave.WaveFormatConversionStream.SourceToDest(System.Int32)">
            <summary>
            Converts source bytes to destination bytes
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveFormatConversionStream.DestToSource(System.Int32)">
            <summary>
            Converts destination bytes to source bytes
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveFormatConversionStream.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Reads bytes from this stream
            </summary>
            <param name="array">Buffer to read into</param>
            <param name="offset">Offset in array to read into</param>
            <param name="count">Number of bytes to read</param>
            <returns>Number of bytes read</returns>
        </member>
        <member name="M:NAudio.Wave.WaveFormatConversionStream.Dispose(System.Boolean)">
            <summary>
            Disposes this stream
            </summary>
            <param name="disposing">true if the user called this</param>
        </member>
        <member name="P:NAudio.Wave.WaveFormatConversionStream.Length">
            <summary>
            Returns the stream length
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveFormatConversionStream.Position">
            <summary>
            Gets or sets the current position in the stream
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveFormatConversionStream.WaveFormat">
            <summary>
            Gets the WaveFormat of this stream
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveFormatConversionStream.BlockAlign">
            <summary>
            Gets the block alignment for this stream
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveInBuffer">
            <summary>
            A buffer of Wave samples
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveInBuffer.#ctor(System.IntPtr,System.Int32)">
            <summary>
            creates a new wavebuffer
            </summary>
            <param name="waveInHandle">WaveIn device to write to</param>
            <param name="bufferSize">Buffer size in bytes</param>
        </member>
        <member name="M:NAudio.Wave.WaveInBuffer.Reuse">
            <summary>
            Place this buffer back to record more audio
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveInBuffer.Finalize">
            <summary>
            Finalizer for this wave buffer
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveInBuffer.Dispose">
            <summary>
            Releases resources held by this WaveBuffer
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveInBuffer.Dispose(System.Boolean)">
            <summary>
            Releases resources held by this WaveBuffer
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveInBuffer.Data">
            <summary>
            Provides access to the actual record buffer (for reading only)
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveInBuffer.Done">
            <summary>
            Indicates whether the Done flag is set on this buffer
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveInBuffer.InQueue">
            <summary>
            Indicates whether the InQueue flag is set on this buffer
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveInBuffer.BytesRecorded">
            <summary>
            Number of bytes recorded
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveInBuffer.BufferSize">
            <summary>
            The buffer size in bytes
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveMixerStream32">
            <summary>
            WaveStream that can mix together multiple 32 bit input streams
            (Normally used with stereo input channels)
            All channels must have the same number of inputs
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveMixerStream32.#ctor">
            <summary>
            Creates a new 32 bit WaveMixerStream
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveMixerStream32.#ctor(System.Collections.Generic.IEnumerable{NAudio.Wave.WaveStream},System.Boolean)">
            <summary>
            Creates a new 32 bit WaveMixerStream
            </summary>
            <param name="inputStreams">An Array of WaveStreams - must all have the same format.
            Use WaveChannel is designed for this purpose.</param>
            <param name="autoStop">Automatically stop when all inputs have been read</param>
            <exception cref="T:System.ArgumentException">Thrown if the input streams are not 32 bit floating point,
            or if they have different formats to each other</exception>
        </member>
        <member name="M:NAudio.Wave.WaveMixerStream32.AddInputStream(NAudio.Wave.WaveStream)">
            <summary>
            Add a new input to the mixer
            </summary>
            <param name="waveStream">The wave input to add</param>
        </member>
        <member name="M:NAudio.Wave.WaveMixerStream32.RemoveInputStream(NAudio.Wave.WaveStream)">
            <summary>
            Remove a WaveStream from the mixer
            </summary>
            <param name="waveStream">waveStream to remove</param>
        </member>
        <member name="M:NAudio.Wave.WaveMixerStream32.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Reads bytes from this wave stream
            </summary>
            <param name="buffer">buffer to read into</param>
            <param name="offset">offset into buffer</param>
            <param name="count">number of bytes required</param>
            <returns>Number of bytes read.</returns>
            <exception cref="T:System.ArgumentException">Thrown if an invalid number of bytes requested</exception>
        </member>
        <member name="M:NAudio.Wave.WaveMixerStream32.Sum32BitAudio(System.Byte[],System.Int32,System.Byte[],System.Int32)">
            <summary>
            Actually performs the mixing
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveMixerStream32.Dispose(System.Boolean)">
            <summary>
            Disposes this WaveStream
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveMixerStream32.InputCount">
            <summary>
            The number of inputs to this mixer
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveMixerStream32.AutoStop">
            <summary>
            Automatically stop when all inputs have been read
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveMixerStream32.BlockAlign">
            <summary>
            <see cref="P:NAudio.Wave.WaveStream.BlockAlign"/>
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveMixerStream32.Length">
            <summary>
            Length of this Wave Stream (in bytes)
            <see cref="P:System.IO.Stream.Length"/>
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveMixerStream32.Position">
            <summary>
            Position within this Wave Stream (in bytes)
            <see cref="P:System.IO.Stream.Position"/>
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveMixerStream32.WaveFormat">
            <summary>
            <see cref="P:NAudio.Wave.WaveStream.WaveFormat"/>
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveOffsetStream">
            <summary>
            Simply shifts the input stream in time, optionally
            clipping its start and end.
            (n.b. may include looping in the future)
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveOffsetStream.#ctor(NAudio.Wave.WaveStream,System.TimeSpan,System.TimeSpan,System.TimeSpan)">
            <summary>
            Creates a new WaveOffsetStream
            </summary>
            <param name="sourceStream">the source stream</param>
            <param name="startTime">the time at which we should start reading from the source stream</param>
            <param name="sourceOffset">amount to trim off the front of the source stream</param>
            <param name="sourceLength">length of time to play from source stream</param>
        </member>
        <member name="M:NAudio.Wave.WaveOffsetStream.#ctor(NAudio.Wave.WaveStream)">
            <summary>
            Creates a WaveOffsetStream with default settings (no offset or pre-delay,
            and whole length of source stream)
            </summary>
            <param name="sourceStream">The source stream</param>
        </member>
        <member name="M:NAudio.Wave.WaveOffsetStream.Read(System.Byte[],System.Int32,System.Int32)">
            <summary>
            Reads bytes from this wave stream
            </summary>
            <param name="destBuffer">The destination buffer</param>
            <param name="offset">Offset into the destination buffer</param>
            <param name="numBytes">Number of bytes read</param>
            <returns>Number of bytes read.</returns>
        </member>
        <member name="M:NAudio.Wave.WaveOffsetStream.HasData(System.Int32)">
            <summary>
            Determines whether this channel has any data to play
            to allow optimisation to not read, but bump position forward
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveOffsetStream.Dispose(System.Boolean)">
            <summary>
            Disposes this WaveStream
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveOffsetStream.StartTime">
            <summary>
            The length of time before which no audio will be played
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveOffsetStream.SourceOffset">
            <summary>
            An offset into the source stream from which to start playing
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveOffsetStream.SourceLength">
            <summary>
            Length of time to read from the source stream
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveOffsetStream.BlockAlign">
            <summary>
            Gets the block alignment for this WaveStream
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveOffsetStream.Length">
            <summary>
            Returns the stream length
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveOffsetStream.Position">
            <summary>
            Gets or sets the current position in the stream
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveOffsetStream.WaveFormat">
            <summary>
            <see cref="P:NAudio.Wave.WaveStream.WaveFormat"/>
            </summary>
        </member>
        <member name="T:NAudio.Wave.WaveOutBuffer">
            <summary>
            A buffer of Wave samples for streaming to a Wave Output device
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveOutBuffer.#ctor(System.IntPtr,System.Int32,NAudio.Wave.IWaveProvider,System.Object)">
            <summary>
            creates a new wavebuffer
            </summary>
            <param name="hWaveOut">WaveOut device to write to</param>
            <param name="bufferSize">Buffer size in bytes</param>
            <param name="bufferFillStream">Stream to provide more data</param>
            <param name="waveOutLock">Lock to protect WaveOut API's from being called on >1 thread</param>
        </member>
        <member name="M:NAudio.Wave.WaveOutBuffer.Finalize">
            <summary>
            Finalizer for this wave buffer
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveOutBuffer.Dispose">
            <summary>
            Releases resources held by this WaveBuffer
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveOutBuffer.Dispose(System.Boolean)">
            <summary>
            Releases resources held by this WaveBuffer
            </summary>
        </member>
        <member name="M:NAudio.Wave.WaveOutBuffer.OnDone">
            this is called by the WAVE callback and should be used to refill the buffer
        </member>
        <member name="P:NAudio.Wave.WaveOutBuffer.InQueue">
            <summary>
            Whether the header's in queue flag is set
            </summary>
        </member>
        <member name="P:NAudio.Wave.WaveOutBuffer.BufferSize">
            <summary>
            The buffer size in bytes
            </summary>
        </member>
        <member name="T:NAudio.Dmo.DmoInputDataBufferFlags">
            <summary>
            DMO Input Data Buffer Flags
            </summary>
        </member>
        <member name="F:NAudio.Dmo.DmoInputDataBufferFlags.None">
            <summary>
            None
            </summary>
        </member>
        <member name="F:NAudio.Dmo.DmoInputDataBufferFlags.SyncPoint">
            <summary>
            DMO_INPUT_DATA_BUFFERF_SYNCPOINT
            </summary>
        </member>
        <member name="F:NAudio.Dmo.DmoInputDataBufferFlags.Time">
            <summary>
            DMO_INPUT_DATA_BUFFERF_TIME
            </summary>
        </member>
        <member name="F:NAudio.Dmo.DmoInputDataBufferFlags.TimeLength">
            <summary>
            DMO_INPUT_DATA_BUFFERF_TIMELENGTH
            </summary>
        </member>
        <member name="T:NAudio.Dmo.DmoMediaType">
            <summary>
            http://msdn.microsoft.com/en-us/library/aa929922.aspx
            DMO_MEDIA_TYPE 
            </summary>
        </member>
        <member name="M:NAudio.Dmo.DmoMediaType.GetWaveFormat">
            <summary>
            Gets the structure as a Wave format (if it is one)
            </summary>        
        </member>
        <member name="M:NAudio.Dmo.DmoMediaType.SetWaveFormat(NAudio.Wave.WaveFormat)">
            <summary>
            Sets this object up to point to a wave format
            </summary>
            <param name="waveFormat">Wave format structure</param>
        </member>
        <member name="P:NAudio.Dmo.DmoMediaType.MajorType">
            <summary>
            Major type
            </summary>
        </member>
        <member name="P:NAudio.Dmo.DmoMediaType.MajorTypeName">
            <summary>
            Major type name
            </summary>
        </member>
        <member name="P:NAudio.Dmo.DmoMediaType.SubType">
            <summary>
            Subtype
            </summary>
        </member>
        <member name="P:NAudio.Dmo.DmoMediaType.SubTypeName">
            <summary>
            Subtype name
            </summary>
        </member>
        <member name="P:NAudio.Dmo.DmoMediaType.FixedSizeSamples">
            <summary>
            Fixed size samples
            </summary>
        </member>
        <member name="P:NAudio.Dmo.DmoMediaType.SampleSize">
            <summary>
            Sample size
            </summary>
        </member>
        <member name="P:NAudio.Dmo.DmoMediaType.FormatType">
            <summary>
            Format type
            </summary>
        </member>
        <member name="P:NAudio.Dmo.DmoMediaType.FormatTypeName">
            <summary>
            Format type name
            </summary>
        </member>
        <member name="T:NAudio.Dmo.DmoOutputDataBuffer">
            <summary>
            DMO Output Data Buffer
            </summary>
        </member>
        <member name="M:NAudio.Dmo.DmoOutputDataBuffer.#ctor(System.Int32)">
            <summary>
            Creates a new DMO Output Data Buffer structure
            </summary>
            <param name="maxBufferSize">Maximum buffer size</param>
        </member>
        <member name="M:NAudio.Dmo.DmoOutputDataBuffer.Dispose">
            <summary>
            Dispose
            </summary>
        </member>
        <member name="M:NAudio.Dmo.DmoOutputDataBuffer.RetrieveData(System.Byte[],System.Int32)">
            <summary>
            Retrives the data in this buffer
            </summary>
            <param name="data">Buffer to receive data</param>
            <param name="offset">Offset into buffer</param>
        </member>
        <member name="P:NAudio.Dmo.DmoOutputDataBuffer.MediaBuffer">
            <summary>
            Media Buffer
            </summary>
        </member>
        <member name="P:NAudio.Dmo.DmoOutputDataBuffer.Length">
            <summary>
            Length of data in buffer
            </summary>
        </member>
        <member name="P:NAudio.Dmo.DmoOutputDataBuffer.StatusFlags">
            <summary>
            Status Flags
            </summary>
        </member>
        <member name="P:NAudio.Dmo.DmoOutputDataBuffer.Timestamp">
            <summary>
            Timestamp
            </summary>
        </member>
        <member name="P:NAudio.Dmo.DmoOutputDataBuffer.Duration">
            <summary>
            Duration
            </summary>
        </member>
        <member name="P:NAudio.Dmo.DmoOutputDataBuffer.MoreDataAvailable">
            <summary>
            Is more data available
            If true, ProcessOuput should be called again
            </summary>
        </member>
        <member name="T:NAudio.Dmo.DmoOutputDataBufferFlags">
            <summary>
            DMO Output Data Buffer Flags
            </summary>
        </member>
        <member name="F:NAudio.Dmo.DmoOutputDataBufferFlags.None">
            <summary>
            None
            </summary>
        </member>
        <member name="F:NAudio.Dmo.DmoOutputDataBufferFlags.SyncPoint">
            <summary>
            DMO_OUTPUT_DATA_BUFFERF_SYNCPOINT
            </summary>
        </member>
        <member name="F:NAudio.Dmo.DmoOutputDataBufferFlags.Time">
            <summary>
            DMO_OUTPUT_DATA_BUFFERF_TIME
            </summary>
        </member>
        <member name="F:NAudio.Dmo.DmoOutputDataBufferFlags.TimeLength">
            <summary>
            DMO_OUTPUT_DATA_BUFFERF_TIMELENGTH
            </summary>
        </member>
        <member name="F:NAudio.Dmo.DmoOutputDataBufferFlags.Incomplete">
            <summary>
            DMO_OUTPUT_DATA_BUFFERF_INCOMPLETE
            </summary>
        </member>
        <member name="T:NAudio.Dmo.DmoProcessOutputFlags">
            <summary>
            DMO Process Output Flags
            </summary>
        </member>
        <member name="F:NAudio.Dmo.DmoProcessOutputFlags.None">
            <summary>
            None
            </summary>
        </member>
        <member name="F:NAudio.Dmo.DmoProcessOutputFlags.DiscardWhenNoBuffer">
            <summary>
            DMO_PROCESS_OUTPUT_DISCARD_WHEN_NO_BUFFER
            </summary>
        </member>
        <member name="T:NAudio.Dmo.IMediaObject">
            <summary>
            defined in mediaobj.h
            </summary>
        </member>
        <member name="T:NAudio.Dmo.ResamplerMediaComObject">
            <summary>
            From wmcodecsdp.h
            Implements:
            - IMediaObject 
            - IMFTransform (Media foundation - we will leave this for now as there is loads of MF stuff)
            - IPropertyStore 
            - IWMResamplerProps 
            Can resample PCM or IEEE
            </summary>
        </member>
        <member name="T:NAudio.Dmo.Resampler">
            <summary>
            Resampler
            </summary>
        </member>
        <member name="M:NAudio.Dmo.Resampler.#ctor">
            <summary>
            Creates a new Resampler based on the DMO Resampler
            </summary>
        </member>
        <member name="M:NAudio.Dmo.Resampler.Dispose">
            <summary>
            Dispose code - experimental at the moment
            Was added trying to track down why Resampler crashes NUnit
            This code not currently being called by ResamplerDmoStream
            </summary>
        </member>
        <member name="P:NAudio.Dmo.Resampler.MediaObject">
            <summary>
            Media Object
            </summary>
        </member>
    </members>
</doc>
